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Did you liked the Mass Effect style Dialogue Wheel? With New Poll


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#26
TEWR

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I hate the idea of it as it stands, though I wasn't bothered by what Hawke said because almost all the time it was something I would've said in those situations.

I'd much rather have a list with tones to the side that the protagonist then says, or at the very least have the full phrase appear at the top of the screen when the player hovers over the paraphrase.

Also, paraphrases should be closer to what the actual line is.

Pygmali0n wrote...

No - Bioware, refer to every point made against it before.

Stylistically it is a futuristic, technological device. It therefore right from the start does not suit a medieval fantasy world. Beyond that it is retarded compared to a range of complete dialogue options, and pretending it has any benefit beyond making the game designer's job easier is a fallacy.


not sure how a dialogue wheel can be called a futuristic, technological device.


EDIT: Since I'm at the top of the page, I put my previous post here.

Modifié par The Ethereal Writer Redux, 08 octobre 2011 - 08:48 .


#27
naledgeborn

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Unimpressed with repurposed Dialogue Wheel. Impressed with personality tone. If there were 2-3 more tones along with Diplomatic/Humorous/Aggressive I'd be satisfied.

Also, DX:HR persuasion system is the best thing since pong.

Edit: I stand corrected.

Modifié par naledgeborn, 08 octobre 2011 - 08:53 .


#28
Reno_Tarshil

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Diplomatic was Green. The Little Angel halo was light blue.

#29
adneate

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The Human Revolution persuasion system is really fantastic, since it leverages the facial animations to make persuasion more than just "I have X points on the Z scale so you'll do what I say" or "I have character Y with me so they'll tell you to do what I say" rather you have to think for a bit and choose responses that will help you get that person to do what you want. You can tell just by looking at the character's face whether you're getting to them or just pissing them off.

Though I thought DA2's 3 tone wheel was probably even more limiting than Origins text only system since the positions on the wheel where always the same goddamn things and you never really had to read the line, just hit the icon. Which made me increasingly detached from Hawke since the paraphrase never had anything to do with what she said and in the end I just picked the purple option because it was the one I picked before. Human Revolution didn't do the paraphrase system the same way it provided a portion of the line and the tone for the rest which really worked for me since It gave me a very accurate gauge of what Adam Jensen was going to say and how he was going to say it.

Unlike DA2 and by a slightly lesser extension ME, it doesn't bug me as much in ME because it's a heroic tale and not a character study like DA2. Having a character say something slightly unexpected in an action movie type game is okay since it fits with the tone, having someone saying something out of left field in a character study game instantly throws me and I'm immediately frustrated.

#30
R0vena

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I think it could be improved with more than 3 variations of answer and better paraphrasing (since sometimes Hawke is saying not what is expected judging from the wheel line), but otherwise I am quite fine with it.

#31
alex90c

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Reno_Tarshil wrote...

I liked all the Sarcastic options..


A WANNAH BE A DURRRRGON

#32
Atakuma

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billy the squid wrote...

Atakuma wrote...

No, Bioware needs to steal the Human Revolution dialogue wheel.


While I wouldn't advocate simply lifting the entire system and placing into ME or DA, though I did like the conversation system and the dialogue wheel in Deus Ex. Although I didn't like the dialogue wheel in DA2, it just felt lifted from ME, bad choice really.

Of course i wouldn't want the same sort of presentation that the wheel had in Deus Ex, just the same underlying mechanics.

Modifié par Atakuma, 08 octobre 2011 - 10:26 .


#33
Chewin

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Atakuma wrote...

No, Bioware needs to steal the Human Revolution dialogue wheel.


Dunno if I'd like having my protagonist repeat what it says on the dialog wheel, but I guess it goes for personal taste.

#34
billy the squid

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Atakuma wrote...

billy the squid wrote...

Atakuma wrote...

No, Bioware needs to steal the Human Revolution dialogue wheel.


While I wouldn't advocate simply lifting the entire system and placing into ME or DA, though I did like the conversation system and the dialogue wheel in Deus Ex. Although I didn't like the dialogue wheel in DA2, it just felt lifted from ME, bad choice really.

Of course i wouldn't want the same sort of presentation that the wheel had in Deus Ex, just the same underlying mechanics.


