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The reasons why Dragon Age 2 was mediocre.


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#276
Anyroad2

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LPPrince wrote...

Curious if more people consider game "good but not as good as DAO" or just flat out bad.


I think DA2 is about as good as DA:O was.
Its got some great improvements, but its also taken a few steps back (which theyve been fixing in DLC, for the most part).

I can say that its -very- hard for me to get back into Origins now after the directiont aht DA2 took with its combat, and the voiced protagonist. Ive tried a few times now to create new wardens, but I can never make it stick.

#277
Sinuphro

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Reno_Tarshil wrote...

Can I consider it As good as Origins?

lol good as origins??? DA 2 is trash man. It nowhere near the level of DAO

#278
Sinuphro

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DA 2 is trash. plz dun try putting DA2 on the same level as DAO

#279
Sylvius the Mad

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Anyroad2 wrote...

LPPrince wrote...

Curious if more people consider game "good but not as good as DAO" or just flat out bad.


I think DA2 is about as good as DA:O was.
Its got some great improvements, but its also taken a few steps back (which theyve been fixing in DLC, for the most part).

I can say that its -very- hard for me to get back into Origins now after the directiont aht DA2 took with its combat, and the voiced protagonist. Ive tried a few times now to create new wardens, but I can never make it stick.

It took me about 90 seonds to get used to the speed of DAO's combat again (whereas, I never really got used to the speed of DA2's combat - it was just too fast).

And a voiced PC is an abomination that never belongs in an RPG.  A silent PC is vastly better.  If nothing else, they need to make the voice optional.  Forcing a voiced PC on us simply cannot continue.

#280
Guest_PresidentCowboy_*

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Sinuphro wrote...

DA 2 is trash. plz dun try putting DA2 on the same level as DAO


We heard you the first dozen times.

#281
Guest_Imperium Alpha_*

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spiritofretribution wrote...
Again DA2 was a mixture of both, the animations were to over-the-top to be reallistic and in the same time to realistic to appease the FF group. imo DA2 should have animations where, for example, an archer jumps 12 feet high, stays 10 seconds in the climax of his jump and pumps an enemy with 500 arrow in the meantime, or maybe a rogue that zips around the battlefield in 100 feet jumps with a speed that he is just a blur. That would be AWESOME.

or not...

Modifié par Imperium Alpha, 31 octobre 2011 - 04:41 .


#282
Ramus Quaritch

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Dragon Age 2 was mediocre because it was rushed, linear, and had much less customization than DA:O. Also, there was a lack of choice in the story. Case and point: having to choose between the mages and templars, and ONLY the mages and templars, with the endgame results being largely the same no matter which side you choose. It is glaring in act 3 with the final battle, but is basically like that for the rest of the game as well.

#283
Heimdall

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Sylvius the Mad wrote...

Anyroad2 wrote...

LPPrince wrote...

Curious if more people consider game "good but not as good as DAO" or just flat out bad.


I think DA2 is about as good as DA:O was.
Its got some great improvements, but its also taken a few steps back (which theyve been fixing in DLC, for the most part).

I can say that its -very- hard for me to get back into Origins now after the directiont aht DA2 took with its combat, and the voiced protagonist. Ive tried a few times now to create new wardens, but I can never make it stick.

It took me about 90 seonds to get used to the speed of DAO's combat again (whereas, I never really got used to the speed of DA2's combat - it was just too fast).

And a voiced PC is an abomination that never belongs in an RPG.  A silent PC is vastly better.  If nothing else, they need to make the voice optional.  Forcing a voiced PC on us simply cannot continue.

Last I checked the poll was about 50/50 on the voiced protagonist.

#284
Dormiglione

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Ramus Quaritch wrote...

Dragon Age 2 was mediocre because it was rushed, linear, and had much less customization than DA:O. Also, there was a lack of choice in the story. Case and point: having to choose between the mages and templars, and ONLY the mages and templars, with the endgame results being largely the same no matter which side you choose. It is glaring in act 3 with the final battle, but is basically like that for the rest of the game as well.


I agree, DA2 had not enough development time. We all saw that Bioware is capable to create great content like the Legacy DLC when they have enough time to develop it. The cinematics, facial expression, the voiced main character, were all great improvements in DA2.
But everything else was a step back and a disappointment compared to DAO. For me it remains a mistery why DA2 had to be developed and delivered that fast.

#285
Sylvius the Mad

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Lord Aesir wrote...

Last I checked the poll was about 50/50 on the voiced protagonist.

So having the option to disable it has broad-based support.

#286
Heimdall

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Sylvius the Mad wrote...

Lord Aesir wrote...

Last I checked the poll was about 50/50 on the voiced protagonist.

So having the option to disable it has broad-based support.

Sure, why not.  I wouldn't count on it though, Bioware just doesn't want all it's protagonist facial animations to go to waste. :whistle:

Modifié par Lord Aesir, 31 octobre 2011 - 09:11 .


#287
Dubya75

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Sylvius the Mad wrote...

Anyroad2 wrote...

LPPrince wrote...

Curious if more people consider game "good but not as good as DAO" or just flat out bad.


I think DA2 is about as good as DA:O was.
Its got some great improvements, but its also taken a few steps back (which theyve been fixing in DLC, for the most part).

I can say that its -very- hard for me to get back into Origins now after the directiont aht DA2 took with its combat, and the voiced protagonist. Ive tried a few times now to create new wardens, but I can never make it stick.

It took me about 90 seonds to get used to the speed of DAO's combat again (whereas, I never really got used to the speed of DA2's combat - it was just too fast).

And a voiced PC is an abomination that never belongs in an RPG.  A silent PC is vastly better.  If nothing else, they need to make the voice optional.  Forcing a voiced PC on us simply cannot continue.


