Aller au contenu

Photo

Three details what you dislike on Dragon Age 2


  • Veuillez vous connecter pour répondre
144 réponses à ce sujet

#51
Gotholhorakh

Gotholhorakh
  • Members
  • 1 480 messages
1) No tactical overhead camera -/isometric view or whatever you want to call it.

2) Combat is rubbish - well not rubbish, but no fun at all for me as an experience. Sorry, but I thoroughly enjoyed the different kinds of combat seen in DA:O and BG, and the kind of combat in DA2 in no way does anything for me.

3) Fixed stuff - like protagonist race, name, voice (and therefore a completely fixed personality without the possibility of variation in one sentence of dialogue from one character to the next), accent, companion armour, etc. etc. This was pretty important.

Modifié par Gotholhorakh, 11 octobre 2011 - 06:48 .


#52
sesheta255

sesheta255
  • Members
  • 3 526 messages
1. no isometric camera
2. I hated the friendship/rivalry system
3. the generic ending no matter what choices you made in game.

#53
Guest_Versago_*

Guest_Versago_*
  • Guests
Combat in Origins is boring. DA II does it a million times better.

#54
Romantiq

Romantiq
  • Members
  • 1 784 messages

Versago wrote...

Combat in Origins is boring. DA II does it a million times better.


Wrong thread kiddo

#55
Gotholhorakh

Gotholhorakh
  • Members
  • 1 480 messages

Versago wrote...

Combat in Origins is boring. DA II does it a million times better.


"Three" "details" "you dislike" about "Dragon Age 2"? :o

Modifié par Gotholhorakh, 11 octobre 2011 - 07:52 .


#56
csfteeeer

csfteeeer
  • Members
  • 1 594 messages

Versago wrote...

Combat in Origins is boring. DA II does it a million times better.


Your an Idiot.

Even on Youtube, FlyingPOS617(go to the comments section people)

#57
Guest_Versago_*

Guest_Versago_*
  • Guests

csfteeeer wrote...

Versago wrote...

Combat in Origins is boring. DA II does it a million times better.


Your an Idiot.

Even on Youtube, FlyingPOS617(go to the comments section people)


You're the only p.o.s I see around here. That FlyingPaladin dude is really cool.:D

#58
OnKeLDead

OnKeLDead
  • Members
  • 43 messages
1. recycled areas (and even the non-recycled looked looked bad - dalish camp for example - sadly even the deep roads doesn't feel like the deep roads)
2. Wave combat / the combat in general (Since I've played the first DLC, I'm sure we wont see these Ninja Fighters again, but it's still to fast - having a tactical camera would be nice)
3. outrageous plot (never seen so much bloodmages in one spot - just wasn't as epic as DA:O was)

...and may I add that I miss my Warden pretty much?

Modifié par OnKeLDead, 11 octobre 2011 - 08:34 .


#59
Cobra's_back

Cobra's_back
  • Members
  • 3 057 messages

Carrotbutt wrote...

I have to say while i did enjoy DA2, I did not enjoy it nearly as much as I did Origins.

With Origins I have 6 Full Playthroughs, Human and Elf Mages, City and Dalish Elf, Human Noble, and Dwarven commoner, And i've played through Awakening on all of them! That's how engaging the story/characters/environment was for me in Origins, I just couldn't stop exploring, and rather then restarting and redoing some quests just for achievements, I was actually encouraged to replay the whole damn game, just to see how that one small change affected everything else, six times.

Of course origins had it's bad things as well as it's good things, The combat being SO SLOW, Run speed dropped to a crawl when in combat. (and that freaking bug that left you in combat stance unless you restarted, so annoying) And my god i hated the Fade, it could be just that all the wibbly wobbly lines gave me a horrible headache tho. But my god the game was just beautiful, even the bad things got outweighed by how many amazing things were in the game, It's still an amazing game.

Now with DA2, I have, i think, 2 full playthroughs, once as a mage, and once as a warrior, i've started and gotten tired of several different rogues, all that flipping about is, well, ridiculous. It just seems to me rogues are supposed to be stealthy on the battlefield, all that leaping and twirling is, distracting. Not that rogues shouldn't be acrobatic, but they shouldn't intentionally be drawing attention to themselves like that. Seems, Counter-intuitive.

Anyway, I've gotten off the point, Three things I disliked about DA2:

1. Recycled Areas: I know that it saves time to recycle areas, but I mean really, using the EXACT same cave over and over and over and over and over and over and over and over. Not even a token attempt at trying to make things look different, Jesus Christ. Now, The cave in the Exiled Price DLC that you go into in Act Two, Now that cave is the same basic map as all the other smaller caves, but it had massive changes made to it, added architecture, changes in atmosphere, it made it unique and interesting to explore after endless clones of the same cave system over and over and over and over ect...

2. Lack of Companion Interaction and Development: After Origins, I was SO disappointed with how little you could influence and interact with your companions, There was no reasoning with Fenris or Anders, so grabbing Merril by the shoulders and shaking her until she saw sense (not that I expected that really, but one can dream) Does anyone remember changing Shales outlook on all us small squishy flesh creatures? Becoming Kadan to Sten? Convincing Zevran that there is more to life then being an Assassin? I mean goddamn! You can convince Alistair that being King might not be such a bad idea!

