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Suggestions for an underwater area?


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5 réponses à ce sujet

#1
rjshae

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I think it should be semi-plausible to create an area for an underwater adventure, so I was hoping to ask for input on what could be used to make it happen.

The easiest approach seems to be to forget about adding new animations or movement above the ground, but apply a movement limiting effect from the water. The lighting, terrain and flora should be easy enough, and the 'fx_steamroom' could be used to produce a wavering image effect. Certain spells, creatures and alchemical effects would have to be prohibited, such as fireball or a fire elemental. Likewise, ranged weapons should be restricted and only a few melee weapons should work without a penalty.

Any thoughts? Or is this just way too much work for a small reward? :?

#2
Banshe

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I was just looking at the screenshots in "RWS Underwater Placeables" on the vault and they seem to have done a pretty good job of creating the undersea. There are also vfx fish in Pain's Monster Pack. :)

#3
Hellfire_RWS

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we have undersea sky domes too!!

#4
M. Rieder

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Do it! I think that Pain's CSL has scripts that are relevant. I think it is a great idea. I originally planned on doing this for TWA2 but the scope just got too big and I am going to have to wait until later. I think it is absolutely worth it. I would make a sizeable quest in the underwater area since you will likely have to devote a fair amount of time to getting the scripts and things set up.

#5
painofdungeoneternal

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Use CSL, apply the attributes for the area, and the correct on enter and exit scripts, i have blueprints for the different triggers as well ( i have bubble vents which make you regain air, water breathing items and spells ) And it handles multiple areas correctly.

The module i provided is largely showing my weather/water scripts.

Most of the work is done actually.

#6
rjshae

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Cool! Thanks for the suggestions.

Modifié par rjshae, 10 octobre 2011 - 03:16 .