I agree that the underlying mechanics of Deus Ex system were very good, it certainly made the conversations more interesting that choosing dialogue choices dependant on personality as much as requiring to elicit information.

#35
Dominus

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From a mechanical point of view, I'm indifferent towards both of them, they function fine. From an aesthetic point of view, DA:O's traditional method felt more appropriate for dragon age.

#36
dragonflight288

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I felt the whole sarcastic, diplomatic, and aggressive thing worked great for Hawke. But if we had origins, then it wouldn't have worked great. I really like hearing Hawke make sarcastic comments in the background when companions banter. I also like controlling other members and THEN talking to Hawke. He says some pretty funny things.

"Why are you asking me where we're going? Do I look like the leader of our merry band of misfits?"
"We do a LOT of walking, don't we?"

#37
Romantiq

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Yeah, because it works in ME since is a goddamn action shooter with rpg elements.

Modifié par Romantiq, 09 octobre 2011 - 12:39 .


#38
Oopsieoops

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Without a voiceless option the poll is unanswerable.

#39
Kingthlayer

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The wheel is superior by far to the list. Unless BioWare takes us back to the stone ages with DA3 a non voiced PC doesn't fit in with a voiced world.

#40
Lux

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Not really. I'd prefer the dialogue lines presented horizontally. That way we'd see more of what is actually being spoken without reading through the whole thing. With the wheel and its limited space, I'd be unpleasantly surprised in many occasions to what the character would actually spurt out.

I like to have as much control over my character as possible, since that makes me feel more in touch with the game. The wheel in DA was yet another area where control over what happens (or the illusion of it) was taken from the player. That sort of thing makes me a sad RPGer.

Let the dialogue wheel do its magic with Mass Effect and let Dragon Age be its own thing.

#41
Jarys

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common sense ladies, the original DA generally had a minimum of 4 or 5 options on every dialogue. It was NOT voiced. If you can't figure out why they stepped down to three (especially considering the general rushed feeling of the game), then you are a lost cause.

#42
reallybigbadbob

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I think the issue with this is that sometimes they do a poor job summing up what the dialog states, you click on an option and you're like WTH, did I click the wrong one? Because, it's so different from how they describe it. Some people are against the wheel just because they don't like the voice acting. BTW, I'd prefer to go back to the DA:O dialog system without voice.

#43
DarkSun522

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yusuf060297 wrote...

Versago wrote...

It works in ME and it works in DA.

Well besides that DA isnt ME, the ME wheel has nothing to do in DA. They tried to change it a little by adding those symbols and now every choice you make is funny,diplomatic,agressive i dont like that they lable it like that.It should better be without labels or dao style with voice


I like the symbols. Makes the dialogue wheel look better and helps you determine the tone of each response, since the paraphrasing does sometimes lead you astray.

Modifié par DarkSun522, 09 octobre 2011 - 08:37 .


#44
DarkSun522

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alex90c wrote...

Didn't mind it in ME, I just found it annoying in DA2 since we were also forced to become "diplomatic" "sarcastic" or "aggressive" plus those stupid icons. I'll take an ME good-neutral-bad system any day.


Please tell me how that is different from Mass Effect's Paragon and Renegade system?

#45
Morroian

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DarkSun522 wrote...

alex90c wrote...

Didn't mind it in ME, I just found it annoying in DA2 since we were also forced to become "diplomatic" "sarcastic" or "aggressive" plus those stupid icons. I'll take an ME good-neutral-bad system any day.


Please tell me how that is different from Mass Effect's Paragon and Renegade system?

Well there are more role playing options in the DA2 system.

#46
yusuf060297

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DarkSun522 wrote...

alex90c wrote...

Didn't mind it in ME, I just found it annoying in DA2 since we were also forced to become "diplomatic" "sarcastic" or "aggressive" plus those stupid icons. I'll take an ME good-neutral-bad system any day.


Please tell me how that is different from Mass Effect's Paragon and Renegade system?

the difference is that in da2 are ALL choices labeled, in ME they had at least normal answers.Every answer was hyped in da2.just think of ME with the sarcastic option of da2 omg :blink:

#47
DarkSun522

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yusuf060297 wrote...

DarkSun522 wrote...

alex90c wrote...

