ElitePinecone wrote...
I guess it depends on how much of the DA2 criticism was for its changed mechanics, and how much was for its alleged unpolishedness. Or some combination of the two.
Personally I liked (or didn't mind) many of the changes, they were just somewhat poorly executed and the overall quality was lacking.
Indeed. It varies from person to person. One person will always hate the paraphrase system, another will despise the revamped combat animations, a third will hate PC VOs, lack of item descriptions, enemy waves, recycled areas, the list goes on.
But not all of those changes are a result of rushing the game as some were conscious design decisions rathat than "We won't have time for this." While I think a longer development time
would have improved DA2, I am not convinced it would have resulted in a title everyone loved.
After all, DA:O had a crapload of time and even it was not universally adored down to the last pixel.
It's actually a difficult conondrum for Bioware: if they interpret the criticism of DA2 as just "people wanting Origins again", the solution becomes putting in more Origins-esque RPG elements, but I'd argue there's a lot of people who didn't mind the changes (or even preferred them) but were turned off by the glaring lack of quality.
Agreed on all counts. With all the (often conflicting) feedback they've received, it'll be interesting to see how they proceed. Hopefully they'll take a little more time with the next title though. I mean, if even the music designer and voice actors were commenting on how time-constrained and
different the development atmosphere felt due to the rush, that's not a good thing IMO. :/
Then again, so much of the game seems to have been built from from a foundation or assumption of a lack of resources and time in development; things like the decision to have one origin and to spend all of the game in Kirkwall would've been made very early on in development, presumably with the knowledge of a limited budget.
I'd suggest things would be vastly different, in terms of the story and setting, if more time and resources had been alloacted from the start. Since most of my problems with DA2 were with the confined, jumbled narrative/scope and environments (rather than the art or mechanics), I don't think an extra six months could've changed what were fundamentals decided at the start of development.
Thats certainly a thing. I wonder when they did find out what their deadline was? Those things have a habit of moving.

We have the company's word they would never rush something out the door unless they feel it's ready, yet the recycled areas alone show corners were cut to meet that deadline.
As for the story, perhaps. The disjointed narrative many experienced might have had more to do with something like too many cooks than not enough time, or the heavy focus on shiny cinematics (not that I know for sure, mind. Just possibilities). There are certain story points in the game that, being deemed pivotal or chosen for being dramatic, I doubt would have changed.
Despite everything, I do think DA2 is rather impressive for its short development time. It's just sad that it's so obvious it was pushed out the door. :/