But how does BW implement that?....All the squaddies have fans...Does BW take the most popular squaddies Garrus, Liara, Miranda, Tali and Wrex and rotate them through to try and impose this decision on everyone?Saphra Deden wrote...
Golden Owl wrote...
The only issue I have with plot deaths is who's kneck goes on the chopping block?
Whomever you don't want to be on the block because then it will carry the most weight. If it carries a lot of weight then it wasn't just death for death's sake. It was to add something to the story.
Characters should die when it increases enjoyment and engagement with the narrative, when the narrative otherwise benefits from it, and when it benefits the character themselves.
Let me save them.
#2151
Posté 15 octobre 2011 - 12:23
#2152
Posté 15 octobre 2011 - 12:24
Saphra Deden wrote...
Xilizhra wrote...
-snip-
Uh huh, sure. I hope ME3 isn't as ****** easy as ME2 was.
I hope that it's ****** easy!
...About as ****** easy as a kidney stone. Hehe, I want the story to be the best so far. I want to be able to tie off as many loose ends as possible. I want this game to be a success. But most of all, I want to be challenged at every corner. Not just with combat, but with truly -tough- decisions.
I agree with Cheeze's view, and this perfect, happy ending should be possible! I don't care if it's even only 1% possible, just make it possible, Bioware!
Note: A bit of a rude point to take, but most of this conversation is probably all for naught. Bioware probably had the tough decisions cemented months ago. But still, always really fun to talk about! :happy:
#2153
Posté 15 octobre 2011 - 12:27
Saphra Deden wrote...
FeralEwok wrote...
Is that not for death's sake because you like them? If Garrus died because I cared about him and not because of circumstances that put him in the right place and right time to die isn't that just for death's sake. I had thought death's sake was meant to add weight
Obviously his death should feel like a natural result of the plot. Remember, at the end of the day the plot can be anything. So if you want you can say that any death is just death for death's sake because the plot never HAD to go in that direction.
I dont mean that a person's death has to be tied into the plot. Random death happens, but what I was trying to get at was that a person shouldn't be targetted simply because they are well liked.
#2154
Guest_Saphra Deden_*
Posté 15 octobre 2011 - 12:28
Guest_Saphra Deden_*
FeralEwok wrote...
I dont mean that a person's death has to be tied into the plot. Random death happens, but what I was trying to get at was that a person shouldn't be targetted simply because they are well liked.
I really hate repeating myself. I told you that whomever dies should be chosen by the writers based on how well their death will serve the narrative. If you can't read how are you posting on a forum?
#2155
Guest_Saphra Deden_*
Posté 15 octobre 2011 - 12:29
Guest_Saphra Deden_*
Golden Owl wrote...
But how does BW implement that?
They can lick one finger and raise it in the air for all I care.
#2156
Posté 15 octobre 2011 - 12:30
Off topic, but all this reminds me of a question I examined some time back...Is it possible for someone to be truly altruistic?...Too off topic, but couldn't help but mention it.Saphra Deden wrote...
AdmiralCheez wrote...
I don't give two sh*ts about how I feel. I have chocolate, entertainment, and medication for that.
Obviously you do care if you are binging on chocolate, escaping into games/books/whathaveyou, and taking medication.
It's only natural to derrive pleasure from the pleasure of others and the opposite as well. You sound like a very social person, very empathetic.AmdiralCheez wrote...
Look. You are making it sound like people who care more about others than they care about themselves are somehow more selfish.
No, no, I never said that. I just said that you were getting something out of it. The point was that you needed to do it. Thus, that you were needy. It shapes the kind of story you want.
Telling that you'd think I was saying that though. Projecting much? You don't need to feel guilty for feeling good when you do good. As you said, it is necessary for human society.
The enemy may have "killed" Shepard but it didn't stick. Thus, the death had no weight. This is a core problem with ME2. It was just a gimmick. It was death for death's sake. It was a cheap thrill and nothing more.
#2157
Posté 15 octobre 2011 - 12:31
What I meant was that how I feel about myself wasn't my motivation to help others, since binging on chocolate is more fun than listening to my friends wangst. Honestly, I'd probably be a lot happier if I didn't bother.Saphra Deden wrote...
Obviously you do care if you are binging on chocolate, escaping into games/books/whathaveyou, and taking medication.
The problem is, you have a habit of jumping on people and insulting them. So it's hard to not see an insult in your words sometimes, especially when you make such an ambiguous statement. Sorry I misread when you were actually making an effort to not be a ******.Telling that you'd think I was saying that though. Projecting much? You don't need to feel guilty for feeling good when you do good. As you said, it is necessary for human society.
Modifié par AdmiralCheez, 15 octobre 2011 - 12:32 .
#2158
Posté 15 octobre 2011 - 12:32
#2159
Posté 15 octobre 2011 - 12:33
Saphra Deden wrote...
FeralEwok wrote...
I dont mean that a person's death has to be tied into the plot. Random death happens, but what I was trying to get at was that a person shouldn't be targetted simply because they are well liked.
I really hate repeating myself. I told you that whomever dies should be chosen by the writers based on how well their death will serve the narrative. If you can't read how are you posting on a forum?
If you hate repeating then just dont.
Or be an ass. Choice is yours I guess
#2160
Posté 15 octobre 2011 - 12:33
Well that was a pointless excercise then...I would have expected maybe some concept on how it could be done if your going to advocate an idea.Saphra Deden wrote...
Golden Owl wrote...