Granted I Do like the new friendship/rivalry system in DA2, But why couldn't increasing friendship with Fenris, (Especially as a mage) have opened up his eyes to, if not completely letting go of his hate, at least giving mages the benefit of the doubt? Yea if you're at full friendship or rivalry, he wont abandon you when you side with the mages, but Damn, there was SO much potential with the Friendship Rivalry system and it's upsetting to see it wasted on a few boring companion quests that never change. Everything always happens the same way. Again, the same thing over and over and over. Also can there please be more discussion between the writers, DURING the writing process for Companions? Anders and Fenris were basically the same damn romance. (Oh, Woe is me, we can't be together blahblahblahblah) All that Twilight mentality of the tortured and bitter man makes me want to vomit.

3. Talents: More specifically, Companion Talents, I loved Awakening Anders, he was funny, kind of goofy, quick with his wit. But oh my god, I could not stand having him in my party and having to listen to his constant CONSTANT ****ing and moaning, and he (unless you're a mage) is the only healer! Nevermind Bethany since you lose her in act 1, which was fine with me, I liked Carver better anyway. I let her die in the deep roads.

Please oh PLEASE give us control of our companions back, I hated not being able to develop my companions as I wanted, i didn't mind the armor thing so much, but I at least wanted to be able to control their talents.

Thats my three main things, I have other things that annoy me, but I think thats enough complaining for now.

All that said, I can't wait to see what they decide to do for DA3, I love the franchise and will continue to invest in it since I want to see what happens to this story they're crafting.


 Lack of Companion Interaction and Development you hit it on the nail. Yes I remember making a difference in Origin. This made you care about the characters. DA2 it is lacking.Image IPB

#60
wowpwnslol

wowpwnslol
  • Members
  • 1 037 messages
1) Lack of replayability thanks to recycled areas
2) Game being designed for ADD action game consolers rather than RPG fans
3) Horrible dialogue options taken right from the shooter named Mass Effect.

#61
cruelgretchen

cruelgretchen
  • Members
  • 184 messages

Versago wrote...

Combat in Origins is boring. DA II does it a million times better.


true till ....stupid enemy "backspawns , simulating some sort of challenge" on harder modes
quite honestly that isnt enough to label it as improvement


now to DA2 dislike
main char was simply bad , including his family (where i found some of the NPC freinds quite interesting)

no connection to DAO:O at all , so it felt all a bit off

lunchbox locations, everytime you goto different places you face the same locations ....you feel me

#62
Guest_Versago_*

Guest_Versago_*
  • Guests

wowpwnslol wrote...

1) Lack of replayability thanks to recycled areas
2) Game being designed for ADD action game consolers rather than RPG fans
3) Horrible dialogue options taken right from the shooter named Mass Effect.


1. Lotsa replayability even with that.
2. LOLNOPE
3. Dialogue wheel is wtfawesome.

#63
TheGunslinger

TheGunslinger
  • Members
  • 702 messages
1) Fixed character. (I really wanted to play as an elf.)
2) Recycled areas.
3) Friendship/Rivalry bar. I loved how the approval worked in Dragon Age: Origins!

#64
LeBurns

LeBurns
  • Members
  • 996 messages

Versago wrote...

wowpwnslol wrote...

1) Lack of replayability thanks to recycled areas
2) Game being designed for ADD action game consolers rather than RPG fans
3) Horrible dialogue options taken right from the shooter named Mass Effect.


1. Lotsa replayability even with that.
2. LOLNOPE
3. Dialogue wheel is wtfawesome.


Versago you have got to be the worse BioWare FanBoiz Troll I've ever seen.  Congratulations.  Image IPB

Every post you have made in this thread doesn't belong here.  People are going to have THIER opinions, whether you like them or not.  Get over it already.  Or better yet, go play your awesome game.

#65
Gotholhorakh

Gotholhorakh
  • Members
  • 1 480 messages

Versago wrote...

wowpwnslol wrote...

1) Lack of replayability thanks to recycled areas
2) Game being designed for ADD action game consolers rather than RPG fans
3) Horrible dialogue options taken right from the shooter named Mass Effect.


1. Lotsa replayability even with that.
2. LOLNOPE
3. Dialogue wheel is wtfawesome.


I'm sorry, what is your point? That wowpwnslol doesn't dislike those things?

#66
Guest_Versago_*

Guest_Versago_*
  • Guests

LeBurns wrote...

Versago wrote...

wowpwnslol wrote...

1) Lack of replayability thanks to recycled areas
2) Game being designed for ADD action game consolers rather than RPG fans
3) Horrible dialogue options taken right from the shooter named Mass Effect.


1. Lotsa replayability even with that.
2. LOLNOPE
3. Dialogue wheel is wtfawesome.


Versago you have got to be the worse BioWare FanBoiz Troll I've ever seen.  Congratulations.  Image IPB

Every post you have made in this thread doesn't belong here.  People are going to have THIER opinions, whether you like them or not.  Get over it already.  Or better yet, go play your awesome game.