Funny, I was thinking just the opposite. Forcing a silent PC on us is something that should never happen again.
At best, they can provide an option to have him be a mute.

#288
Sylvius the Mad

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Lord Aesir wrote...

Sylvius the Mad wrote...

Lord Aesir wrote...

Last I checked the poll was about 50/50 on the voiced protagonist.

So having the option to disable it has broad-based support.

Sure, why not.  I wouldn't count on it though, Bioware just doesn't want all it's protagonist facial animations to go to waste. :whistle:

For people who don't want them, they're already wasted (or worse, counter-productive).  And once they're in the game they're a sunk cost; it doesn't matter whether people use them.

Modifié par Sylvius the Mad, 31 octobre 2011 - 10:30 .


#289
alex90c

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Lord Aesir wrote...

Sylvius the Mad wrote...

Lord Aesir wrote...

Last I checked the poll was about 50/50 on the voiced protagonist.

So having the option to disable it has broad-based support.

Sure, why not.  I wouldn't count on it though, Bioware just doesn't want all it's protagonist facial animations to go to waste. :whistle:


Ah yes, the whopping amount of animations in Dragon Age that probably totals up to 1/10 of the amount in ME2 :P

#290
Heimdall

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Sylvius the Mad wrote...

Lord Aesir wrote...

Sylvius the Mad wrote...

Lord Aesir wrote...

Last I checked the poll was about 50/50 on the voiced protagonist.

So having the option to disable it has broad-based support.

Sure, why not.  I wouldn't count on it though, Bioware just doesn't want all it's protagonist facial animations to go to waste. :whistle:

For people who don't want them, they're already wasted (or worse, counter-productive).  And once they're in the game they're a sunk cost; it doesn't matter whether people use them.

Doesn't mean their willing to put in a feature for the express purpose of some people missing their content :whistle:

#291
duckley

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I enjoyed the game and have bought all the dlc's. There were lots of improvements from DAO, but the story lacked cohesiveness and depth for me, and the relationships and manner of interaction with the characters fell short. I am playing Witcher 2 and I am loving the game.

#292
Sylvius the Mad

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Lord Aesir wrote...
Doesn't mean their willing to put in a feature for the express purpose of some people missing their content :whistle:

They already do.  You can skip the voiced dialogue.

#293
Dubya75

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Sylvius the Mad wrote...

Lord Aesir wrote...
Doesn't mean their willing to put in a feature for the express purpose of some people missing their content :whistle:

They already do.  You can skip the voiced dialogue.


You can also skip all the side quests and probably secondary quests. Does this mean that all that content is also a "sunk cost" and should just be cut?
Don't really get your logic.

Modifié par Dubya75, 01 novembre 2011 - 10:00 .


#294
philippe willaume

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Anyroad2 wrote...

LPPrince wrote...

Curious if more people consider game "good but not as good as DAO" or just flat out bad.


I think DA2 is about as good as DA:O was.
Its got some great improvements, but its also taken a few steps back (which theyve been fixing in DLC, for the most part).

I can say that its -very- hard for me to get back into Origins now after the directiont aht DA2 took with its combat, and the voiced protagonist. Ive tried a few times now to create new wardens, but I can never make it stick.



Well yes DA:2 combat is quicker and much much much more tedious and repetitive
DA:0 combat is longer but you can get smart and tactical in way that DA:2 does not even fathom. Even with a suboptimal build you could manage the fights to make it work

DA:2 is really mono directional both in character development and plot evolution.
in DA:O the different origins+viable different weapon options+different possible ending of each main sub-plots

DA: has a much more developped companion story line but somehow you got more attached to DA:O companions

It had been said plenty of times but, DA2 was much superior to DA:0 at the conceptual level but really failed to deliver as finished product. Not that it is a bad game per se.

I think ultimately which flavor of the game will appeal to you really depends on what you want out of it: a more arcanish or more tactical game.
Personally it think both sides can be satisfied with modulating the cool down and the number of the talent and potion
as well remembering that ninja wave and stupid amount of hit point boss once and while= interesting but the same every single time=losing the will to live


Phil

#295
Heimdall

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Sylvius the Mad wrote...

Lord Aesir wrote...
Doesn't mean their willing to put in a feature for the express purpose of some people missing their content :whistle:

They already do.  You can skip the voiced dialogue.

So they already have the option to mute the protagonist :D

#296
GodWood

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Dubya75 wrote...
You can also skip all the side quests and probably secondary quests. Does this mean that all that content is also a "sunk cost" and should just be cut?
Don't really get your logic.

That's because your comprehension is poor.

#297
Dubya75

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'Nuff O' This. Go check out this thread: social.bioware.com/forum/1/topic/315/index/8616449

Modifié par Dubya75, 01 novembre 2011 - 01:06 .


#298
Dubya75

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GodWood wrote...

Dubya75 wrote...
You can also skip all the side quests and probably secondary quests. Does this mean that all that content is also a "sunk cost" and should just be cut?
Don't really get your logic.

That's because your comprehension is poor.


Thanks, I'll keep that in mind.

#299
Killjoy Cutter

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Actually, regarding the comment on animations in the opening post.

No.

Fantasy superhero animations do not fit the dark and gritty setting. It's a complete disconnect.

#300
Sylvius the Mad

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Lord Aesir wrote...

So they already have the option to mute the protagonist :D

In a way, yes, but then you miss out on what he actually said.  If the paraphrases were better written, or if we were given the full text when we select our responses, then skipping the voiced component would be a fairly adequate solution.

The problem is both that the voice limits are possible range of expression, and that we're not allowed to know what it is Hawke is going to say or do until after he has done it.

Both of these things need fixing.  Simply skipping the voiced line solves only one of them (and actually makes the other worse).