Ok new project page and file is HERE!!!! Man that is more complex as the effect itself lol!
http://social.biowar...ect/5170/#files
Modifié par NWN_baba yaga, 08 octobre 2011 - 09:58 .
Modifié par NWN_baba yaga, 08 octobre 2011 - 09:58 .
WooHOO! :-)NWN_baba yaga wrote...
My mediafire and Rolo´s project download link is working.
Ok new project page and file is HERE!!!! Man that is more complex as the effect itself lol!
http://social.biowar...ect/5170/#files
Really looking forward to that :-)Bannor Bloodfist wrote...
I now have the source files, so I can start work on creating a step by step tutorial, complete with screen shots to show folks how to use this for their own projects.
Ouch. That's as little as me :-(Give me a couple days though, as I am having some PC issues, and apparently lost a memory stick, so I am down to less than 1gig total ram, and that limits how much graphic stuff I can do.
OldTimeRadio wrote...
Bump! I'm still really interested to see a tutorial on this!
<wiping his eyes surreptitiously> You have no idea how close to home that strikes :-/ I have to shut down everything to use Max. If I want to adjust the texture, I have to shut down Max to use Gimp. If I want to go online, I have to shut down Max. If I want to *play*, ... you get the idea. Add that Max takes about 5 mins to start up on my laptop and... I *feel* ya, B.Bannor Bloodfist wrote...
I am currently not able to run NWN on this... ...So, I guess I am lucky that I can still get access to interenet with this box.
<fingers crossed> Really looking forward to it. You do good work :-)Anyway, give me a couple more weeks, and I will have one created. My memory should be arriving tomorrow or wednsday and then I have to see if that actually fixes the issue on the dev box or if I am facing some other major repair to it.
Modifié par Bannor Bloodfist, 28 octobre 2011 - 12:20 .
Bannor Bloodfist wrote...
Ok, first draft of the tutorial is available Here. Let me know if I need to make anything clearer (either via new pics or clearer textual explanations.)
Remember, this is NOT a tutorial on how to actually animate an object using animesh. LIke that which was done in 1.69 Castle, Rural cliff faced tiles where you have animated waves. In that tileset, the actual water plane itself was animated, NOT the texture.
At some point, I will attempt to create a tutorial on that aspect of using animesh as well.
Again, note that overuse of animesh WILL cause lag, so be careful in how much you use something like this.
One final point: Baba Yaga's approach, actually animated two different textures, one on each of two objects (one in front of the other). I did NOT display how that was accomplished, but it is simple enough to extrapolate by doing the same options for both objects, just changing the "V" offset by a different number so they each move a little bit differently to provide a greater feeling of depth.
Modifié par OldTimeRadio, 28 octobre 2011 - 12:19 .
Modifié par Bannor Bloodfist, 28 octobre 2011 - 12:55 .
NWN_baba yaga wrote...
_six nailed it. But here is another example of using a curved shape with a scrolling texture...
http://www.xfire.com/video/4e9e70/
Bannor's excellent wrapup of Baba Yaga's water flow technique sounds like what you need :-)YeoldeFog wrote...
I tried to remodel it in NWmax, but it ended up with half the texture missing, and the texture was way to fast. Does anyone have a tutorial, or can point me in the right direction of this?
Modifié par YeoldeFog, 06 janvier 2014 - 02:03 .
Heh heh, that part I can't recall off the top of my head. The animations and seams are either going to magically sync up or not. Like a lot of things in the Aurora engine, great things are possible to pull off but sometimes difficult or impossible to pull off like you want.YeoldeFog wrote...
Extra points of you can somehow make it seamless, so if I put one of
this tiles against each others, the transition between the water would
be smooth and seamless!
Modifié par henesua, 08 janvier 2014 - 09:53 .