It isn't. Movie studios generally have different imprints working on different types of movies, just as publishers have different dev studios working on different kinds of games. EA has the BioWare group for RPGs and MMOs, and within that group, BioWare Mythic and BioWare Austin do MMOs while EA2D does digital games and BioWare Edmonton and Montreal are working on the two RPG franchises. DICE is working on Battlefield 3, and there's a whole truckload of people working under the EA Sports umbrella.Merci357 wrote...
Since you made the analogy to the movie business - you know the big players in hollywood produce not only AAA movies. For every Avatar made, there are also plenty of smaller ones, often catering to niche markets, made by the very same studio. A horror movie is far from Avatars budget, but in this niche market is still money to be made, otherwise they wouldn't be produced. And sometimes a low budget movie becomes a surprise big hit, not because it has a huge marketing machine behind it, but because of "word of mouth". Think, say, Blair Witch Project.
Why is this so different in the games industry?
There's a metric truckload of stuff going on behind the scenes of game development that just isn't visible to most gamers, and without intimate knowledge of these things, people don't realize just how much work goes into making a game or a movie or releasing a novel. The sheer scope of a national or international release of a multimillion dollar project is ridiculously mind-boggling! I find it fascinating, but then, i've been in the industry for 10 years. Some of our fans may be familiar with big business or large projects, but I think few have been involved in project this big.




Ce sujet est fermé
Retour en haut






