Story:
A game with a compact and interresting storyline will have good sales (e.g. DA:O)
A game with interresting side-quests as filler will sell well (if it has good gameplay/graphics) (e.g. ME2)
DA2 unfortunally tried to built a compact storyline by taking a lot of side-quests and dividing them into 3 Acts, without connection between the acts... I guess it was not only the auto-attack that was lost in the mastering process...
Animations:
To be succesful you should either have:
High realism, e.g. "Total War".
Low realism, e.g. "Final Fantasy".
Again DA2 was a mixture of both, the animations were to over-the-top to be reallistic and in the same time to realistic to appease the FF group. imo DA2 should have animations where, for example, an archer jumps 12 feet high, stays 10 seconds in the climax of his jump and pumps an enemy with 500 arrow in the meantime, or maybe a rogue that zips around the battlefield in 100 feet jumps with a speed that he is just a blur. That would be AWESOME.
Graphics:
There are games that live of their awesome graphic quality, e.g. Crysis, GoW, CoD, those games are short living, but sell well. And there are games that don't need good graphics due to their awesome gameplay, e.g. Tetris, Diablo II, those games are long living.
Now guess how long a game lives that mixes the graphic quality of Tetris with the gameplay of CoD? Right, stillbirth (well, actually the DA:O machine artificially kept it alive for a week). I wished DA2 had used the Frostbite 2 Engine or the CryEngine.
Cinematics:
If you make a game based only on lots of pre-rendered cinematics it will sell well (look at Final Fantasy or check "interactive movie" on wikipedia).
If you make a game concentrating solely on a good story/gameplay it will sell well too (e.g. Deus Ex: HR).
If you make a game with mediocre cinematics without having a good story or gameplay to pull it out it will be, well, mediocre (e.g. DA 2).
Player Character Customization:
You can have 2 ways to do this succesfuly:
Set character without any means to customize, e.g. "The Witcher".
A lot of customizations on the PC (race, physical appeareance, gender), e.g. "The Elder Scrolls".
DA2 was a mix of both, it was mediocre in both ways, it had a set character with some customizations available, imo Bioware should had made it like "The Witcher 2" and leave any customization out, your Hawke should be male and have a predefined appeareance. (EDIT: little joke, just to see if someone would believe that I could believe such a thing)
Toolset:
A toolset can be a great thing for a game, Warcraft 3 is still played only due to custom maps (e.g. DotA), but then again Warcraft 3 was (and still is) an AAA title, a toolset on a mediocre game won't make it any better, so kudos for BioWare for not releasing a toolset, it would just be wasted ressources.
EDIT: changed the color to yellow and changed the order of my points.
Modifié par spiritofretribution, 08 octobre 2011 - 06:30 .





Retour en haut




