Akka le Vil wrote...
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With respect, do you truly think your unsurpassed knowledge of the gaming industry and marketing trumps Bioware's?
Yes, they might've miscalculated with DA2, or were overconfident that people would react well to the game.
But seriously. EA and Bioware have knowledge about the gaming industry, and about their games, that we'll never, ever, ever know or understand. They do market research, polling, focus groups, studies, analyses; they know who is likely to buy their games and why.
Saying that a niche market exists and that Bioware catered to the mainstream doesn't make it true. Talking about competition without any reference to busness models, marketing or timing is disingenuous.
Criticise them for some imagined transgression against RPG purism if you want, but try to understand that Bioware has an understanding of their games and the industry that we'll never get. They don't make changes without a reason; whether it was successful this time, or not, is a matter of opinion.
FedericoV wrote...
The way some people put it, it seems like DA:O was created by a cabal of creatives who worked in the dark Bioware dungeouns with their Pentium II, just following their artistic integrity and killing every market man who dare entered the geek room, while DA2 creative process was some sort of corporation meeting, called by EA with the aim to create the new world rpg order.
Also this.
There's marketing in everything, and creativity in everything, to differing degrees. We aren't privy to the development of DAO or DA2 (and nor will we ever be), so talking about it is pointless speculation.
It's incredibly dishonest to set up an imagined perfect development cycle for DAO, where Bioware developers pranced with unicorns while lovingly programming Oghren, and compare it to an imagined corporate cycle for DA2, where EA slavemasters forced rapid production while chanting "Fight like a Spartan". Neither are true.
The fact that people deify DAO as a masterpiece of RPGs might be a testament to how good the game is, but they shouldn't imbue it with some sort of mystical creative qualities. It was an outstanding game, but it's not like Bioware disregarded all commercial necessities when making it.