Medhia Nox wrote...
The best part of this fight - is that the Paragons will get their ending no matter how much some people rant like lunatics.
It's not even a paragon/renegade issue.
Medhia Nox wrote...
The best part of this fight - is that the Paragons will get their ending no matter how much some people rant like lunatics.
Guest_EternalAmbiguity_*
Medhia Nox wrote...
The best part of this fight - is that the Paragons will get their ending no matter how much some people rant like lunatics.
EternalAmbiguity wrote...
I think the problem here is that most of the people who want mandatory deaths would be okay with it being possible to save them, if it wasn't a simple "play the game" choice like ME2 (like I've said about a dozen times). ME2 ruined any trust in BW on doing non-forced deaths that were legitimate. Thus, for the sake of truth (as opposed to realism, which is thrown around a lot) we want people to have to die, because we feel BW cannot adaquately do a non-forced death system.
And people are being awfully bull-headed here.
EternalAmbiguity wrote...
Medhia Nox wrote...
The best part of this fight - is that the Paragons will get their ending no matter how much some people rant like lunatics.
Stop generalizing man; I'm a Paragon and I want deaths.
I think the problem here is that most of the people who want mandatory deaths would be okay with it being possible to save them, if it wasn't a simple "play the game" choice like ME2 (like I've said about a dozen times). ME2 ruined any trust in BW on doing non-forced deaths that were legitimate. Thus, for the sake of truth (as opposed to realism, which is thrown around a lot) we want people to have to die, because we feel BW cannot adaquately do a non-forced death system.
And people are being awfully bull-headed here.
Medhia Nox wrote...
The best part of this fight - is that the Paragons will get their ending no matter how much some people rant like lunatics.
JeffZero wrote...
Medhia Nox wrote...
The best part of this fight - is that the Paragons will get their ending no matter how much some people rant like lunatics.
I hope you're right. As a Paragon I want a few more squadmate deaths. Once again, however, I reiterate that I want everyone to get as close to the story they desire as possible, here.
Modifié par jamesp81, 14 octobre 2011 - 04:46 .
Modifié par jeweledleah, 14 octobre 2011 - 05:00 .
Oops: that was a typo. I did mean the opposite.Medhia Nox wrote...
@Dean_The_Young: "When the death of a character is optional-failure like in the suicide mission, it really has less weight than an absolute-scripted death."
I'm the opposite here - if something "must" happen, then I am resolved to accept it.
Virmire I said: We'll, one of you have got to go - and since in my mind Kaidan and the bomb are more important than Ashley on a tower - I save Kaidan.
Arrival was a total waste on me. It was as deep as reading the prologue of a novel: "The world has burned - evil has won." OKay, big deal - now where are we going from here?
I wasn't thrown in that name list, but:Medhia Nox wrote...
Let me ask Biotic Sage, Saphra Deden, and Marshalleck - and your thought about Shepard letting himself die? I suppose you're against it? Is that not a double standard?
Would you be for it if you could - somehow - continue the game with just the rest of the crew (not viable with the way this game is designed).
Modifié par Wulfram, 14 octobre 2011 - 05:30 .
A 'fail', but better by magnitudes than the Suicide Mission. There was never an implicit standard of 'success is getting everyone out alive', nor was there a huge emphasis of 'people need to be emotionally catered to to stay alive, you didn't emotionally cater to them.'GeneralSlotts193 wrote...
A question for those that what deaths to be mandatory. Do you guys consider the Wrex situation from ME1 to be a fail option death or to be a role playing tough choices death?
There are things of value you can be preprared to risk and lose, but would not simply lose.Wulfram wrote...
I don't think Shepard is valuable unless they sees themselves as expendable. I mean, basically everything they do is ludicrously dangerous.
laecraft wrote...
I'll give you that, SM was completely backwards. You can't fail it. The only way to fail it was to lose people. So it became not about defeating the Collectors, but about saving the squad. And it makes no sense whatsoever, because the easiest way to save them would've been not to take them to SM in the first place. I don't want such a situation to ever happen again. I want to strive for the same things Shepard strives for - saving the galaxy, not the squad. Of course, you already know that you can win the war, and Shepard doesn't know that. We need to be in the same boat. Winning the war should be hard, not a given.
SM gave a wrong impression to a lot of people. Because player and Shepard were striving for different things, many people decided that ME2 was about creating a great team and keeping them alive to fight the Reapers in ME3 - and not about fighting the Collectors in ME2, which was the goal was. Shepard babysits the crew throughout the game, giving people the wrong impression that they're now some kind of one big family, and Shepard is in charge of keeping them alive. And of course, Paragon Shepard completes this confusion by saying "let's bring our people home," as if it's the real goal for going after Collectors, and not the human colonies and the galaxy itself.
