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So they wanted people to side with the templars more often?


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#226
AlexXIV

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Dean_the_Young wrote...

AlexXIV wrote...

Well no, they will probably keep the Circle hierarchy. Maybe a council of sorts led by the eldest or most powerful. I think as long as mages don't lord over non-mages again like in the TE there will not be problems with non mages. The problem in the TE was that mages used non mages as slaves and fuel for their rituals. In a country of just mages they would only have low numbers and mages would still have to clean their rooms themselves. Stuff like that. I would make it a rule that mages may not have non mages servants, not even paid ones. That would keep mage problems in mage hands at any time without non mages being victims of any kind.

Why would they restrain themselves to that? If they're free, they can have peasants and servants clean their rooms while they do, well, magic.

If only mages serve mages, then every mage but the top are still the servants. That gives pressure to rise to the top... and the easiest ways to do that involve blood magic and demons.


And they should be forbidden to summon any demons of course.

Why? That's just Chantry propoganda. All the enlightened mages (and many of the ones actually, you know, pushing for independence) know that demons are tools for power and progress.


I am not promoting mage freedom as in free to do what they want, or free to live like normal people. They are not normal by nature, so it can't work. And I would guess people who want that don't think things through. Mages are special and must be treated special. For the protection of mages and non-mages alike.

Only thing I frown upon is the notion that the Chantry or templars are the best way to deal with mages. Their rule is injust and unjustified imo, and it failed. Just two of many reasons why. Actually the Chantry first needs to clean up their own hypocracies and bigotry before they can teach or judge anyone.

#227
TheCreeper

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The biggest issue I have with siding with the Templars is that Meredith is tranquiling harrowed mages, which is directly stated to be against chantry law. She is removing part of their soul and all of their emotions and to make matters worse she is a doing it illegally. Why the hell didn't the Divine have her sacked her something?!

#228
KJandrew

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TheCreeper wrote...

The biggest issue I have with siding with the Templars is that Meredith is tranquiling harrowed mages, which is directly stated to be against chantry law. She is removing part of their soul and all of their emotions and to make matters worse she is a doing it illegally. Why the hell didn't the Divine have her sacked her something?!

Because no-one is telling the Divine? Elithina could fire her crazy soulcaliber carrying ass.

#229
Auridesion

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Meredith never seemed the most relatable character and her justification for the Right of Annulment was weak. It's no surprise that more players sided with the mages. They should have made her more sympathetic if they wanted a truly to make a very difficult decision at the end. What do you guys think?

While I agree with you that it is no surprise so many people ended up siding with the mages, I actually disagree with you about why.  My very first playthrough, I was a Rogue femHawke.  I didn't take Bethany into the Deep Roads with me, and so she ended up at the Circle.  In the climax, I sided with Orsino SOLELY because of the fact that Bethany was in the Circle, and after losing the rest of my family, my Hawke wasn't going to lose her too.

On almost all subsequent playthroughs, if I'm a non-mage Hawke, I take Bethany into the Deep Roads without taking Anders and allow her to die.  Why?  Because this allows me to side with the Templars without feeling like I'm betraying my sister who is a mage.  Except for the fact that my mage sister is a good person, most of the events of DA2 make me feel like the Templars are right -- not Meredith, but the Templars in general.  Why?  Because almost every encounter we have with a mage involves blood magic and mages willing to kill innocent people or make deals with demons to get out of their oppression.  If Meredith was more likeable, I think the decision to side with the Templars would be too easy for me. 

Except for my sister, both of my mage companions in DA2 are totally wonked out.  In Origins, I agreed with a lot of what Morrigan had to say about mage-rights, and she made me believe that using blood magic -- for the right reasons and in the right way -- wasn't always "evil".  Wynne wasn't being controlled by the Spirit of Protection inside of her -- if anything it was more like a bandaid than a sentient being regarding how it affected her character.  But in DA2: Merrill openly admits to not only using blood magic, but consorting with a friggin' DEMON -- I almost always rival her through the game, if only to knock some sense into her.  Anders's judgement is compromised by how his and Justice's personality have merged.  In Act I, he's the one that initiates the fight with the Templars when we go try to save Karl.  In Act II, he's the one who is ready to kill an innocent apostate girl unless I interfere.  And By the end of Act III, regardless of my relationship with him or what impact I try to have on his character, he BLOWS UP THE FRIGGIN' CHANTRY, killing many innocent lives in the process for the sole purpose of starting a war with the Templars/Chantry.  

I don't think Meredith's justification for the Right of Annulment was weak; however, I would agree that her argument is really only politically justified, not ethically justified.  The Chantry was blown up by a mage; I know as well as any other that Anders wasn't in the Circle, but Meredith has a point when she explains that the people will expect and demand action.  Meredith, like any other zealot, isn't discriminating over which mages must pay, thus the obvious place for her to start would be to take action against the mages in the Circle.  She believes that Kirkwall must be purged because the people will demand it.  And considering that in almost every Mage vs. Templar scenario that we come across, blood magic (or some other dangerous form of magic) is involved... I'm usually inclined to agree with her logic in the end.  While I would generally say that everyone deserves their freedom, and that locking them up just because of who they are is wrong... I also believe that within the lore of the Dragon Age universe, I would nine-times-out-of-ten-absolutely side with the Templars over the mages, because most of the mages I come across are using blood magic.  You know, like the psycho blood mage who kidnapped Templars to turn them into abominations, or the psycho blood mage that killed my mother, or hey -- the two out of three suspected blood mages that turn out to be pyschotic abominations in Act II. 

