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#2326
Someone With Mass

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TobyHasEyes wrote...

Am unsure why people are arguing so vehemently against people wanting all their squad-mates to survive..

Personally I would enjoy a few Virmire-esque situations, but that is just a preference for what I'd enjoy. If someone doesn't want that, well then that is their preference


And I have yet to understand why we can't have some of both worlds with different endings, one where everyone's saved and one where some people die. Leaving it to the preferance of the player.

Because not everyone will play it in the exact same way.

For people that talk about RPing their characters, they sure are whining when they actually have to work for it.

"But, that's because I have to set them up to die, and I don't want that, but I want the game to make them die later!"

Yeah, well I didn't want to work with Cerberus either. It might not be constructed on the optimal level, but that's the way it is right now.

Modifié par Someone With Mass, 15 octobre 2011 - 02:06 .


#2327
CoffeeHolic93

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Il Divo wrote...



Haha, that's fair and I don't fault Bioware too hard for it. And I'm pretty sure the world would explode if they pitted Garrus against Tali.


Pretty much. Yet, they were able to die in the second game - and they will most likely be able to die in the third game. Those two are actually very likely to die. (Garrus is reckless, and has become more reckless as time passed), and Tali has her immune system. Doesn't mean they have to die though. :wizard: Oh well, enough musing about specific squadmates.

#2328
CoffeeHolic93

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TobyHasEyes wrote...

Il Divo wrote...
It is about preference; essentially, I want a Bittersweet ending (such as LotR), others want a perfect ending. But if Bioware is to support the concept of "hard choices" (Ex: Virmire), there cannot be a perfect ending where Shepard is not forced to sacrifice something. And personally, I value hard choices more than perfection.


 No definately, I do share your preferences in that respect

 My post was not necessarily directed towards you personally.. but in my eyes fierce debate doesn't really work when what is being discussed is matters of preference rather than matter of fact

 In other words, it seems bogus to have people attacking others for valuing escapism as though they are incorrect or have done something wrong


You're absolutely correct, it's not something worth shouting at each other about. The reason I'm here is because I like theory-crafting, sharing my point of view, discussions and most importantly trying to make everyone discuss in a civil matter rather than making "NO U" arguments. :wizard:

Modifié par Mi-Chan, 15 octobre 2011 - 02:05 .


#2329
Il Divo

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Mi-Chan wrote...

You're absolutely correct, it's not something worth shouting at each other about. The reason I'm here is because I like theory-crafting, sharing my point of view, discussions and most importantly trying to make everyone discuss in a civil matter rather than making "NO U" arguments. :wizard:


This pretty much captures my position as well. To be honest, my primary reason for being here isn't even to discuss Mass Effect but to start arguments/discussions/explore other's reasoning. I might advocate for certain things I'd like to see ME3, but that's still motivated by my desire to argue with people. ME just happens to provide an enjoyable backdrop for that.  

#2330
CoffeeHolic93

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Il Divo wrote...

This pretty much captures my position as well. To be honest, my primary reason for being here isn't even to discuss Mass Effect but to start arguments/discussions/explore other's reasoning. I might advocate for certain things I'd like to see ME3, but that's still motivated by my desire to argue with people. ME just happens to provide an enjoyable backdrop for that.  


:lol: And I happen to have a lot of spare time on my hands since I'm done with my homework and I have vacation, so I'll probably spend the next week here...:?...Arguing...

#2331
Il Divo

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TobyHasEyes wrote...


No definately, I do share your preferences in that respect

 My post was not necessarily directed towards you personally.. but in my eyes fierce debate doesn't really work when what is being discussed is matters of preference rather than matter of fact

 In other words, it seems bogus to have people attacking others for valuing escapism as though they are incorrect or have done something wrong


It's actually surprising the number of fierce debates which are ultimately fueled by preference. What it comes down to is: all our preferences have some reasoning behind it. We enjoy hard decisions, and we could explain what makes it enjoyable and why we find it preferable to the opposite scenario (perfect ending). And others could do the reverse. But I don't personally value the attacks either. It's just a waste of time.

Mi-chan wrote...
Posted Image And I happen to have a lot of spare time on my hands since I'm done with my homework and I have vacation, so I'll probably spend the next week here...Posted Image...Arguing...


Lucky, I'm only on break for the next four days. Posted Image

Modifié par Il Divo, 15 octobre 2011 - 02:12 .


#2332
CoffeeHolic93

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Il Divo wrote...

It's actually surprising the number of fierce debates which are ultimately fueled by preference. What it comes down to is: all our preferences have some reasoning behind it. We enjoy hard decisions, and we could explain what makes it enjoyable and why we find it preferable to the opposite scenario (perfect ending). And others could do the reverse. But I don't personally value the attacks either. It's just a waste of time.