Paragon Shepard clings to her crew too much. It's unhealthy for the war. They should be placed under someone else's command. They shouldn't be staying on her ship. The attachment should be to the Earth, not to the crew. To entire species. Otherwise, Shepard will start sacrificing worlds to save teammates. And who could blame her, since the emotional attachement was built to them, and not to entire nations? Her teammates should be taken away and placed on their worlds, and they should stay there (which the expection of maybe one teammate you get to pick personally).
And if you really wanna save them, you gotta save those homeworlds.
It'll help you stay focused on the mission.
I've tied with that idea a lot. One of the important parts of player-effected deaths is determining an approriate cause-and-effect between the choice that will get someone killed, and the death. The suicide mission largely failed at this because, well, the difference between a loyal and non-loyal tech first team leader was that in one universe a Collector had a rocket launcher. Why the tech specialist should die for a bad first team leader never quite connected.CaptainZaysh wrote...
I do think that ME1 was a better story for Virmire. Somebody - I think it was Dean - once suggested a neat method to ensure that at least one character died on the Suicide Mission (you can choose to send somebody on a sniping mission. If you do, he dies. If you don't, somebody holding the line dies.)
I think that might have been a good theme for BioWare to adopt for the series: it's a war, somebody is definitely going to die. You can influence casualties, but you can't eliminate them.
jamesp81 wrote...
JeffZero wrote...
Medhia Nox wrote...
The best part of this fight - is that the Paragons will get their ending no matter how much some people rant like lunatics.
I hope you're right. As a Paragon I want a few more squadmate deaths. Once again, however, I reiterate that I want everyone to get as close to the story they desire as possible, here.
That appears to be impossible. A happy ending for those of us that prefer it apparently ruins the entire space-time continuum for some others. I don't see any way to reconcile this.
Dean_the_Young wrote...
I've tied with that idea a lot. One of the important parts of player-effected deaths is determining an approriate cause-and-effect between the choice that will get someone killed, and the death. The suicide mission largely failed at this because, well, the difference between a loyal and non-loyal tech first team leader was that in one universe a Collector had a rocket launcher. Why the tech specialist should die for a bad first team leader never quite connected.CaptainZaysh wrote...
I do think that ME1 was a better story for Virmire. Somebody - I think it was Dean - once suggested a neat method to ensure that at least one character died on the Suicide Mission (you can choose to send somebody on a sniping mission. If you do, he dies. If you don't, somebody holding the line dies.)
I think that might have been a good theme for BioWare to adopt for the series: it's a war, somebody is definitely going to die. You can influence casualties, but you can't eliminate them.
The idea of an assassin specialist is an opportunity to kill the Collector General and thus block Harbinger. Useful, right?
It would be a certain-death assignment, but optional, and the player might think 'Harbinger isn't too much of a challenge: I won't kill my person.'
Then at the end of the Human Reaper fight, when Shepard is trying to grab the hand of that teammate to save them... Harbinger would come and snatch them away from Shepard, killing them.
What we have is death that is player-influenced (does our assassin or our Shepard-picked teammate die), connected (not killing the Collector general is an obvious lead-in to Harbinger still being around and dangerous), but also appropriate within the context of the story (Harbinger is supposed to be dangerous, and killing a teammate is not unreasonable).
Dean_the_Young wrote...
And let me say, having people talk about a post of mine (and even defending it) nearly a dozen pages later is quite flattering.
Guest_EternalAmbiguity_*
Dean_the_Young wrote...
A 'fail', but better by magnitudes than the Suicide Mission. There was never an implicit standard of 'success is getting everyone out alive', nor was there a huge emphasis of 'people need to be emotionally catered to to stay alive, you didn't emotionally cater to them.'GeneralSlotts193 wrote...
A question for those that what deaths to be mandatory. Do you guys consider the Wrex situation from ME1 to be a fail option death or to be a role playing tough choices death?
Wrex is about as good as you can manage a 'failure' death since the means to save him are very specific, very reasonable, and not necessarily simple. Nor is his survival an implicit goal in the game or narrative.
It still sitcks with the problem that letting him die is absolutely a 'bad' route, since not only do you lose him, the Krogan are absolutely doomed to being barbarians and the 'bad' outcome for them.
Modifié par Dean_the_Young, 14 octobre 2011 - 06:38 .