I'm just doing my part to bring some light into your darkened world. I am doing you a favor by showing you the errors of your ways but it seems that some people just can't be saved.

#67
LeBurns

LeBurns
  • Members
  • 996 messages

Versago wrote...
I'm just doing my part to bring some light into your darkened world. I am doing you a favor by showing you the errors of your ways but it seems that some people just can't be saved.


Trolling doesn't save anybody.  Hopefully with time you will learn that.

#68
turian councilor Knockout

turian councilor Knockout
  • Members
  • 1 127 messages
1. No isometric camera sucks sure it works outside but is terrible (understatement) inside.
2. Dialogue is too simple, can't fail a conversation (Deus Ex is a good example of how do it right)
3. Choices with no consequenses, they should atleast have some measure of impact on the story.

#69
Guest_Versago_*

Guest_Versago_*
  • Guests

LeBurns wrote...

Versago wrote...
I'm just doing my part to bring some light into your darkened world. I am doing you a favor by showing you the errors of your ways but it seems that some people just can't be saved.


Trolling doesn't save anybody.  Hopefully with time you will learn that.


Indeed it doesn't. Too bad I'm not trolling, though.;)

#70
Vlad_Dracul

Vlad_Dracul
  • Members
  • 96 messages
In three bigger "details" we reached to some consensus there. For example, most disliked recycled areas and waves of enemies are solved in last two DLCs, so i wont write them:

1 - No isometric camera. Pure nonsence. Even if I played it on Xbox360, view on my head is better than view almost like in Gears of War.

2 - Combat, especially if youre not a mage, could be very... unexciting

3 - Strange solutions of main story, in Act III and definitely in the end

#71
sycophanticchallenger

sycophanticchallenger
  • Members
  • 139 messages
1 - weak main story designed to appeal to the mentally handicapped.

2 - mmo style quest markers. Seriously, I felt like I was chasing ****ing markers around the entire game. Arrive at marker, brief conversation, on to next marker.

3 - reason number three? Dragon age 2. The fact that this steaming pile bares the same name as DAO is ****ing treason. Time has not even healed the wounds. I bought DA2 on release date, took time off work to play through it, and did my best to like it. I find with the passage of time, my distaste is only growing. Adding insult to injury is the Bioware marketing team, continuing to maintain that it is due to my misaligned expectations (rather than their ****ty, rushed game design) that I did not "understand the innovation" behind their new design (read: cutting corners).

Modifié par sycophanticchallenger, 13 octobre 2011 - 05:26 .


#72
Shadow6773

Shadow6773
  • Members
  • 30 messages
1. Companion interaction and influence- You talked to them each maybe 6 times over the course of supposedly a few decades with no visible change in appearance clothing or attitude unless they magically decide to love/hate you. You can only talk to them if they have a quest for you, dialog was cut. I miss the freakin camp. I detest the dialog wheel and the limited choices it gives you. Basically less interaction with characters makes you care less about them which makes you care less about the story which makes you care less about the game.

2. No branching story line- maybe the ending was inevitable however it does not even give you the illusion of choice at that point or during the story line leading up to it. None of your choices really give you options or change the course of it. The Witcher 2 did this well DAO did this well, DA2...not so much.

I wanted to play the game which promised I would build my legacy up over years to become the champion of kirkwall.. to rise from a broke nobody, to navigate through political intrigues, to build myself up into a position of power through my choices. That game sounds great.. where was it? I didn't even get to play through my early years, none of my choices changed larger outcomes and my only real ability to influence anything was killing random mobs.

3. The combat- Honestly I found the waves awful. In DAO I could strategically plan things to send one character here or there to shore up my defenses, now there is crap everywhere that keeps coming. The combat interacts faster which is nice however it is so fast that unless you want to pause with every click there is no time to manipulate companions. While I understand you can give companions preemptive commands we all know how stupid their ai is. This would not be an issue except the spawning mobs makes it one.

#73
DarkSun522

DarkSun522
  • Members
  • 55 messages
The A.I. is only as bad as you make it. Learn to use tactics.

#74
Toki

Toki
  • Members
  • 227 messages
1. No talking to your companions unless it's a quest to do so.
2. The ending doesn't change despite any of your choices
3. Not leaving Kirkwall beyond the Free Marches.

#75
Loain

Loain
  • Members
  • 186 messages
1) Game breaking release day bugs and all the other little ones that are still kicking around never to be fixed.
2) Depressing. There were moments I felt as if I had been punched in the gut. Moving me that much was great but it lacked the counterweight of lighthearted humor.
3) Wasted potential. Far too many moments of feeling as if something was missing. I pissed off a Magistrate but nothing came of it. Seven years went by but almost everything and everyone stayed the same. Truly great characters that took half the game before they reviled enough of themselves to be likable.

And now three positive things because I wanna.

1) The talent trees. I especially liked that everyone got their own unique skills.
2) All the main romance options were bisexual. ^_^
3) Hawke and his (or her) three personalities.