Hence why I like to add an opinion disclaimer. Opinions should never be treated as a fact since they most likely only apply to one person. I just wish people would remember that...:blush:

#2333
Yezdigerd

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It's also amusing that the "realists" complain that the ability to save all squaddies once they have all the metagame knowledge makes them feel stupid if they don't apply it in reloads.
A real life squad that suffered heavy casualties in battle could very well finally suffer none if they could repeat the fight with a infinite amount of reloads.

Anyway from a game design perspective killing always present npc's is wasteful, since they need to be voiced for every encounter in either case. It's easy to understand why the VS didn't get a DLC but Liara did.
Imagine if they used those those resources to show how the Universe changed from your decisions instead, like say made a new council if you killed the first.
DA:O handled these things very well, just as long as choices doesn't allow you to have the cake and eat it.

#2334
Athayniel

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Il Divo wrote...

It's not about all squad-mates surviving, but about sacrifice. If you want everyone to survive, that's great. But this is war; something in some manner has to be sacrificed. It must not always be death; by the end of Lord of the Rings film, Frodo finds that he can't stay in Middle Earth any longer and chooses to leave. The sacrifice can be mental, physical, large scale, small scale, etc, but it must be there for a story to have value.


We've already pointed out that the death toll is already staggering and likely to get worse. Is that not enough?

You admit that the sacrifice need not always be death. So what exactly is the issue you have with the 'earn your happy ending' brigade? We're not asking for the fight to be easy, we're not asking to not have to make choices with profound consequences both good and bad. We're just asking that our squaddies not be issued red shirts for 'Teh Drama!'

#2335
Lotion Soronarr

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Mi-Chan wrote...
What question?

And I'm not saying that this is what I want. Personally, I want the option to get a perfect ending with a minimum amount of bloodshed, but as you guys advocate the deaths of a squadmates I come with suggestions - and you're still unhappy.


"If both random citized #34 and Garrus have the same
emotional/drama impact, then why isn't anyone on this thread arguing
against mandatory death of citizen #34?"


That's the question.

"Perfect ending" and "minium amount of bloodshed" are rather undefined. What is a "minimum"? What if 1 dead squadmate is a minimum? Or two?
And what makes the ending perfect? If Anderson suffers a mandatory death, is then the ending perfect?

#2336
Lotion Soronarr

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Athayniel wrote...

I know I said I was done with you but your rudeness is getting out of hand so I'll answer your question despite the fact that if you'd just read people's posts you'll see it has been answered already.

Lotion Soronnar wrote...

If both random citized #34 and Garrus have the same emotional/drama impact, then why isn't anyone on this thread arguing against mandatory death of citizen #34?


No one is saying that the death of citizen #34 and Garrus have the same emotional weight to the player. No. One. Is. Saying. That. What they are saying is that the deaths of citizens #34-#7000034 has enough emotional impact for us. The war isn't limited to Shepard and his squad. They aren't the only ones affected by it or the only ones fighting or the only ones under the threat of death. Millions have *already* died.


And suffering and death isn't only limited to others, making Shep and people he holds dear immune.
You have yet to provide a single argument as to why Shep should be able to save everyone (aside from "becuase I want it") - even moreso given that it doesn't make sense for Shep to be in position to save everyone in the first place.
He is but ONE man.
He can only be at one place at one time.

#2337
Lotion Soronarr

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[quote]Il Divo wrote...
Imagine if they made us choose between the two fan-favorites Garrus and Tali. The forums would EXPLODE. :?
[/quote]

Haha, that's fair and I don't fault Bioware too hard for it. And I'm pretty sure the world would explode if they pitted Garrus against Tali. [/quote]

I'd kill both and then flaunt on the forums just to irritate the fanboys. Not because I hate the charactesr - but because I hate the over-possesive and clingy fans.
Anyone who b******* about it deserves a kick in the nads anyway.

#2338
Lotion Soronarr

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Mi-Chan wrote...
This. I'm not sure why people need a squadmate to die in order to get their drama fix.


Because the chances of all squadmates surviving is equal to the chance of a single shot from a regular pistol killing a reaper.
It kills drama and believability.




Say you have to choose between a squadmate and a spacestation and choose the squadmate. Now if it's just a fiery explosion most people might forget that there's people dying. (Arrival lacked emotional impact since the Relay exploding was pretty, and Batarians aren't portrayed as nice by any stretch of the imagination)

But...What if some guy - just a regular guy comes running, and tries to stop you while crying and shouting that his family's in there? That guy will hate Shepard forever, and the story has drama since we see the repercussions of our choice without a squadmate dying.


This is a nice idea.

