Soul Cool wrote...
God-Emperor have mercy, Hathur is responding to me!Hathur wrote...
I am made unclean.
/hates internetz. Never knows when people serious or kidding
Soul Cool wrote...
God-Emperor have mercy, Hathur is responding to me!Hathur wrote...
I am made unclean.
Guest_EternalAmbiguity_*
Hathur wrote...
/hates internetz. Never knows when people serious or kidding
Disregard what EternalAmbiguity is saying. I am not sane. That is why I post on BSN.Hathur wrote...
/hates internetz. Never knows when people serious or kidding
(((((PARAGON ]HUGZ))))For Hathur....We all love you....Hathur wrote...
Soul Cool wrote...
God-Emperor have mercy, Hathur is responding to me!Hathur wrote...
I am made unclean.
/hates internetz. Never knows when people serious or kidding
Modifié par Golden Owl, 15 octobre 2011 - 03:13 .
Guest_Saphra Deden_*
Hathur wrote...
/hates internetz. Never knows when people serious or kidding
Guest_EternalAmbiguity_*
sedrikhcain wrote...
It's hilarious to see people's desires shift from the real world to video games. Imagine a real-life military commander saying, "I want my crew members to die -- at least some of them. This is supposed to be a war d*mmit, if all my friends in my unit, people I love like closest family, make it out alive, it just kills my buzz." That commander would be stripped of duty immediately. Yet here people are actually UPSET over it -- to their point where they're proclaming that the game will be a farce if it's even possible to save all their friends.
We humans are a strange species.
Modifié par EternalAmbiguity, 15 octobre 2011 - 03:16 .
sedrikhcain wrote...
It's hilarious to see people's desires shift from the real world to video games. Imagine a real-life military commander saying, "I want my crew members to die -- at least some of them. This is supposed to be a war d*mmit, if all my friends in my unit, people I love like closest family, make it out alive, it just kills my buzz." That commander would be stripped of duty immediately. Yet here people are actually UPSET over it -- to their point where they're proclaming that the game will be a farce if it's even possible to save all their friends.
We humans are a strange species.
AdmiralCheez wrote...
Because it's no fun. There needs to be hope, otherwise there's no reason to go forward. There needs to be something there in the end that makes moving on and trying to recover worth it. There needs to be a reason for me to come back and play again.
Modifié par Il Divo, 15 octobre 2011 - 03:26 .
We all know 'Rainbows and Unicorns' are a rare event in real life....and Paragons often bite the dust with their generous naivity....I would like the game myself to have the Paragon not eat continuous dirt in ME....as for the losses, I am kinda torn....I don't want Squaddie A,B or C to be plot deathed either because their so popular or unpopular as the case maybe...I don't mind a couple of deaths really, but just can't see how BW can implement them...There is the possibiltiy of giving us a ranged enough choice where we can ultimately choose who dies and who lives, but the issue with that itself is also apparent....I really am quite torn over the whole thing.onelifecrisis wrote...
sedrikhcain wrote...
It's hilarious to see people's desires shift from the real world to video games. Imagine a real-life military commander saying, "I want my crew members to die -- at least some of them. This is supposed to be a war d*mmit, if all my friends in my unit, people I love like closest family, make it out alive, it just kills my buzz." That commander would be stripped of duty immediately. Yet here people are actually UPSET over it -- to their point where they're proclaming that the game will be a farce if it's even possible to save all their friends.
We humans are a strange species.
That wins my Bizarre Post Of The Day Award. Which I just made up.
Do you think games should be like RL? Or people should treat them like RL? Or... what?
Modifié par Golden Owl, 15 octobre 2011 - 03:28 .
Il Divo wrote...
But why are you assuming that character death or tragedy is mutually exclusive with hope? That is not the case, as LotR demonstrates. A "happy/meaningful ending" can still result with a minimum of character deaths, but that is still very different from saying that Bioware should not be allowed to mandatory kill squad mates because person X is attached; that's precisely why death is meaningful, since I have no control over it. Even an interactive story cannot cater to all the emotional desires that a player wishes to impart.
Modifié par Mi-Chan, 15 octobre 2011 - 03:36 .
Soul Cool wrote...
Disregard what EternalAmbiguity is saying. I am not sane. That is why I post on BSN.Hathur wrote...
/hates internetz. Never knows when people serious or kidding
But.
I am joking.
Mi-Chan wrote...
To repeat what has been said before. Don't make it a mandatory kill like "Garrus dies defending spaceport x in every playthrough". Make it an expy of Virmire or the suicide mission where the guy you send won't come back. People can complain that people will just send the guy/gal they're not emotionally attached to, but that argument can be used in reverse. Everyone's not attached to Garrus, so for some people Garrus dying will result in an overall "meh.". If they have control over who dies, it might be a more significant choice.
