The DA games also don't allow you to put equippable gear in the hotbar. This is another way in which NWN's inventory interface was superior, as you could put weapons or even weapon/shield combinations in the hotbar for easy swapping.Wozearly wrote...
Arguably the DA series gets around it via use of the hotbar to some extent, but certainly in DA:O I found that inventory items were competing for space on the hotbar against abilities by later levels. Not ideal...
DAO came close to this, but it was less flexible.
As for not having enough hotbar space, NWN solved that problem too by having 4 hotbars. Only one of them was ever on the screen at a time, but they were easily called up with a single keystroke.
I would prefer both weight and volume. Again, this is how NWN did it.My immediate angle was whether the inventory tetris box is designed to represent bulk either instead of weight (e.g. original Deus Ex) or in combination with weight (e.g. it might be light, but it takes up a lot of space in your pack, which isn't magically infinite - can't recall any games using this model off the top of my head).
But since BioWare seems to have abandoned weight, but they do still impose a numerical limit, I think volume on it's own is something they might support.
Incidentally, if they insist on a shared party inventory, that doesn't prevent them from imposing weight limits. Wizardry 8 showed us how that can work.
Right. Baldur's Gate did the same thing. There was a 2D inventory interface, but with no volume considerations (so no tetris).Of course, it could have nothing explicitly to do with bulk and simply be a different GUI for displaying player inventory, which is then much more sortable (and which could have filters applied on top). Which would be in line with how most MMOs handle player inventory.
For people who despise the manual sorting a tetris grid sometimes requires, a BG-style inventory would work better. That would permit manual sorting for those who want it, but never require it in the way that grids sometimes do (Diablo II, for example, routinely required manual arrangement).





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