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Three details what you dislike on Dragon Age 2


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#26
FASherman

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Everyone walks slightly hunched over, like a hairless ape.
The world is too small, too much scenery reuse.
Non-companion NPCs are just random dialog machines, there is no interaction.

#27
LeBurns

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Three things that never got me past the demo:

1) Ridiculous (IMO) combat animations

2) Art Style

3) No tactics needed (or possible) in combat

#28
ReallyRue

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Do I get to put three positives as well?

Anyway, the three negatives are pretty obvious:
-Recycled dungeons.
-Enemies falling from the sky in waves.
-Uneven Acts. (Act 1 is soley side-quests, Act 2 is a good balance, Act 3 has only 2 main quests before the end sequence).

#29
Ineffable Igor

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1. Recycled areas - I don't really care about this too much, I barely noticed on my first playthrough, but with successive playthroughs it's gotten a bit depressing.  It's disappointing because Origins was just so incredibly gorgeous to look at with the area designs.  I feel like the new engine could do some even more amazing things but there just wasn't time or budget or something.  So, in future, more diversity and pretty scenary in area design, please.  Also, the Deep Roads weren't nearly as claustrophobic and foreboding and terrifying, so I'd like to see that improved on too.

2. Dialogue wheel - Voiced protagonist FTW, but as someone who always picks the investigate option before progressing in the conversation, it was a little weird talking to people.  The conversation would go on a tangent about something I investigated and then when it was time to continue to the next part the transition was very choppy, no smooth shift back onto the main topic.  This was jarring.   

3. Elves - I really like the elf redesign, but I feel like it needs some fine tuning.  Fenris and Merrill were perfect, I just wish the rest of the elves had looked that cool.  The normal NPC elves were rather sheep-like in appearance, which was off-putting.

#30
BubbleDncr

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1) No persuading/intimidating to get out of combat
2) Armor and Weapon ratings that change with your level. Go back to how it was in DAO where a they had static tiers that they fell into.
3) Wave combat.

#31
Bmeszaros

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not necessarily in any sort of order:

Environments recycled heavily past the point of acceptablilty for a game that had a painfully limited number of "main locations" to begin with.

A false feeling Framed Narrative espousing the deeds of a main character that turned out to be less crucial to the story than his or her companion characters/poor development of the over-arching theme of the story of "A world on the brink of war".

Disappointing lack of the ability to "tailor" party members to your specific playing style (Couldn't develop Merrill into a healer, couldn't develop Aveline into a ranged warrior or Fenris into a Sword/Shield Tank).


Also things like Wave Fights, Lack of Tactical Combat, lack of customization options and although I liked the implementation of the Dialogue Wheel itself, I thought the responses were too limiting, could've made it deeper...

Modifié par Bmeszaros, 10 octobre 2011 - 10:02 .


#32
Travie

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1. oversimplified crafting
2. removed persuasion and skill system.
3. it was rushed.

#33
Joy Divison

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1) Enemies are just bags of hit points. If Hawke has 150 hit points throughout the entire game, that is incredibly limiting on what high level bad guys can do.

2) Kiting is way too powerful. And necessary for the supposed climax of the snooze-fest duel with the Arishok.

3) Where is Hawke's power?

Modifié par Joy Divison, 10 octobre 2011 - 10:02 .


#34
Cyne

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1. Elf redesign. Looked much worse. Should've retained the head/body shapes, increased the eye and ear sizes and given them some unique armor to differentiate them. Or made the tattoos darker and more varied.
2. Lack of real plot choices. Felt like I was being railroaded into a predefined outcome, which is the opposite of what a good RPG should do.
3. Repetitive quests and locations. This one has been mentioned over and over so I won't elaborate.

Modifié par Cyne, 10 octobre 2011 - 10:11 .


#35
Demx

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1. Lifeless world. The city felt empty and stagnant over the course of 10 years. A child can become a man with that much time passing. Sundermount should have been the most drastic to change considering how much nature there is suppose to be there.
2. Clipping. They didn't even bother to hide it this time around. Open one of the rock doors and you can see it clip through the wall. Not to mention character clippings as well.
3. Combat. Rogues doing all those flips and teleporting for backstabs. I don't see how we will be facing broodmothers with the current backstabbing. There is also those homing projectiles. You run around a cliff or a wall to avoid attacks and you still get hit by arrows.

#36
Phaedros

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1 all the above.

2 it wasn't ...

3 is no where ~near~ enough ...

#37
Sylvanpyxie

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The game doesn't evolve. Character wise. Environment wise. The game supposedly spans nine years, yet not a single thing changes, with so many different people enduring different experiences, witnessing things that would change *anyone*.. Yet nothing is changed. No one is different. Nine years and not a single person alters their beliefs, not a single brick changes in the city.

