Lotion Soronnar wrote...
It is mutually exclusive.
I never read any walktroughs or anything, and I never lost anyone in the SM.
Not to mantion that SM is a very bad example, because the loyality mission mechanic made no sense at all.
It made sense from a game design standpoint, if a bit redundant.
I want to play a completionist, make smart, rational choices...and still not not be able to save everyone.
I understand the need for loss and drama, but I still find this standpoint to be a bit silly. "I want to do everything as well as I possibly can and not be rewarded for it." Eh... what?
According to you, it's only possible if I specifcly try to doctor it (by RP-in a different sheppard that I want). This defeats the whole purpose and makes hte entire experience feel artificial.
It's going to feel a little artifical regardless. It's a game. Besides, it's impossible to account for everyone's perception of what they want Shep to be. A few angles will be missed.
Also, SHEPARD'S NAME. HOW MANY TIMES IS THE LETTER P IN THERE?
You want compromise..how about this? - you can save your entire team - But you loose Earth, Hackket, Anderson and almost every other interesting NPC that's not a party member in the process.
No. That's dumb. Overkill, even worse writing, needless punishment for liking the characters, which is what Bioware wants you to do. Writer suicide.
No?
No. Quit being a dick about your opinion.