What is the best armor class you have ever had, and which armor was it?
#1
Posté 08 octobre 2011 - 04:57
1.) Mine was the Drow Full plate +5, which gave my PC a -15 armor class.
2.) My best armor class that worked outside the Underdark was the Red Dragon armor I got from killing Firkraag, it was -12
3.) My PC is a dual fighter/mage. The best armor he has that will still allow him to use spells is Sylvan Chain +2, which with the Darksteel Shield +4 gives him an armor class of -8.
#2
Posté 08 octobre 2011 - 08:12
#3
Posté 08 octobre 2011 - 08:45
#4
Posté 08 octobre 2011 - 08:54
I can't recall whether Imp. Invis. also stacks onto that.
#5
Posté 08 octobre 2011 - 09:24
moddedARKdeEREH wrote...
Also, what type of character did you have?
some components from IR, aTweaks, SCS. Viconia (lvl1NPCs to CT).
Jansen AdventureWear (not IR affected)
Total effect:
100% Physical Resistance
100% Magic Resistance
(also used a selfscribed scroll of Spell Immunity: Abjuration)
Who cares about AC these days?
Big Metal Unit1.) Mine was the Drow Full plate +5, which gave my PC a -15 armor class.
Use more spells for protection. Don't use shields for the AC in advanced BG2.3.) My PC is a dual fighter/mage. The best armor he has that will still allow him to use spells is Sylvan Chain +2, which with the Darksteel Shield +4 gives him an armor class of -8.
#6
Posté 08 octobre 2011 - 09:34
I was always under the impression the cap was -24 and you got an extra 1 or 2 points for single weapon style.AnonymousHero wrote...
There is a hard cap of -20 AC. You can get higher via DEX bonus (max +6 with 25 DEX). You can also get slightly higher via "+AC to weapon type X" modifiers.
#7
Posté 08 octobre 2011 - 09:38
#8
Posté 08 octobre 2011 - 09:46
a hard cap usually means it impossible for the AC to go higher, which is clearly not the case here. While a displayed AC is capped indeed, there are a lot of working modifiers not adding to that number, like the armor mod. Or ignoring it completely, like improved invisibility. Regular Tob enemies have a thac0 of zero, so with AC of 20+ one is pretty much invincible against anything melee but bosses.AnonymousHero wrote...
There is a hard cap of -20 AC. You can get higher via DEX bonus (max +6 with 25 DEX). You can also get slightly higher via "+AC to weapon type X" modifiers.
I can't recall whether Imp. Invis. also stacks onto that.
Modifié par ncknck, 08 octobre 2011 - 09:48 .
#9
Posté 08 octobre 2011 - 09:52
ncknck wrote...
a hard cap usually means it impossible for the AC to go higher, which is clearly not the case here.AnonymousHero wrote...
There is a hard cap of -20 AC. You can get higher via DEX bonus (max +6 with 25 DEX). You can also get slightly higher via "+AC to weapon type X" modifiers.
I can't recall whether Imp. Invis. also stacks onto that.
I suppose I should have been more precise. "Base AC" is hard capped at (whatever).
#10
Posté 08 octobre 2011 - 09:54
Modifié par ncknck, 08 octobre 2011 - 09:55 .
#11
Posté 08 octobre 2011 - 10:05
Someone said something about invisibility and blindness. I can understand how those would make it more difficult for an opponent to detect you, but how do they improve armor class? I would think that an invisible character could still be dealt the same amount of damage once detected, or with spells that target an area instead of the person.
#12
Posté 08 octobre 2011 - 10:22
The most important spells for your FM are Stoneskin (level 4) and Protection from Magical Weapons (level 6) and also Mirror Image (level 2), because the latter also protects you against area of effect spells.
AC can easily be improved with Spirit Armor, Blur and afore mentioned Improved Invisibility.
#13
Posté 08 octobre 2011 - 10:24
HLA bard song +4
Mass imp invisibility +4
protection from evil +2
Defensive Harmony +2
And also i agree with Humanoid_Taifun, a mage multiclass doesnt need AC, there are alot of caster only spells which negate incoming damage completely, like stoneskin, or mirror image. Much better. Tensers perhaps too, in a way.
Modifié par ncknck, 08 octobre 2011 - 10:29 .
#14
Posté 08 octobre 2011 - 04:50
The best protection for a beginner (in terms of spell system, not game) is a good offense. If you can kill the enemy before they can hurt you, your defense is perfect. With that in mind, the best protective gear for your FM is the Robe of Vecna, because it allows you to cast a Fireball or a Death Spell immediately (= without casting time).
