http://www.xfire.com/video/4e9ddd/
p.s.
the textures are not optimized by now so there is a soft edge visible.
Modifié par NWN_baba yaga, 07 octobre 2011 - 09:18 .
Modifié par NWN_baba yaga, 07 octobre 2011 - 09:18 .
Modifié par Bannor Bloodfist, 07 octobre 2011 - 09:20 .
Modifié par NWN_baba yaga, 07 octobre 2011 - 09:33 .
Modifié par Fester Pot, 07 octobre 2011 - 09:47 .
Fester Pot wrote...
How are those toad animations and improved tbs forest coming along?
FP!
_six wrote...
Short form: apply a UVW XForms modifier (don't collapse it) to your mesh, with an Aurora Animesh modifier on top. On each keyframe of your animation, set the U or V Scroll property to a different value. For a smooth looping animation it needs to go from 0 to 1, though I tend to add a 0.5 scroll keyframe in the middle to make sure all goes well.
NWN_baba yaga wrote...
I can sent or upload my 3dsmax 7.0 source file for you with all the modifiers and the uvwmap animation (+ the mdl and textures). You would only need to add the placeable 2da entry.
Yoou know... my english is just not the best:D Does that sounds good?
I can try to write one anyway:D
_six wrote...
For a smooth looping animation it needs to go from 0 to 1.
Modifié par henesua, 08 octobre 2011 - 01:45 .
Actually that's the exact opposite of what you want. A loop needs to be completely constant. You'd be surprised how hard it is to get a constant animation in Max, as it likes to use a sine wave to smooth over transitions. Usually my animation will go from -1 up to 2, and I'll only sample the section for 0 to 1 for my nwn model's anim.henesua wrote...
_six wrote...
For a smooth looping animation it needs to go from 0 to 1.
Sounds like you could make good use of a sine function to handle the smooth looping if you can input the value from a script into the position at each key frame.
Modifié par NWN_baba yaga, 08 octobre 2011 - 09:47 .
There's the obvious takes - lava, mudslide, decent flame anims, faces in the mist, shapes in the pipe smoke...Builder_Anthony wrote...
I really like that water you made it looks real fast and it seems you have broken into something new?
Someone else thought you could do other things with it could you give a few examples of the other things that can be made with this?
Modifié par NWN_baba yaga, 08 octobre 2011 - 07:09 .
NWN_baba yaga wrote...
Here are the files packed up on my project page...Included are both (waterfall & stream) 3dsmax(7) source example files, the textures and the mdls. Textures are done by me!
http://social.biowar...m/project/5168/
Modifié par Rolo Kipp, 08 octobre 2011 - 10:42 .