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Party members are too far away for effects to work all at once on whole party [Resolved]


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#1
Morbane

Morbane
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Well I have been chopping M Rieder's sliding script down to its bare bones - and it works for the main PC - so I moved to the next level and am trying to get it to work on the whole party of 4 companions and the main PC.

The problem is when the companions are set to be ranged attackers, like casters and rouges with a bow, they dont get the effects fast enough and end up sliding down the hall on one foot or something like that.

Does snyone have a suggestion on how to get the group to get closer really quick or maybe a way to get the effect to work on those ranged attackers.

The whole thing takes place out of combat and in a cutscene so there are no external factors - that I can guess anyway.

Suggestions happily accepted.

Mor
:innocent:

I used ActionMoveToLocation(...GetLocation(oPC)...) so the ranged companions would be closer in the cutscene

Modifié par Morbane, 08 octobre 2011 - 07:27 .