Let's say that Virmire Survivor depended on your gender. Kaidan survived if you played femshep, and Ashley if you played dudeshep. Where's the significance in that? The choice of choosing who survived and who died made Virmire great.
DISCLAIMER: This is an opinion and should be treated as such. I do not expect you to agree with me, but I offer a different point of view.
Il Divo wrote...
Haha, you don't really think I'm going to curse you out over this? Not when you phrase your post so eloquently.
I laughed.sedrikhcain wrote...
It's hilarious to see people's desires shift from the real world to video games. Imagine a real-life military commander saying, "I want my crew members to die -- at least some of them. This is supposed to be a war d*mmit, if all my friends in my unit, people I love like closest family, make it out alive, it just kills my buzz." That commander would be stripped of duty immediately. Yet here people are actually UPSET over it -- to their point where they're proclaming that the game will be a farce if it's even possible to save all their friends.
We humans are a strange species.
Golden Owl wrote...
We all know 'Rainbows and Unicorns' are a rare event in real life....and Paragons often bite the dust with their generous naivity....I would like the game myself to have the Paragon not eat continuous dirt in ME....as for the losses, I am kinda torn....I don't want Squaddie A,B or C to be plot deathed either because their so popular or unpopular as the case maybe...I don't mind a couple of deaths really, but just can't see how BW can implement them...There is the possibiltiy of giving us a ranged enough choice where we can ultimately choose who dies and who lives, but the issue with that itself is also apparent....I really am quite torn over the whole thing.
Then people would endlessly complain about how we just get to 'off' the characters we don't like, removing the horror and loss element.onelifecrisis wrote...
Golden Owl wrote...
We all know 'Rainbows and Unicorns' are a rare event in real life....and Paragons often bite the dust with their generous naivity....I would like the game myself to have the Paragon not eat continuous dirt in ME....as for the losses, I am kinda torn....I don't want Squaddie A,B or C to be plot deathed either because their so popular or unpopular as the case maybe...I don't mind a couple of deaths really, but just can't see how BW can implement them...There is the possibiltiy of giving us a ranged enough choice where we can ultimately choose who dies and who lives, but the issue with that itself is also apparent....I really am quite torn over the whole thing.
Clue me in on the bold bit?
Modifié par Golden Owl, 15 octobre 2011 - 03:55 .
Guest_EternalAmbiguity_*
Modifié par EternalAmbiguity, 15 octobre 2011 - 03:56 .
sedrikhcain wrote...
It's hilarious to see people's desires shift from the real world to video games. Imagine a real-life military commander saying, "I want my crew members to die -- at least some of them. This is supposed to be a war d*mmit, if all my friends in my unit, people I love like closest family, make it out alive, it just kills my buzz." That commander would be stripped of duty immediately. Yet here people are actually UPSET over it -- to their point where they're proclaming that the game will be a farce if it's even possible to save all their friends.
We humans are a strange species.
Golden Owl wrote...
Then people would endlessly complain about how we just get to 'off' the characters we don't like, removing the horror and loss element.onelifecrisis wrote...
Golden Owl wrote...
We all know 'Rainbows and Unicorns' are a rare event in real life....and Paragons often bite the dust with their generous naivity....I would like the game myself to have the Paragon not eat continuous dirt in ME....as for the losses, I am kinda torn....I don't want Squaddie A,B or C to be plot deathed either because their so popular or unpopular as the case maybe...I don't mind a couple of deaths really, but just can't see how BW can implement them...There is the possibiltiy of giving us a ranged enough choice where we can ultimately choose who dies and who lives, but the issue with that itself is also apparent....I really am quite torn over the whole thing.
Clue me in on the bold bit?
Golden Owl wrote...
We all know 'Rainbows and Unicorns' are a rare event in real life....and Paragons often bite the dust with their generous naivity....I would like the game myself to have the Paragon not eat continuous dirt in ME....as for the losses, I am kinda torn....I don't want Squaddie A,B or C to be plot deathed either because their so popular or unpopular as the case maybe...I don't mind a couple of deaths really, but just can't see how BW can implement them...There is the possibiltiy of giving us a ranged enough choice where we can ultimately choose who dies and who lives, but the issue with that itself is also apparent....I really am quite torn over the whole thing.
Mi-Chan wrote...
Killing a squadmate for the sake of drama is as valid as no squadmate being capable of dying. We need to find a middleground.
Mi-Chan wrote...
Some people find Virmire to be an easy decision because they didn't like Kaidan or Ashley, and while that is a problem choice will always be a preferable alternative to mandatory deaths.