DarthCaine wrote...
The only reason why DA2 was mediocre is because BiowEAre wanted to make a quick buck cashing in on DAO's success.
I don't believe Mike Laidlaw wanted to make the game this bad. Don't let marketing BS fool you, almost none of the changes because they wanted to make a better game. They were all done so the game could be finished in the shortest ammount of time with the smallest budget possible.
Completely disagree.
DA2's development timescale may well have been influenced by factors at EA, but it was almost certainly impacted by factors in their own studio what with the forthcoming launch of ToR and ME3 and Bioware/Mythic's recent release of Wrath of Heroes. Unless your marketing team are asleep at the wheel, you don't schedule two major product launches that will essentially compete with each other for people's time and money.
If DA2 hadn't been released before all of those, it would have had to take the slot after them all...which means we wouldn't even have seen it yet, and the only real difference would have been a bit more polish, fewer bugs and maybe a bit more tweaking.
I don't know to what extent EA tries to co-ordinate its subsidiaries. Intuitively, I'm sure there's an element of mutual discussion around release dates for major titles that might have an obviously overlapping audience, but that's no different from (for example) trying not to schedule your release of a brand new MMO right about the same time that World of Warcraft is doing an expansion.
If the aim was to achieve a release with minimum budget, we wouldn't have seen things like the major graphics redesign or reworking of combat mechanics. EA are a tempting scapegoat, but ultimately Mike and the DA team as a whole believed that DA2 made the right changes for the right reasons.
In some cases, I agree with them. The execution wasn't always there, and I do feel they 'Mass Effected' Dragon Age a bit more than was desirable, but there wasn't anything wrong with the principle. Of course there are other decisions which look like they completely missed the point of what was (or wasn't) broken in the first place...but 'tis only my opinion.
Modifié par Wozearly, 09 octobre 2011 - 06:39 .