Aller au contenu

Photo

new concept of waterfalls


  • Veuillez vous connecter pour répondre
56 réponses à ce sujet

#51
YeoldeFog

YeoldeFog
  • Members
  • 283 messages
OldTimeRadio: I already use the flowing water in other areas. But I think I will have another go with Baba's water! It's too delicious to ignore! :)

Henesua: I tried it, and I agree, the texture is much better, but I think it delivers bigger chunks. For small rivers it would look good but it looks strange on wide rivers.

#52
henesua

henesua
  • Members
  • 3 863 messages

YeoldeFog wrote...

Henesua: I tried it, and I agree, the texture is much better, but I think it delivers bigger chunks. For small rivers it would look good but it looks strange on wide rivers.


I'm confused by what you mean by "bigger chunks". I did not change the particle size or anything about the emitters.

#53
YeoldeFog

YeoldeFog
  • Members
  • 283 messages
Strange, I hope I haven't looked at the wrong VFX. Need to check it out again! :)

#54
Master Jax

Master Jax
  • Members
  • 352 messages
Is there a clip of the new updated pack? Also, is it compatible with shiny water?

#55
Killmonger

Killmonger
  • Members
  • 237 messages
Well I've studied the tutorials (Ty Bannor, OTR)
But I just can't seem to animate the texture in max7...
Upon building the linked model, applying the UVW Xform (without animesh for now) and attempting to animate what I get is not animated. I have followed the steps very carefully.
As the first offset is applied, the texture does move but when I proceed to the second offset key frame the texture reverts to the start point and won't budge.
I have noticed that my key frames are tri-coloured. (red, green, blue) Could it be (my) tga texture?
What is my error?

#56
Bannor Bloodfist

Bannor Bloodfist
  • Members
  • 929 messages
Check your private emails here. I need a real email address for you (can't use your nick from here) that I can send you a dropbox link to a fairly empty, public folder. From there we can share files a bit. Note that I am using max2013 which means I can read anything you create, but you won't be able to actually read the .max scene file from me. However, may I can take a look at what you have already created, and tell you what is missing or what is wrong with it.

#57
Killmonger

Killmonger
  • Members
  • 237 messages
Well that would be fine...
Done and done.
I'm confident that it is something simple but it still eludes me