Didn't mind it in ME, I just found it annoying in DA2 since we were also forced to become "diplomatic" "sarcastic" or "aggressive" plus those stupid icons. I'll take an ME good-neutral-bad system any day.


Please tell me how that is different from Mass Effect's Paragon and Renegade system?

the difference is that in da2 are ALL choices labeled, in ME they had at least normal answers.Every answer was hyped in da2.just think of ME with the sarcastic option of da2 omg :blink:


Is labeling them a bad thing? A little organization never hurt. In ME, if you didn't know that choices on top = good and choices on bottom = bad, how would you know the tone of what you're saying? The symbols help indicate that tone. Also, ME could probably use a more neutral way to approach things. You were either Renegade or Paragon, but what if you didn't want to be either? What if you just wanted to stay somewhere in the middle? At least in DA II you are offered the chance to make fun of things if you don't want to be mean or nice to people.

#48
Shadow of Light Dragon

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Tom12 wrote...

Did you liked the Mass Effect style Dialogue Wheel? With New Poll


Image IPB No.

"Not particularly, but I could live with it. I disliked the paraphrase system more."

Image IPB No.

"I liked the system in Dragon Age: Origins better. Dialogue lists will always have a place in my heart."

Image IPB No.

"Allow me to answer that question with a pseudo dialogue wheel."

Image IPB No.

"This is where I flutter my lashes and beg for another toggle to turn it off, right? I also make good brownies."

Image IPB No.

"Maker's breath, how many times are people going to ask the same bloody questions? NO!"

Image IPB No.

"I don't like it."

Image IPB No.

*stabs the poll in the face*

Image IPB Hey, Couslands. Pitch in here.

Asleena: "Honestly, I'd feel weird with a dialogue wheel. I already knew what mood my words were by reading between the lines. Why complicate that?"
Kandheir: "Apparently the dialogue that led to the Zevran tent scene was too complicated for some."
Asleena: "Such is life."

Image IPB No.

"Perhaps those hardworking devs would care to come back to my place so we could...discuss...changing things back to how they were?"

Image IPB No.

"No, and I won't be playing the next game if they use it again. It'll be over."

Image IPB Poll voted in.

"With 'No.'"

Image IPB No.

"I'll paint you a picture, of a big red X. Like that one."

Image IPB ?

"Can't we have a choice between dialogue wheel and text list? GUI customisation is very NOW these days."
"Do you realise you have a typo in the topic subject?"
"Didn't we see this discussion last week?"

Image IPB No.

"If I had a distinct personality type here you'd get a response in that tone. Although I suppose 'negative' is a personality."

Image IPB No.

"I'll pay three shiny Australian dollars if they change it back. Our exchange rate is quite good at the moment."

Image IPB ?

"Why is any dialogue wheel system automatically likened to Mass Effect?"

Image IPB Yes.

"I hope they keep it. Dialogue lists are so last year."

#49
Fast Jimmy

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Reno_Tarshil wrote...

I liked all the Sarcastic options..


I think the wildly inappropriate comments or the over-the-top aggression would have been a blast to play... had I known that's what they were going to be. With a full text display, I could have read the option and laughed my arse off.. then maybe picked it, or picked a serious response.

Case in point, in DAO when talking with Wynne, she begins telling her story of the illustrative Grey Warden battle. In it, you can gush like a little kid "Oh, were there gryphons?" I can't imagine that being labeled as either aggressive, helpful or sarcastic, but it made the conversation line worth checking out just to see Wynne's exasperation.

Point is, just by being able to read exactly what was going to be said by the PC, it made something like the boneless woman comment hilarious instead of face-palm inducing. It is the difference between deciding to be funny and feeling like Hawke is the friend who you can't bring anywhere because s/he might say something completely inappropriate. 

#50
Fast Jimmy

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Shadow, that post is definitely "guffaw" worthy.

But, then again, it does show how much variation the DA2 dialogue wheel offers, when you actually break it down. Now... if only they had explained what all those symbols meant without us having to infer...

If only there were some place where, in text format, they could show us what they all meant when we purchased the game. This text could be shipped in the game box, and also explain other finer points of DA2, like the Cross class Combos or how Cunning was being used for defense instead of the classic Dexterity... if only there was some way of doing this...

...if only my sarcasm could be turned off at 6 AM at night (for me, at least. This definitely isn't my morning).