Lizardviking wrote...
The team got through. But giving the command to someone more qualified could have lead to a stronger and more succsesful team, perhaps someone who can lead under fire without getting killed (like Garrus?). So yeah, poor usage of resources given.
Could have done. But giving the command to someone else
could have led to a less imaginative and convincing diversion attack. Ultimately, without metagaming, you're arguing about what might have worked against what did actually work.
Lizardviking wrote...
The loyalty "flag" is gameplay. But it is translated into the game in how focused and dedicated to the mission they are. So no, not metagaming really. I withdraw my statement about Jack since you did complete the loyalty mission. But still it would be better to take the one who did not completely shut off after an arguement and who is always cool.
I disagree. An assault rifle is a better suppression weapon than a shotgun. Samara held them off, Jack might have been over-run. Again without metagaming would you seriously argue I should make life or death decisions about biotic fields and weapon employments based on an argument one of them had with Miranda?
Lizardviking wrote...
But really. All of this is completely irrelevant to the topic. All these deaths are meaningless from a storytelling perspective since they can be avoided.
They can be avoided. Like Wrex's. But I've never, ever talked Wrex down on Virmire because to me the story is so much stronger when Shepard has to kill his BFF to complete the mission.