i think its a bad thing that they labble it.without labeling you get more choices. Without a big symbol on it telling you Its the bad choice or the good choice. look at the witcher 2 it did exactly it , its like dao with voice and the choices dont say its the bad one or good one. They shouldnt label things like that. people should think a little bit. The da2 flirts for example where really lame you just clicked on EVERY flirt option that appeared and then he/she liked you.In dao or witcher 2 you had to work a little bit to get him/her like you and if you made a bad flirt they actually reacted to it.DarkSun522 wrote...
yusuf060297 wrote...
the difference is that in da2 are ALL choices labeled, in ME they had at least normal answers.Every answer was hyped in da2.just think of ME with the sarcastic option of da2 omgDarkSun522 wrote...
alex90c wrote...
Didn't mind it in ME, I just found it annoying in DA2 since we were also forced to become "diplomatic" "sarcastic" or "aggressive" plus those stupid icons. I'll take an ME good-neutral-bad system any day.
Please tell me how that is different from Mass Effect's Paragon and Renegade system?
Is labeling them a bad thing? A little organization never hurt. In ME, if you didn't know that choices on top = good and choices on bottom = bad, how would you know the tone of what you're saying? The symbols help indicate that tone. Also, ME could probably use a more neutral way to approach things. You were either Renegade or Paragon, but what if you didn't want to be either? What if you just wanted to stay somewhere in the middle? At least in DA II you are offered the chance to make fun of things if you don't want to be mean or nice to people.
I Also realized that In da2 it doesnt matter which choice you choose (sarcastic,agresive,..etc) the people mostly dont react to what you say (they react at first and then continue to what they were going to say) in dao or witcher 2 it matters what you say to them.Some Conversations turn out to be WHOLLY different then a conversation that you had in a previous playtrough.It adds to the replayability.
if you want a diplomatic hawke you dont even have to listen to what they say and you always click on the first diplomatic choice and you turn up with a good hawke without even really thinking of what would happen if i said that or that.
The main point is that everything is TO EASY
click on every flirt option and he/she will like you
click on every sarcastic option and you will be a funny jerk
click on every diplomatic option and you will be good
click on every agresive option.... and so on
do they really think people are that dumb so that the dialogue system has to be easier.its to easy for me i dont enjoy it.
Modifié par yusuf060297, 09 octobre 2011 - 03:27 .





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