Henesua: I tried it, and I agree, the texture is much better, but I think it delivers bigger chunks. For small rivers it would look good but it looks strange on wide rivers.
new concept of waterfalls
Débuté par
NWN_baba yaga
, oct. 07 2011 09:08
#51
Posté 09 janvier 2014 - 10:04
OldTimeRadio: I already use the flowing water in other areas. But I think I will have another go with Baba's water! It's too delicious to ignore! 
Henesua: I tried it, and I agree, the texture is much better, but I think it delivers bigger chunks. For small rivers it would look good but it looks strange on wide rivers.
Henesua: I tried it, and I agree, the texture is much better, but I think it delivers bigger chunks. For small rivers it would look good but it looks strange on wide rivers.
#52
Posté 09 janvier 2014 - 02:52
YeoldeFog wrote...
Henesua: I tried it, and I agree, the texture is much better, but I think it delivers bigger chunks. For small rivers it would look good but it looks strange on wide rivers.
I'm confused by what you mean by "bigger chunks". I did not change the particle size or anything about the emitters.
#53
Posté 10 janvier 2014 - 01:00
Strange, I hope I haven't looked at the wrong VFX. Need to check it out again!
#54
Posté 10 janvier 2014 - 06:31
Is there a clip of the new updated pack? Also, is it compatible with shiny water?
#55
Posté 12 janvier 2014 - 06:29
Well I've studied the tutorials (Ty Bannor, OTR)
But I just can't seem to animate the texture in max7...
Upon building the linked model, applying the UVW Xform (without animesh for now) and attempting to animate what I get is not animated. I have followed the steps very carefully.
As the first offset is applied, the texture does move but when I proceed to the second offset key frame the texture reverts to the start point and won't budge.
I have noticed that my key frames are tri-coloured. (red, green, blue) Could it be (my) tga texture?
What is my error?
But I just can't seem to animate the texture in max7...
Upon building the linked model, applying the UVW Xform (without animesh for now) and attempting to animate what I get is not animated. I have followed the steps very carefully.
As the first offset is applied, the texture does move but when I proceed to the second offset key frame the texture reverts to the start point and won't budge.
I have noticed that my key frames are tri-coloured. (red, green, blue) Could it be (my) tga texture?
What is my error?
#56
Posté 13 janvier 2014 - 09:46
Check your private emails here. I need a real email address for you (can't use your nick from here) that I can send you a dropbox link to a fairly empty, public folder. From there we can share files a bit. Note that I am using max2013 which means I can read anything you create, but you won't be able to actually read the .max scene file from me. However, may I can take a look at what you have already created, and tell you what is missing or what is wrong with it.
#57
Posté 14 janvier 2014 - 03:48
Well that would be fine...
Done and done.
I'm confident that it is something simple but it still eludes me
Done and done.
I'm confident that it is something simple but it still eludes me





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