#2339
crimzontearz

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I'd be happy with a GoW3 ending

enemy permanentily defeated

1 major character death...rest of the squad alive (especially the protagonist)

massive death toll on humanity and other races but we have once again a tomorrow

#2340
sedrikhcain

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EternalAmbiguity wrote...

sedrikhcain wrote...

It's hilarious to see people's desires shift from the real world to video games. Imagine a real-life military commander saying, "I want my crew members to die -- at least some of them. This is supposed to be a war d*mmit, if all my friends in my unit, people I love like closest family, make it out alive, it just kills my buzz." That commander would be stripped of duty immediately. Yet here people are actually UPSET over it -- to their point where they're proclaming that the game will be a farce if it's even possible to save all their friends.

We humans are a strange species.


Look, more ignorant statements.

We don't want people to die, we want realism. And realism=people dying: it's simply a part of it.



You want people in the game to die. You just said it yourself. I understand what you say your reasons are for it but, nevertheless, you want people in game to die.
 
Anyway, my comment wasn't meant to make you sound stupid or irrational. The point was that it's interesting to me how playing a simulation and knowing that something's not real changes what a lot of people want.

#2341
sedrikhcain

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onelifecrisis wrote...

sedrikhcain wrote...

It's hilarious to see people's desires shift from the real world to video games. Imagine a real-life military commander saying, "I want my crew members to die -- at least some of them. This is supposed to be a war d*mmit, if all my friends in my unit, people I love like closest family, make it out alive, it just kills my buzz." That commander would be stripped of duty immediately. Yet here people are actually UPSET over it -- to their point where they're proclaming that the game will be a farce if it's even possible to save all their friends.

We humans are a strange species.


That wins my Bizarre Post Of The Day Award. Which I just made up.

Do you think games should be like RL? Or people should treat them like RL? Or... what?
:blink:


It occurs to me that there is now SO MUCH sarcasm and snark on the boards that when you make a straight statement, people look for an insult or tongue-in-cheek element to it and just assume one must be there.

I'm not suggesting people do anything, merely making a comment on human behavior. We have people here upset that they are not getting a more realistic "war-like" experience. In what other setting would you find sane people doing that? It's funny!

#2342
Medhia Nox

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If I ever had to chose between a squad-mate and a space station full of people - it would be the squad mate (dying) EVERY time. (Baring certain caveats - like it's a space station full of dying plague victims and it is guaranteed that no help can get to them - but they want to escape and doing so would spread the plague - something like that).

You travel with me - you had best be ready to sacrifice yourself for the good of the galaxy - not the good of some LI or bromance. 

====

And squadmates have already died... so the bloodlust "realism" crowd should have already been sated. 

What's the number of squadmates that need to die to fulfill the morose doomsday crowd? 

Modifié par Medhia Nox, 15 octobre 2011 - 03:29 .


#2343
CoffeeHolic93

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Lotion Soronnar wrote...

Mi-Chan wrote...
This. I'm not sure why people need a squadmate to die in order to get their drama fix.


Because the chances of all squadmates surviving is equal to the chance of a single shot from a regular pistol killing a reaper.
It kills drama and believability.




Say you have to choose between a squadmate and a spacestation and choose the squadmate. Now if it's just a fiery explosion most people might forget that there's people dying. (Arrival lacked emotional impact since the Relay exploding was pretty, and Batarians aren't portrayed as nice by any stretch of the imagination)

But...What if some guy - just a regular guy comes running, and tries to stop you while crying and shouting that his family's in there? That guy will hate Shepard forever, and the story has drama since we see the repercussions of our choice without a squadmate dying.


This is a nice idea.


Going to answer several things here.

No, Garrus dying will be more dramatic that citizen 34, HOWEVER with someone berating you for the death of citizen 34, it'll still be plenty dramatic.

Flaunting the fanbase can be considered trolling, so I don't endorse that as you could get banned.:wizard:

And hey, let's shout less and discuss more as we're doing now. ;) It's much more fun that way!

#2344
CoffeeHolic93

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Medhia Nox wrote...

If I ever had to chose between a squad-mate and a space station full of people - it would be the squad mate (dying) EVERY time. (Baring certain caveats - like it's a space station full of dying plague victims and it is guaranteed that no help can get to them - but they want to escape and doing so would spread the plague - something like that).


:wizard: And I would choose the squadmate - but I would prefer it if I got berated for it rather than everyone forgetting it.

#2345
Medhia Nox

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@Mi-Chan: You would really choose a friend over hundreds, perhaps thousands, of innocent civilians?

I'm curious about - not criticizing - your choice.

Modifié par Medhia Nox, 15 octobre 2011 - 03:34 .


#2346
CoffeeHolic93

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Medhia Nox wrote...

