Killjoy Cutter wrote...
Actually, regarding the comment on animations in the opening post.
No.
Fantasy superhero animations do not fit the dark and gritty setting. It's a complete disconnect.
Dragon Age has never been dark or gritty.
Killjoy Cutter wrote...
Actually, regarding the comment on animations in the opening post.
No.
Fantasy superhero animations do not fit the dark and gritty setting. It's a complete disconnect.
Sylvius the Mad wrote...
In a way, yes, but then you miss out on what he actually said. If the paraphrases were better written, or if we were given the full text when we select our responses, then skipping the voiced component would be a fairly adequate solution.
The problem is both that the voice limits are possible range of expression, and that we're not allowed to know what it is Hawke is going to say or do until after he has done it.
Both of these things need fixing. Simply skipping the voiced line solves only one of them (and actually makes the other worse).
Modifié par Wozearly, 02 novembre 2011 - 07:01 .
Tell that to Dan Tudge. "Dark and Gritty" was nearly all he ever said when promoting Origins.Upsettingshorts wrote...
Dragon Age has never been dark or gritty.
Upsettingshorts wrote...
Dragon Age has never been dark or gritty.
Modifié par Wozearly, 02 novembre 2011 - 07:15 .
Sylvius the Mad wrote...
Tell that to Dan Tudge. "Dark and Gritty" was nearly all he ever said when promoting Origins.Upsettingshorts wrote...
Dragon Age has never been dark or gritty.
I'd describe DAO and earthy. There was a naturalness to it. Everything felt weighed-down - even the game's colour-palette was laden with dirt and mud.
I really liked it. DA2 is too fanciful for my tastes.
Without the voice, I think the tonal information is unnecesary, and possible counter-productive.Wozearly wrote...
I agree. I've never fully understood Bioware's affection for their current paraphrasing model.
If you want players to understand what the character is going to say, write it in full.
If you want players to understand how the character is going to say it, you need some kind of tonal information.
You really need BOTH if you're going to use a voiced protagonist and you want the player to feel that the character is 'theirs'.
That the wheel ever breaks its own rules makes the rules completely worthless.So the wheel adds a structural layer to give the player that information in advance (although sometimes it breaks its own rules).
The setting always demands one.Wozearly wrote...
None of these have a rational explanation, because the setting doesn't demand one.
If players read the full line they are more likely to skip the actual spoken part.Wozearly wrote...
I agree. I've never fully understood Bioware's affection for their current paraphrasing model.
And repetition is absolutely awkward.Morroian wrote...
If players read the full line they are more likely to skip the actual spoken part.Wozearly wrote...
I agree. I've never fully understood Bioware's affection for their current paraphrasing model.
Modifié par Sylvianus, 02 novembre 2011 - 08:11 .
Not BioWare's problem. If they wanted to prevent us from skipping the spoken line, they could just take away the option to do so.Morroian wrote...
If players read the full line they are more likely to skip the actual spoken part.Wozearly wrote...
I agree. I've never fully understood Bioware's affection for their current paraphrasing model.
Sylvius the Mad wrote...
Tell that to Dan Tudge. "Dark and Gritty" was nearly all he ever said when promoting Origins.Upsettingshorts wrote...
Dragon Age has never been dark or gritty.
Modifié par Upsettingshorts, 02 novembre 2011 - 08:34 .
The flashiness of DA2 conflicts with the mundanity of DAO.Upsettingshorts wrote...
If people were arguing, "The flashyness of DA2 contrasts with the uniformly generic DAO" I'd agree with them a hundred percent.
Modifié par Sylvius the Mad, 02 novembre 2011 - 08:36 .
Really? I thought DA2 was a little too flashy, but DA:O was painfully generic.Sylvius the Mad wrote...
The flashiness of DA2 conflicts with the mundanity of DAO.Upsettingshorts wrote...
If people were arguing, "The flashyness of DA2 contrasts with the uniformly generic DAO" I'd agree with them a hundred percent.
That's the problem. I want more mundanity.
I like mainstream fantasy. I'm playing DAO now, and I get joy just from watching the light relfect off of my Warden's armour. Nothing in DA2 looks that good.Lord Aesir wrote...
Really? I thought DA2 was a little too flashy, but DA:O was painfully generic.
That is something I'd like back, but most of DA:O's artstyle can stay where it is.Sylvius the Mad wrote...
I like mainstream fantasy. I'm playing DAO now, and I get joy just from watching the light relfect off of my Warden's armour. Nothing in DA2 looks that good.Lord Aesir wrote...
Really? I thought DA2 was a little too flashy, but DA:O was painfully generic.
I'd be content with weapons being invisible until they are drawn.Upsettingshorts wrote...
I will never experience joy until BioWare learns about scabbards, sheaths, and straps.
I've been waiting for decades.
NWN's terrific inventory system (they should just use that for every game) allowed quick equipping and unequipping of weapons from the hotbar, so those weapons were effectively invisible when not drawn.Upsettingshorts wrote...
They did that with Jade Empire, but then weapons were tied to styles and not traditionally equipped in an inventory.
Weapons always drawn.Sylvius the Mad wrote...
NWN's terrific inventory system (they should just use that for every game) allowed quick equipping and unequipping of weapons from the hotbar, so those weapons were effectively invisible when not drawn.Upsettingshorts wrote...
They did that with Jade Empire, but then weapons were tied to styles and not traditionally equipped in an inventory.
BG's weapons were always drawn, thus avoiding the problem (and creating another one).
I honestly don't remember how KotOR handled it.
Sylvianus wrote...
And repetition is absolutely awkward.Morroian wrote...
If players read the full line they are more likely to skip the actual spoken part.You read yourself the sentence in your head, and after the Protagonist say exactly the same thing. I'm glad bioware didn't do that, that sucks. Or give me a silent protagonist.
Sylvius the Mad wrote...
Shorts is complaining, though, that they're stowed badly, because they lack sheaths and the like.
I'm more annoyed by the disappearance of quivers between DAO and DA2.
Modifié par Upsettingshorts, 02 novembre 2011 - 11:22 .