[quote]filetemo wrote...
[quote]Dean_the_Young wrote...
[quote]filetemo wrote...
That's a job for engineers and military tacticians,[/quote]Whose engineers? Which tacticians? [/quote]
Which? Civilian Engineers, [/quote]Electircal, Civil, Bio-chem, industrial chem, computer, aerospace, weapons, defenses, space? Which ones are most important? Which groups will you draw from for the leaders, and how will they be re-organized? Who has priority in the resource shortage to come?
[quote]
civilian and military scientists,[/quote]Who is in charge, the military or the civilians? What organization provides leadership? Who is subordinate? To what degree are they subordinate?
[quote]
and military strategists.[/quote]Whose? Continental or naval power theory?
[quote]Martial law would be declared.[/quote]Whose martial laws? Who is responsible for enforcing them? Do we acknowledge demarcations, boundaries? Under whose aegis are we working under? Are we making a new one? If so, who makes it up, whose in charge, how are decisions made, and who does it answer to?
[quote]
the concept "coasts" does not fit for industry placing or bunkering. [/quote]Of course they do. Industry is based around supply lines, and supply lines are based around transportaiton (rivers and oceans being the biggest) and population centers (the majority of the human population lives within a hundred miles of a river or coast).
Fortifications matter because you need to defend against threats from the sea or the in-land in an environment in which you mobility is limited by the sea. Likewise, sea-based power (carriers or ships acting as artillery) are going to be an aspect of your defensive plan: if you are going to use a battleship to shoot inland, your inland defense should reflect the range and abilities of those guns, the transportation routes (which have to consider the coast), and so on.
[quote]
All humans should arm themselves to fight husks, [/quote]Are we going to gear industry to provide them pistols, shotguns, or assault rfiles? SMG's, maybe? Is giving every civilian an optimum use of industry if, for the cost of 1% of the populace not being armed, we could produce 500 war planes? Since children below the age of 1 aren't going to be fighting well, probably. But where do we draw the line: should we arm children older than one but younger than two? Three? Five? How about the infirm and elderly? Will we standardize all weapon types to a common ammo type for logistics? Who will have to retool?
What are we giving up by sending weapons to these people that we could use that production and logistical lift for otherwise? Evacuating people to defensible areas? Different types of weapons?
[quote]
and hope aircrafts concentrate reaper fire to avoid orbital strikes to any fortification you make[/quote]Aircraft can't stop orbital strikes, so your only 'hope' is that you are lower down on their priority list. We lack anything but the most superficial ability to stop anything from space hitting the Earth.
[quote]
You totally misfigurated my point. I meant that no country would send troops TO FIGHT ANOTHER COUNTRY with reapers at bay.[/quote]No country would be able to fight the Reapers with the Reapers at bay, because the Reapers would destroy our ability to resist before we could do anything. You're picking a poor enemy and context, because even one Reaper could destroy Earth from orbit easily.
If we're talking a less absolute but still existential threat, however, there are plenty of cases in history in which short-selling occurs. If there's one common threat to five men, but only three men united are needed to overcome it, two men can yet stand to be killed by in-fighting and yet there still be a victory.
[quote]
again, zombies do not have air support. Fortifications are useless[/quote]You do realize that fortifications do work against attackings coming from above, yes? This is something that was very much established during, well, the history of war. You'll still be screwed, but you'll be secrewed less.
'Zombies' are an applicable metaphor to part of the Reaper threat because the Reapers also employ, well, zombies. Husks, of course, but also indoctrinated armies. While zombies alone do not cover all capable Reaper capabilities, Reaper capabilities do cover all zombie abilities: if you can't stand up to zombies, you can't stand up to Reapers. Many of the same lessons apply.
[quote]
and any kind of fortified elevated position to defend from husks is invalidated by smaller 500meter reapers acting as ground heavy support. Which means, closing yourself in a bunker while watching your korean neighbors get liquified does not help your own survival[/quote]It doesn't hurt it, however, and it does prolong your survival. If you attack the 500 meter reaper killing your Korean neighbors, you die along with them right now. If you wait for them to finish killing your Korean neighbors, not only do you die later, but you extend your chance to desperatly search for or prepare any sort of countermeasure that might help you survive.
Now, any said countermeasure of 2010 would also be invalidated by a Reaper. Again, bad context on your choice. You aren't actually making an argument about what groups would do in the face of their own possible survival: you've just established a scenario where doom is inevitable.
The idea behind unifying in the face of a common enemy is that if you actually unify, you might survive. If you will not survive regardless of cooperation, there is literally no basis for cooperation. It serves you nothing. That's how 'every man for himself' situations break out, when independence of action stops being worse (or is even better) than coordination.
[quote]
How are Israelis able to contain husks if they can barely contain palestinian kids with homemade rockets?[/quote]The Israelis are quite good at containing the palestinian kids with homemade rockets: the kids are, by and large, outside of Israel. The rockets come in, but the kids are not.
[quote]
Listen, what I mean is: Against reapers, all we need is a centralized interspecies military command center, so we can use hit and run tactics while we evaluate the situation. All we need is for the different armadas to collaborate, and while politicians may make the first contacts, after that everything is in military hands. That includes military scientists, assistants, ground personnel, soldiers, workers, industries and medic personnel. There's no need for politics, ambassadors, congresists, senators or spokesmen, because there's nothing to talk with the reapers.
[/quote]Sure they do. Politicians are how we organize societies, because politicians' role is to organize, balance, and keep a lot of different groups working together by giving them a unified direction.
This is the concept known as 'leadership.' Militaries use it to make twelve men with guns a single unit, and make a dozen units move with an effective purpose.
You say it's 'easy', but you haven't even grasped or sketched out the most rudimentary of the organization you're requiring. Someone has to pick who does what, when a lot of different people have a lot of different views on what should be done but only one can be. Chinese General A is not going to have the same view, opinions, evaluations, or suggestion as American General B. American General B is not going to have the same opinions of American General C, let alone tech-dweeb scientist H8.
Managing a lot of different groups is what presidents, senators, spokesmen, and ambassadors do.
Modifié par Dean_the_Young, 09 octobre 2011 - 01:58 .