Stoneskin and PfMW would only require the Amulet of Power for instant casting. (which is reaaally useful when you're taking a beating and even a casting time of 1 second* means you get interrupted).
*or rather 2/3 of a second, IIRC...
Modifié par Humanoid_Taifun, 08 octobre 2011 - 04:52 .
#15
Posté 13 octobre 2011 - 06:05
In any case i have yet to cast PfMW in my games, its effect is just too short. Cant be used as a prebuff, big problem. As you said, the best defence is good offence. Well.. And there is little reason to spend a whole casting combat round to gain immunity to melee for 4 rounds, instead of casting that.. fireball. and another stoneskin or MI will do the same and cheaper.
I can see its use if tanking swamps. But thats the High-AC tank job *returns to topic*
#16
Posté 13 octobre 2011 - 06:52
If you need more HP, then obviously your defense isn't perfect, and thus more defensive spells are definitely useful.ncknck wrote...
- For melee FM once buffed, he doesnt really need to cast anything else[...].
- And twice the health helps.
You underestimate 24 seconds. You can do a lot in that time. The enemy as well.In any case i have yet to cast PfMW in my games, its effect is just too short. Cant be used as a prebuff, big problem.
Not every enemy is put down with one spell.instead of casting that.. fireball.
Not always. For example against mind flayers of vampires Stoneskin and MI do next to nothing. And against opponents with good APR...and another stoneskin or MI will do the same and cheaper.
#17
Posté 13 octobre 2011 - 07:35
High AC tank handles that. A FM is an exellent hit and run character, turning him into a tank(which pfmw kind of does) is a waste of his abilities and spell slots in my opinion.And against opponents with good APR...
Modifié par ncknck, 13 octobre 2011 - 07:39 .
#18
Posté 13 octobre 2011 - 08:01
You are making a mistake thinking that PfMW is the only spell you'd be able to cast when being able to cast. If your problem is melee, then PfMW is the answer. If a different defense of yours is broken through, then you can correct this specific opening.ncknck wrote...
Heh, exactly. But Tensers is a defensive spell, PfWM prevents health of dropping below ,say 150hp. And Tensers does exactly the same. while protecting against more things than PfMW and can be prebuffed. Say Tensers grants complete immunity against about 5 fireballs.
In regards of extra HP, you have no idea how quickly those can be dimished (or completely circumvented).
If you are only going to cast a single spell, why become a FM in the first place? I never said PfMW is the ultimate answer to everything. It is a very useful melee defensive spell, nothing else. When I stated it in my previous post, that was an example, nothing else.ok vampires being dangerous i hope was a joke, antidrain items are common. On the other hand getting disabled (hold etc) is certain death, realistically when that happens the PfMW is about to run out and cannot be recast(b/c char disabled).
You can protect from stun with other spells (or potions or items), depending on your party makeup and the nature of the stun spell.
I usually don't have to cast anything. It's simply that I'm keeping my options open in case that something happens (for whatever reason).I reverse the quote if your mage needs to cast PfMW, his defence wasnt good enough already.
Why leave tanking to the vulnerable guys? You are running a (near) perfect defense anyway (at least I am, when I'm playing), so what's the point of not using it?High AC tank handles that. A FM is an exellent hit and run character, turning him into a tank(which pfmw kind of does) is a waste of his abilities and spell slots in my opinion.
Modifié par Humanoid_Taifun, 13 octobre 2011 - 08:04 .
#19
Posté 13 octobre 2011 - 09:13

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#20
Posté 16 octobre 2011 - 07:36
Ah i see where is the problem. The thing is, melee is not a problem after chapter 3 or so. And thus, aside from few select encounters PfMW is pointless. Whom exactly are you battling that requires a regular use of PfMW. Dragons? Wingbuffet doesnt care. Liches?.. Vampires? items. Mindflayers? high int fighter. Demiliches?? Whom? Of course if stoneskin is the only protection and AC is positive then everyone is gonna get through and the char is gonna get hammered. But thats a questionable players choice and pfmw compensates for that.If your problem is melee, then PfMW is the answer
Thats a good point actually, but has all the same answer: overkill.so what's the point of not using it?
Modifié par ncknck, 16 octobre 2011 - 07:37 .
#21
Posté 16 octobre 2011 - 08:56
No matter what your problem is though, the ability to cast spells will make it a non-issue - and more reliably than a simple HP bonus. And that's my point.ncknck wrote...
Ah i see where is the problem. The thing is, melee is not a problem after chapter 3 or so.
Differing philosophies I guess.Thats a good point actually, but has all the same answer: overkill.





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