Aller au contenu

Photo

Problems with the Robots from Pain's monster pack - (resolved)


  • Veuillez vous connecter pour répondre
3 réponses à ce sujet

#1
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
I got all the models and textures out of the .hak and put them in a .hak of my own.  I couldn't find a .2da that had the relevant information, so I copied the line for skeletons and then substituted the name of the robot models. 

When I have a model in the toolset and change the appearance to the robot appearance, it works fine.  When I make a blueprint with the robot model and try to place that blueprint in the toolset, nothing appears.  I am certain that there is a problem with my .2da because I tried to wing it. 

Does anyone have the proper .2da entry values or any suggestions?  Thanks.

Modifié par M. Rieder, 09 octobre 2011 - 12:49 .


#2
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1 799 messages
2da is in the pains monster pack description, near the top as a link. Slow down and pay a bit more attention.

Whole idea is to have a common hak which can be reused AS-IS and let the players not have multiple haks with the exact same content.

#3
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
Pay attention? Now you are really asking for a lot! :) Thanks for the help. Missed that one.

#4
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
Thanks pain, that fixed it.