Lotion Soronnar wrote...
Saving the galaxy, Earth, and SOME squad memebrs is not a reward?
It is, but working your ass off and wanting to do poorly is... weird.
Well, it will feel a lot more artificial. Enough to run the atmosphere.
Not if presented well. Unbelievable stuff can happen all over the place and you might not know the difference if the story is told well enough.
I want logic and reason to rule the reaper invasion.
The Reapers are all about logic and reason. You'll get along fine. Meanwhile, don't mind me while I Care Bear it up and win through MY EMOTIONS.
You don't even know how and why they die.
So your statement is utter bollocks. You may call it a bad idea, but bad writing? Your statement makes no sense. Does not compute.
In a game about player choice, INTENTIONALLY forcing players to suffer for doing what you wanted them to do is a bad design decision. Making the game basically unwinnable if somebody likes your characters will kill your whole story, because those that choose the plot will stop caring about the characters, and then are less likely to play again, while those that choose the characters will think the plot is an ass, and will also be less likely to play again. If you plan on selling DLC later, you can't shoot replayability in the foot. People will not replay the game if their efforts are not rewarded.
Only if you stop being a b*** about yours.
I know you are but what am I? *waggles eyebrows tauntingly*