But how does BW implement that?
They can lick one finger and raise it in the air for all I care.
#2161
Posté 15 octobre 2011 - 12:34
I disagree actually, but this isn't the place to enter that discussion.Medhia Nox wrote...
@Golden Owl - yes it is, but likely not for you and I.
#2162
Guest_Saphra Deden_*
Posté 15 octobre 2011 - 12:35
Guest_Saphra Deden_*
Golden Owl wrote...
Off topic, but all this reminds me of a question I examined some time back...Is it possible for someone to be truly altruistic?...Too off topic, but couldn't help but mention it.
I guess that depends on how you define altruism. Or how closely you look at it anyway.
AdmiralCheez wrote...
The problem is, you have a habit of
jumping on people and insulting them. So it's hard to not see an insult
in your words sometimes, especially when you make such an ambiguous
statement. Sorry I misread when you were actually making an effort to
not be a ******.
Perhaps I was being a ****** but not insuiating anything?
Modifié par Saphra Deden, 15 octobre 2011 - 12:36 .
#2163
Posté 15 octobre 2011 - 12:35
#2164
Posté 15 octobre 2011 - 12:35
Now, I will say that I don't agree with calling Cheeze's personality into question and attempting to label her something that is negative--based upon Saphra's tone--.
Modifié par Yvell, 15 octobre 2011 - 01:10 .
#2165
Guest_EternalAmbiguity_*
Posté 15 octobre 2011 - 12:35
Guest_EternalAmbiguity_*
Saphra Deden wrote...
Golden Owl wrote...
But how does BW implement that?
They can lick one finger and raise it in the air for all I care.
It's really hard to take you seriously when you say stuff like this. Seeing as how we're on the same side and all. We're looking for solutions here, not just arguing.
#2166
Posté 15 octobre 2011 - 12:35
Probably not. No person is truly "without sin," whatever the hell sin is.Golden Owl wrote...
]Off topic, but all this reminds me of a question I examined some time back...Is it possible for someone to be truly altruistic?...Too off topic, but couldn't help but mention it.
#2167
Posté 15 octobre 2011 - 12:38
My definition: To give freely and without question without receiving or expecting ANYTHING in return.Saphra Deden wrote...
Golden Owl wrote...
Off topic, but all this reminds me of a question I examined some time back...Is it possible for someone to be truly altruistic?...Too off topic, but couldn't help but mention it.
I guess that depends on how you define altruism. Or how closely you look at it anyway.
#2168
Posté 15 octobre 2011 - 12:38
What, so now Saphra has to design a gameplay system that works instead of BioWare?EternalAmbiguity wrote...
Saphra Deden wrote...
Golden Owl wrote...
But how does BW implement that?
They can lick one finger and raise it in the air for all I care.
It's really hard to take you seriously when you say stuff like this. Seeing as how we're on the same side and all. We're looking for solutions here, not just arguing.
#2169
Posté 15 octobre 2011 - 12:38
Take a scene from the game - detail where the scene begins and ends - and then let people re-write it.
I think it would be far more interesting than just saying: I like grim dark! or I like rainbows!
=======
@Golden Owl: such is the way of the Tao. Sadly - I am not yet enlightened enough to pursue the Tao to its fullest.
Modifié par Medhia Nox, 15 octobre 2011 - 12:39 .
#2170
Posté 15 octobre 2011 - 12:40
Medhia Nox wrote...
I'm not one to start threads - and, I admit, I probably wouldn't contribute much - but I think a "How would you do this scene?" thread would be excellent.
Take a scene from the game - detail where the scene begins and ends - and then let people re-write it.
I think it would be far more interesting than just saying: I like grim dark! or I like rainbows!
=======
@Golden Owl: such is the way of the Tao. Sadly - I am not yet enlightened enough to pursue the Tao to its fullest.
Medhia, I will rise to that challenge.
#2171
Guest_EternalAmbiguity_*
Posté 15 octobre 2011 - 12:41
Guest_EternalAmbiguity_*
AdmiralCheez wrote...
Probably not. No person is truly "without sin," whatever the hell sin is.Golden Owl wrote...
]Off topic, but all this reminds me of a question I examined some time back...Is it possible for someone to be truly altruistic?...Too off topic, but couldn't help but mention it.
Well what's the definition of "altruism" that you're going with? If with it you mean doing something for someone with no expectation of compensation, then sure.
#2172
Posté 15 octobre 2011 - 12:43
#2173
Posté 15 octobre 2011 - 12:43
I'm not having a go at Cheez...Sorry, I'm not sure if that's what your suggesting or not....Just watching the tone and discussion between Cheez and Saphra served as a very strong reminder of my question.Yvell wrote...
Well, I will admit, Golden Owl, that people with opinions that are constantly at odds with others within a thread are highly valued. If anything, she's probably helping us state our own views in a more detailed fashion and explaining perceived flaws or perfections within our argument.
Now, I will say that I don't agree with calling Cheeze's personality into question and attempting to label her something that is negative--based upon your tone--.
#2174
Guest_EternalAmbiguity_*
Posté 15 octobre 2011 - 12:43
Guest_EternalAmbiguity_*
Kaiser Shepard wrote...
What, so now Saphra has to design a gameplay system that works instead of BioWare?
No, just give us an idea of how it would work. Such as I did quite a few pages back, by referring to Zevran: Some unknown determination in the background that determines whether a person lives or dies, based on your choices.
#2175
Posté 15 octobre 2011 - 12:43




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