The easiest approach seems to be to forget about adding new animations or movement above the ground, but apply a movement limiting effect from the water. The lighting, terrain and flora should be easy enough, and the 'fx_steamroom' could be used to produce a wavering image effect. Certain spells, creatures and alchemical effects would have to be prohibited, such as fireball or a fire elemental. Likewise, ranged weapons should be restricted and only a few melee weapons should work without a penalty.
Any thoughts? Or is this just way too much work for a small reward?





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