@Mi-Chan: You were really choose a friend over hundreds, perhaps thousands, of innocent civilians?

I'm curious about - not criticizing - your choice.


If I were to take down the Reapers, I'd prefer to have a specialist and a friend at my side rather than being morally white. Besides, it's a spectres job to make the tough decisions the council won't.

Although, if it wasn't a civillian space station but rather a target of importance (like the possible genophage cure) I'd probably choose the cure. Or both to see the different outcomes.

#2347
crimzontearz

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actually a lot of people still want the squadmate deaths to be imposed on them....being allowed to craft the ending you want with the amount of death you want/don't want apparently is not enough.

also

Also, it's not about realism, it's about entertainment. Your entertainment may require the imposed death of all your loved ones and Shepard....mine most definitely does not, quite the opposite indeed

as long as we are all allowed toget what we want everybody wins

#2348
Il Divo

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Athayniel wrote...

We've already pointed out that the death toll is already staggering and likely to get worse. Is that not enough?

You admit that the sacrifice need not always be death. So what exactly is the issue you have with the 'earn your happy ending' brigade? We're not asking for the fight to be easy, we're not asking to not have to make choices with profound consequences both good and bad. We're just asking that our squaddies not be issued red shirts for 'Teh Drama!'


Let me try a different approach and you might understand better where we're coming from. Maybe you've heard of the Trolleys thought experiment, which is pretty well-known in moral theory.

Ex: A trolley is running out of control down a track. In its path are five people who have been tied to the track  Fortunately, you could flip a switch, which will lead the trolley down a different track to safety. Unfortunately, there is a single person tied to that track. Should you flip the switch or do nothing?

This is the perfect example of a "hard choice" because there does not exist a "best of all possible worlds" scenario. Leave the switch, five people die. Flip the switch, one person dies and you potentialy feel more responsible for that death.

Now, imagine for a second that a third option exists; you can press a third button, which will magically untie all six people and allow the train to pass them by unharmed. What do you do?

The existence of this third option, by necessity, removes the existence of any "hard choice" on the part of the player because everyone makes it out unharmed. It is the quintessential perfect ending where everyone goes home and sees their loved ones. It can't exist with the Trolley scenario because there is no reason to pick the other two scenarios, assuming you aren't malicious. The "hard choice" is contingent upon something necessarily being sacrificed in the process.  

You're presenting  the issue as if it's melodrama, which is something I'm having trouble comrehending. Character death is something which has existed in fiction long before Greek epics were told. There is absolutely no reason why Bioware should not be allowed to present scenarios either of tragedy or necessary death. Random mook death doesn't meet this threshhold, akin to arguing that Ben Kenobi/Yoda didn't have to die because in Episode IV we watched some rebel fighters get crushed by Vader. That's why we illustrate that death needs to be made personal.

Why don't we want our party members to die? Because we like them and it affects us emotionally, which is exactly why death, suffering, sacrifice, etc, are such an important element in these stories. I don't mind a "happy ending". I mind an ending where everything falls together perfectly, no one dies, Earth is saved, no psychological suffering, Reapers dead, etc, which is similar to the altered trolley scenario, . If you want to argue that the perfect ending is better than "hard decisions", by all means. But you're going to have to demonstrate how/why your scenario gives us both what we want. It doesn't any more than the magical third option can give the Trolley thought experiment meaning.

Modifié par Il Divo, 15 octobre 2011 - 03:39 .


#2349
nitefyre410

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crimzontearz wrote...

I'd be happy with a GoW3 ending

enemy permanentily defeated

1 major character death...rest of the squad alive (especially the protagonist)

massive death toll on humanity and other races but we have once again a tomorrow

 


"What do you we have left?" 
"Tomorrow"  

The 1 Major Death    knew was going to happen from the trailers   and I mean after what happen to the Major Character in the previous installement - I'm not suprised  that major character did not do themsevles between squeals.  

 
Like have been saying and will continue to be saying -  I have not a problem with  character but once the Idoit ball, Forgot my Powers/how badass I'm and   Diablous  Ex Machina  and the Stupid Scarifice start getting tossed around  then I;m going to be upset because tha reeks of lazyiness and  not thinking long enough to  see what angles can be played.\\ 

#2350
Medhia Nox

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@Il Divo: I would first have to do a quick evaluation on the six people.

If no evaluation - outside of number could be made - one must die. It's not a hard choice.

You have provided only two choices of "possible worlds" - crying about not saving everyone is like crying that I can't be Superman. The choice was never provided.

---

If you add the third option - and you take one of the first two simply because it serves your world view of drama - then yes, it is melodrama.

There is a reason that an Asian curse says: "May you live in interesting times."