AdmiralCheez wrote...
Lotion Soronnar wrote...
Saving the galaxy, Earth, and SOME squad memebrs is not a reward?
It is, but working your ass off and wanting to do poorly is... weird.
Why would that result be poor?
Given the circumstances, the result itself is miracolous.
You don't even know how and why they die.
So your statement is utter bollocks. You may call it a bad idea, but bad writing? Your statement makes no sense. Does not compute.
In a game about player choice, INTENTIONALLY forcing players to suffer for doing what you wanted them to do is a bad design decision. Making the game basically unwinnable if somebody likes your characters will kill your whole story, because those that choose the plot will stop caring about the characters, and then are less likely to play again, while those that choose the characters will think the plot is an ass, and will also be less likely to play again. If you plan on selling DLC later, you can't shoot replayability in the foot. People will not replay the game if their efforts are not rewarded.
you know, hamming about "player choice" is getting old.
IT DOES NOT MEAN WHAT YOU THINK IT DOES.
Player choice being important doesn't mean that the player gets to make a decision on everything OR that the outcome of everything will be as the player desires.
It only means that there will be planety of choices and they will have consequences.
And consequences do give replayability. The issue here is that you want the consequences to be to your liking. Player 2suffering" has nothing to with it.