Bothers me a great deal, left the game feeling very stale for me.

Beyond that. Combat animations bothered me. As did recycled cave environments, it wouldn't have killed Bioware to make a few different tombs/ruins/caves just so we didn't have to run through the same map with different doors.

#38
Cobra's_back

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I hated being Hawke the errand boy not having the power to influence anything meaningful.

The waves of drop from the sky bad guys were boring.

Boring companions totally agree with one dimensional and shallow manipulative description.

ACT 3 a waste of time. No more crazy stupid people. Killing them was a chore. Please let there be a sane adversary to kill next time.

#39
Reaverwind

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1) Story

2) Dialogue

3) Game-world

with game-play being a close 4th.

#40
Yrkoon

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How are we  supposed to accomplish such a thing  in just 3?


1)Teeny-tiny- lifeless-world: in a billion years, I never thought  something like this would really bother me as much as it did,  because usually, when it's all said and done, there's so much more that matters in a game than just  its setting.  But man,  I guess you have to actually play a game that offers SO LITTLE in the way of exploration and city *bustle* to realize how important such a thing is.  I pre-ordered Skyrim for this reason alone.  I'm exploration-starved after DA2 and I need a fix.

2) The F***king Combat. -and everything  related to it  (encounter design; 10,000 hp mindless boss fights;  Less weapon style choices for all classes;  silly   lolawesome animations that serve as comic relief at first, then become insulting... and then mortifying when the realization hits you that this was Bioware's Idea of an improvement.

3) Main Plot-  Note: many of the subquests/plots in this game are actually pretty well written.  The writing overall in the game is decent.  But the Main plot did not interest me after the Qunari went home.  Mage-vs. Templar simply does not keep my interest, as I cannot get myself to care who wins it, nor do I care to be there as the two sides duke it out.  It's just not a good story.

#41
Guest_Versago_*

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The combat, animations, and story in DA II are all really good.

#42
Frawns

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1. Recycled dungeons.
2. Act III endning.
3. Kirkwall wasnt substantial or living enough to play as big part as it does.

#43
culletron1

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1.) Boring (in every conceivable way) environments
2.) Not being able to talk to me companions when I want
3.) Recycled content ie fetch and deliver quests, maps, junk items etc etc etc

And by the way.... What the hell was going on with sten? I killed him about 15 times and he kept reappearing... it was just so weird and immersion breaking and cheap and horrible

#44
xkg

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culletron1 wrote...
And by the way.... What the hell was going on with sten? I killed him about 15 times and he kept reappearing... it was just so weird and immersion breaking and cheap and horrible


hehe At first I was confused with that too. Sten is a military rank in Qunari society. So those Stens that you are killing =/= companion Sten from DAO.

#45
Frawns

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culletron1 wrote...

And by the way.... What the hell was going on with sten? I killed him about 15 times and he kept reappearing... it was just so weird and immersion breaking and cheap and horrible


Hahaha

Yeah what's up with that ?! :o

#46
MG800

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Three details, you say.

1)Interaction with companions. This "few conversations", and only if they want something - it looks like most of the time they were telling Hawke to get the f*ck off, unless they wanted to say something. And there is a little sense of freedom in this conversations - example: you can't tell them "Ok, let's drop it for now, I need to go", and carry on the conversation next time, choosing other topics as well.
When people say "companions are boring" i think that's exactly what should be blamed for it.

2) Exploration. This is about a single city, yes? So why this city is so small, and undetailed - and there are no secrets to discover, except some codex entries.

3) Time lapses. It's really hard to roleplay a person, when you see only a few active months of their life. It really looked like Hawke after any larger, life-altering events needed to go, to relax on the Rivain's beach, and when the game takes place, he only just came back and is absolutly astonished by what is happening.
I know I can imagine what he was doing - but I don't expect a game, to make me rewrite a whole plot to make sense out of it (because that's what I've been largely doing, to enjoy it, leaving only key events and characters)

Modifié par MG800, 11 octobre 2011 - 04:36 .


#47
Carrotbutt

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I have to say while i did enjoy DA2, I did not enjoy it nearly as much as I did Origins.

With Origins I have 6 Full Playthroughs, Human and Elf Mages, City and Dalish Elf, Human Noble, and Dwarven commoner, And i've played through Awakening on all of them! That's how engaging the story/characters/environment was for me in Origins, I just couldn't stop exploring, and rather then restarting and redoing some quests just for achievements, I was actually encouraged to replay the whole damn game, just to see how that one small change affected everything else, six times.

