Sylvius the Mad wrote...
Wozearly wrote...
None of these have a rational explanation, because the setting doesn't demand one.
The setting always demands one.
If DA2 has done anything, it has made me less tolerant of asymmetrical combat mechanics. I'm playing DAO right now, and I'm noticing the asymmetry more (and it's bothering me more) than it did my first several times through the game.
DA2 has hardened my resolve to see BioWare return to a more sensible world design.
Players might demand explanations, but high fantasy settings don't always feel obliged to provide them. Why can your character leap fifty feet into the air and rain death from on high? Because its cool. And because he's a hero. No more reason is required. Its awesome. Its a game. Stop over-thinking and just enjoy it, jeez, etc. etc.
I don't like it any more than you do.
Of course, this is one of the main reasons I prefer the dark fantasy style. There tends to be a much lower suspension of disbelief required and generally accepted global rules (say, gravity?) don't tend to get mashed around in the player's case just for the sake of looking cool.
I'm a great believer that you don't have to wildly exaggerate from reality in order to make something look impressive and awesome. Fifteen minutes of watching Jackie Chan in action should be enough to prove that beyond any doubt...





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