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#2101
onelifecrisis

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Golden Owl wrote...

@onelifecrisis...I really LOVE your sig....:o...:lol:


Thank you :D

#2102
Golden Owl

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Still the question remains to those who want squaddies to die....How is BW to implement this?...Plot Deaths?...Player chooses who to sacrifice at each given moment?...How?

#2103
Tyrannosaurus Rex

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AdmiralCheez wrote...

Lizardviking wrote...

And that is why ME3 needs this scene.

Only in my game, that's gonna be Shep in the coffin.

Yep, I will give up my NG+ and my post-endgame content if it means the squad lives.


Cheez, I think we have our compromise.

#2104
Guest_Saphra Deden_*

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DiebytheSword wrote...

How many than would be enough to make your story realistic and having gravity enough to satiate your need for drama?  And which would you pick to die?


Let's say at least one, if it carries enough weight. I'm talking main characters, as in Shepard's squad and possibly Joker. Shepard's ME3 squad, that is.

Of the survivors of ME2 I don't think it would be fair to kill them. I mean, how many hoops do they need to jump through? Though personally I'd have both Thane and Mordin succumb to their mentality, but give them sort of a Yoda send-off. You know, impart some last minute wisdom/intel that will save lives. Or maybe Miranda, if she dies to save her sister. Life for a life.

#2105
AdmiralCheez

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Saphra Deden wrote...

You know, you sound like a very needy person.

I'm actually usually the one there for others.  Ask my whiny needy friends.  Why I give two sh*ts about them I will never know.  Ungrateful brats, constant drama... urgh.  They're lucky I love 'em.

Not intentionally bragging about my strengths as a person here, just, you know, saying you're wrong.

It's true though, we can do anything when we stand together. Which is why it is more fun when we can't stand together either because we can't agree on how to go forward and/or because some of us just aren't there to stand anymore...

If you want a tragic parable, where the lesson is learned through the hero's failure.  I think parables can work just as well with the hero's success.

#2106
AdmiralCheez

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Lizardviking wrote...

Cheez, I think we have our compromise.

I can deal with that.

SUICIDAL MOTHER HEN TO THE RESCUE.

#2107
Almostfaceman

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Saphra Deden wrote...

You know, you sound like a very needy person.


Irrelevent we're not doing personality analysis here, just stick to the topic. Thanks.

#2108
JeffZero

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Let me shave them.

#2109
Guest_Saphra Deden_*

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AdmiralCheez wrote...

I'm actually usually the one there for others.  Ask my whiny needy friends.  Why I give two sh*ts about them I will never know.  Ungrateful brats, constant drama... urgh.  They're lucky I love 'em.

Not intentionally bragging about my strengths as a person here, just, you know, saying you're wrong.


Sorry, I'm not buying it. You're there for them because you need to be. It gives you sense of self-worth. Oh sure, it can be frustrating, but it is a mutually needful relationship. Thus your statement about "when we all stand together". Which Care Bear were you?

#2110
Tyrannosaurus Rex

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AdmiralCheez wrote...

Lizardviking wrote...

Cheez, I think we have our compromise.

I can deal with that.

SUICIDAL MOTHER HEN TO THE RESCUE.


Can't believe it took us 85 pages to get here! :pinched:

#2111
Athayniel

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JeffZero wrote...

Let me shave them.


Have you been sneaking off to go to the Shepard's Beard support thread?

#2112
Kaiser Shepard

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[quote]AdmiralCheez wrote...

[quote]Kaiser Shepard wrote...

[quote]AdmiralCheez wrote...

Friends may be the only comfort Shep's got left.[/quote]
So why not take to from her as well?[/quote]
Because it's no fun.  There needs to be hope, otherwise there's no reason to go forward.  There needs to be something there in the end that makes moving on and trying to recover worth it.  There needs to be a reason for me to come back and play again.[/quote]Sure, there needs to be hope, but that hope lies in the fact that we've already come further than anyone before. In defiance, despite whatever losses we might face. Also, if the eventual recovery needs to be worth it, there also needs to be something to recover from...

[quote[That's the story my Mass Effect is telling: that it is in each other that we find the strength to fight, and that so long as we're all together, there's a chance that we can make tomorrow better.[/quote]Might as well start hoping the hearts will help you out.

[quote]The renegade's tale is one of sacrifice and gritty reality, and it's a good story.  But the paragon's story is also valid, and it's a story of comradery and hope.  I don't think the "morality" has ever been about right and wrong, but about the kind of story you ultimately want to tell.  Mass Effect needs to let the player tell both.[/quote]Yet what are the Renegade's sacrifices and hard decisions worth if easy victory is within out grasp regardless of choice?

[quote]So for the sake of consistency, I need that optimism.  Even if it's just a tiny sliver of it.[/quote]Why? In the end you will eventually still die, and your companions... Everyone you know and love, everyone you've ever met... Don't you understand? You will all die!

#2113
FeralEwok

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AdmiralCheez wrote...

Because it's no fun.  There needs to be hope, otherwise there's no reason to go forward.  There needs to be something there in the end that makes moving on and trying to recover worth it.  There needs to be a reason for me to come back and play again.

That's the story my Mass Effect is telling: that it is in each other that we find the strength to fight, and that so long as we're all together, there's a chance that we can make tomorrow better.

The renegade's tale is one of sacrifice and gritty reality, and it's a good story.  But the paragon's story is also valid, and it's a story of comradery and hope.  I don't think the "morality" has ever been about right and wrong, but about the kind of story you ultimately want to tell.  Mass Effect needs to let the player tell both.