Of course origins had it's bad things as well as it's good things, The combat being SO SLOW, Run speed dropped to a crawl when in combat. (and that freaking bug that left you in combat stance unless you restarted, so annoying) And my god i hated the Fade, it could be just that all the wibbly wobbly lines gave me a horrible headache tho. But my god the game was just beautiful, even the bad things got outweighed by how many amazing things were in the game, It's still an amazing game.

Now with DA2, I have, i think, 2 full playthroughs, once as a mage, and once as a warrior, i've started and gotten tired of several different rogues, all that flipping about is, well, ridiculous. It just seems to me rogues are supposed to be stealthy on the battlefield, all that leaping and twirling is, distracting. Not that rogues shouldn't be acrobatic, but they shouldn't intentionally be drawing attention to themselves like that. Seems, Counter-intuitive.

Anyway, I've gotten off the point, Three things I disliked about DA2:

1. Recycled Areas: I know that it saves time to recycle areas, but I mean really, using the EXACT same cave over and over and over and over and over and over and over and over. Not even a token attempt at trying to make things look different, Jesus Christ. Now, The cave in the Exiled Price DLC that you go into in Act Two, Now that cave is the same basic map as all the other smaller caves, but it had massive changes made to it, added architecture, changes in atmosphere, it made it unique and interesting to explore after endless clones of the same cave system over and over and over and over ect...

2. Lack of Companion Interaction and Development: After Origins, I was SO disappointed with how little you could influence and interact with your companions, There was no reasoning with Fenris or Anders, so grabbing Merril by the shoulders and shaking her until she saw sense (not that I expected that really, but one can dream) Does anyone remember changing Shales outlook on all us small squishy flesh creatures? Becoming Kadan to Sten? Convincing Zevran that there is more to life then being an Assassin? I mean goddamn! You can convince Alistair that being King might not be such a bad idea!

Granted I Do like the new friendship/rivalry system in DA2, But why couldn't increasing friendship with Fenris, (Especially as a mage) have opened up his eyes to, if not completely letting go of his hate, at least giving mages the benefit of the doubt? Yea if you're at full friendship or rivalry, he wont abandon you when you side with the mages, but Damn, there was SO much potential with the Friendship Rivalry system and it's upsetting to see it wasted on a few boring companion quests that never change. Everything always happens the same way. Again, the same thing over and over and over. Also can there please be more discussion between the writers, DURING the writing process for Companions? Anders and Fenris were basically the same damn romance. (Oh, Woe is me, we can't be together blahblahblahblah) All that Twilight mentality of the tortured and bitter man makes me want to vomit.

3. Talents: More specifically, Companion Talents, I loved Awakening Anders, he was funny, kind of goofy, quick with his wit. But oh my god, I could not stand having him in my party and having to listen to his constant CONSTANT ****ing and moaning, and he (unless you're a mage) is the only healer! Nevermind Bethany since you lose her in act 1, which was fine with me, I liked Carver better anyway. I let her die in the deep roads.

Please oh PLEASE give us control of our companions back, I hated not being able to develop my companions as I wanted, i didn't mind the armor thing so much, but I at least wanted to be able to control their talents.

Thats my three main things, I have other things that annoy me, but I think thats enough complaining for now.

All that said, I can't wait to see what they decide to do for DA3, I love the franchise and will continue to invest in it since I want to see what happens to this story they're crafting.

#48
Pasquale1234

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1) The genre morph / dragon effect. I was expecting an RPG (ala Origins), but got an Action game w/ rpg elements (ala ME, which I have never played and in which I have zero interest, despite having downloaded a free copy).

2) The art style, which seems to be designed to appeal to a different audience and to break the identity with DAO. From my perspective, it succeeded at the latter, I can't speak to the former.

3) The disjointed storyline, complete with an ending that left the protag feeling powerless and helpless.

#49
MorrigansLove

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1. Story may be different to Bioware's usual formula, but it is so awfully executed in that it doesn't immerse the player in the slightest because nothing that happens makes a lick of sense.

2. The character's in Dragon Age 2 didn't really stand out to me and I didn't really feel they could be "real" people unlike in Origins and Kotor. THEY felt like real people, but Dragon Age 2's character's felt more game-y.

3. Re-used areas. Enough said.

#50
zackiz

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edeheusch wrote...

1) No isometric camera.
2) No race choice (I don’t see the point of playing a fantasy RPG if I can only play it as a human).
3) To much combat focused (for example, you start the game with a fight when in DAO, in all origins, when you start the game you really learn more about the story of your character before to fight anything).


This pretty much said it