EternalAmbiguity wrote...
A somewhat juvenile analogy of what onelifecrisis might be this:
Many kids have allowances. Many kids also just ask their parents for things, and their parents by them whatever they want. When this happens, the kids don't learn the value of what they have: they often trash their things, and discard them to have mummy and daddy give them something new in a few weeks. Having an allowance, possibly (wouldn't know myself as I never had one) might help this. Parents not giving their kids ANY money for sure helps this: My parents never gave me any money, and very rarely bought me what I "wanted." I had to scrounge for while to get the next computer game or whatever I wanted. Having to work, having to "give" a little (by working) to "get" a little, taught me the value of things.
The same way that having the player "give" a little (by losing squadmates) to "get" a little (win the war) could possibly have more meaning than having an easy ending given to you.
That's what I think he's saying, anyway.
Something like that, sort of.
Actually not really. Mmmm I really suck today lol
IRL you have to make sacrifices to achieve things.
Actually now I don't even know what I was trying to say. I give up. Maybe I'll come back later and try again. It's something to do with the story being an exaggeration of RL challenges and how RL challenges require sacrifices. Or something.
I need caffeine...
Modifié par onelifecrisis, 14 octobre 2011 - 08:27 .




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