So for the sake of consistency, I need that optimism.  Even if it's just a tiny sliver of it.


I'd like to be able to make some big point by point reply that logically and accurately explains how I feel...but i can't so ^ that will do just fine.

For a game about options this ought to be in there. Paragons and Renegades both are extremes that break "reality"

#2114
Onyx Jaguar

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JeffZero wrote...

Let me shave them.


I'd prefer to let their hair grow out so that they may touch the pagan gods of yore

#2115
JeffZero

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Athayniel wrote...

JeffZero wrote...

Let me shave them.


Have you been sneaking off to go to the Shepard's Beard support thread?


Actually, no, but that does give me ideas.

#2116
Nashiktal

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Saphra Deden wrote...

AdmiralCheez wrote...

I'm actually usually the one there for others.  Ask my whiny needy friends.  Why I give two sh*ts about them I will never know.  Ungrateful brats, constant drama... urgh.  They're lucky I love 'em.

Not intentionally bragging about my strengths as a person here, just, you know, saying you're wrong.


Sorry, I'm not buying it. You're there for them because you need to be. It gives you sense of self-worth. Oh sure, it can be frustrating, but it is a mutually needful relationship. Thus your statement about "when we all stand together". Which Care Bear were you?



Hey saphra, watch where you are going with this. Whether its subtle or not, personal attacks are not how you conduct discussion.

Modifié par Nashiktal, 14 octobre 2011 - 11:50 .


#2117
onelifecrisis

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Golden Owl wrote...

Still the question remains to those who want squaddies to die....How is BW to implement this?...Plot Deaths?...Player chooses who to sacrifice at each given moment?...How?


For me personally, it'd be fine if they just make it very, very difficult to get the perfect ending. And by difficult I do NOT mean planet scanning.

Suppose the player has to make four binary choices in the game. These are not paragon/renegade choices, they're just A or B choices. And suppose the player have to get all four of them "right" to get the perfect ending. Then provided the "right" answers are not discernable at the time you make them you have only a 1 in 16 chance of getting the perfect ending on your first playthrough. So chances are, people will die.

An important aspect is that when making the choices, the game needs to make it obvious that you are putting your team in jeapordy by making the choices. Simply having team members die in WTF moments is not what I want.

Modifié par onelifecrisis, 14 octobre 2011 - 11:50 .


#2118
JeffZero

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Onyx Jaguar wrote...

JeffZero wrote...

Let me shave them.


I'd prefer to let their hair grow out so that they may touch the pagan gods of yore


*looks at your avatar*

That is very true, complete with evidence to support your statement! I yield. :D

#2119
Kaiser Shepard

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JeffZero wrote...

Let me shave them.

Stay away from my beard, I'm warning ya!

#2120
Ultai

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I love my squadmates. Garrus, Jack, Wrex and Ashley especially. If they bit the dust and I did everything I could, or I had to make a hard choice between them or something that would help in the long run against the Reapers, I'd be saddened naturally. Who's to say if I decided to go help them, but later down the road I could lose someone else, or perhaps more people I care about (not nameless people, perhaps Anderson, Joker near the end of the game, or whomever) because I didn't decide to take the more overall strategic route against a critical target. Eventually you have to move on from grief though.

Also stop throwing around the word cliche, because that's pretty cliche. ...Ah dammit

#2121
Onyx Jaguar

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Well they could make it so you have to choose an awkward mission route

Like old adventure games but instead of YOU F'N FAIL, you win but with much death on the path

Like Star Fox played to perfection, PERFECTION

#2122
AdmiralCheez

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Saphra Deden wrote...

Sorry, I'm not buying it. You're there for them because you need to be. It gives you sense of self-worth. Oh sure, it can be frustrating, but it is a mutually needful relationship. Thus your statement about "when we all stand together". Which Care Bear were you?

Not really.  I've just, you know, been lonely and depressed before, and I don't like it when other people are lonely and depressed.  There are times when I wished I had a shoulder try cry on, and I didn't.  So I provide that shoulder so fewer people feel like sh*t.  Because feeling like sh*t sucks.

People who help others just to feel good about themselves are kind of pricks, in my experience.

#2123
Guest_Saphra Deden_*

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Golden Owl wrote...

Still the question remains to those who want squaddies to die....How is BW to implement this?...Plot Deaths?...Player chooses who to sacrifice at each given moment?...How?


Plot deaths, but which plots will take place is up to the player's decisions. Like Virmire, in essence. One will die, but it's up to you to choose who.

#2124
AdmiralCheez

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Kaiser Shepard wrote...

Why? In the end you will eventually still die, and your companions... Everyone you know and love, everyone you've ever met... Don't you understand? You will all die!

That's the cool thing about fiction: the story ends before the spiral of suckage begins.

#2125
JeffZero

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Kaiser Shepard wrote...

JeffZero wrote...

Let me shave them.

Stay away from my beard, I'm warning ya!


Not yours, Kaiser! I have no qualms with what fellow forumites do to their faces, rest assured. I just want the option to remove Joker's beard. This is very important to me. I'm the commanding officer and come wartime, there will be no stubble on the bridge of the Normandy SR2.

@onelifecrisis

That last proposition of yours is very much in-line with my ideal, actually. If it were a compromise that all sides were OK with and BioWare just happened to do it, I'd love it.