Personally, I think that one of the easiest ways to remedy that solution would have been to allow us to make a choice which determines which of our siblings dies in the escape from Lothering during the prologue, and/or allow both siblings to survive the prologue.  I fully understand why BioWare structured the game so that you have no control (other than choosing which class you are) over which of your siblings dies in the prologue.  And I also understand why they structured it so that the decision to take or leave your surviving sibling (and/or Anders) is significant when leaving for the Deep Roads expidition.  However, if you could have a hand in which of your siblings is the survior, it would significantly alter the perspective, in my opinion, of the PC Hawke.

Say I'm a Rogue or a Warrior, and Carver was my surviving sibling -- his influence would likely further sway me to side with the Templars in the endgame decision.  As a mage, you're almost forced into a rivalrous relationship with Carver because of the fact that you're a mage; despite having an older sibling (and father) that are (were) mage(s), being in Kirkwall exposes him to the evils and dangers of magic and turn him against mages in general.  But AS a mage, PC Hawke is likely to rebut this opinion with something to the effect of "I'm a mage -- do you think I should be imprisioned just because of what I am?".  A non-mage PC Hawke could still side with the mages despite Carver's personality, yet having him around might be an influence into the anti-mage choice in the endgame.  

The only other way I could imagine possibly changing the game to better compensate for the choice is to allow a "I won't choose sides" or "I'm going to stop you two before you start a war" option (which would be tricky but not impossible to accomplish).  Or, perhaps more simply, I do think that discovering the fatal flaws of Meredith and
Orsino before choosing a side would possibly make the decision more even-handed.  If Orsino is ousted as someone willing to use blood magic to opose Meredith before you make the choice, then her Right of Annulment call seems far more justified, doesn't it?  Conversely, if you had iron-clad proof that Meredith was bonkers thanks to the sword, you'd feel more inclined to protect the mages, would you?  If you knew what you were up against going into making the decision, it would a) feel like a more difficult decision, and B) it wouldn't feel like the game is betraying your decision-making process by making your choice seem insignificant when you end up having to kill them both. 

Honestly, I would prefer the first option (where I'm not forced to pick sides). If that option was available, I would love to have chosen it.  Considering that (as the game is) I have to kill both Meredith and Orsino anyways... well, it stands to reason, in my opinion, that the option should be abvailable.  In that regard, the scenario in the final battle could potentially include some of your companions leaving you to side with whoever they personally support (in which case, I would later be forced to confront them). Maybe I go to a spot where I prepare and I talk to my remaining companions -- (similarly to the way that I would after siding with one or the other but before I launch into action) -- only this time, my motivation is to STOP the conflict rather than picking a side on which to fight.  Then, after I've prepared and talked to my companions, I have to decide which side I'm going to try and persuade first. 

So, say I try to go persuade Meredith to lay down her lyrium sword.  Maybe she confronts me initially, but I ultimately manage to convince her that her sword is affecting the way she's thinking.  If I can't convince her, I have to kill her.  If I can convince her, she and I will buddy up to go and tell Orsino that the Right of Annulment is called off.  HOWEVER, (because the whole point of the game is that the war was started because of this conflict) Orsino has already decided to turn to blood magic, so we have to kill him.  (And if it is imperitive that Meredith dies, then Orsino could theoretically cutscene kill her at some point during the conflict.)  Conversely, if I tried to sway Orsino first, maybe he's already ready to resort to blood magic, and I have to convince him not to.  If I can't convince him, then I have to kill him.  If I can, then he joins me to go fight Meredith, who is beyond pursuasion when I show up with Orsino.  Again, if they both have to die for the sake of the future story, Meredith could cutscene kill Orsino at some point.  If I wasn't able to sway the person I initially went to, and was forced to kill them, it stands to reason that I would probably be forced to kill the other one -- who, after waiting for a period before I come to them, is already beyond persuasion because they interpretted my actions as that of someone who is against them. 


TL;DR -- or, to sum it all up
:
I think the problem is less about Meredith and Orsino, and more about PC Hawke's class and suriving sibling.  A mage Hawke is more likely to side with the mages, because they are a mage; regardless of Carver's influence who antagonizes you despite being family.  And on the other side of the coin, a non-mage Hawke is still more likely to side with the mages, because their sweet and innocent little sister is a mage, not to mention that their father was a mage.  So, short of giving you the option of keeping both of them, or allowing a decision in game to dictate which sibling survives in the prolouge, I think the only way to make the endgame decision more "grey" is to allow the option to not pick sides before facing the final boss fights.

Modifié par Auridesion, 13 octobre 2011 - 02:26 .


#230
jamesp81

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I am not promoting mage freedom as in free to do what they want, or
free to live like normal people. They are not normal by nature, so it
can't work. And I would guess people who want that don't think things
through.


You would be guessing wrong.

#231
jamesp81

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TheCreeper wrote...

The biggest issue I have with siding with the Templars is that Meredith is tranquiling harrowed mages, which is directly stated to be against chantry law. She is removing part of their soul and all of their emotions and to make matters worse she is a doing it illegally. Why the hell didn't the Divine have her sacked her something?!


Because the Chantry either doesn't care what happens to mages, or it's run by a bunch of slack-jawed cowards that are afraid of pissing off their attack dogs.

Take your pick.

#232
Reiella

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 Personally, I feel the perception differences occurs largely because there are no Templars in the party.  So there's limited opportunity to really see the 'softer' side of their perspective.  While Fenris does espouse much of the values, his history makes his perspective on it 'unique' to him.  Whereas, we have a Blood Mage and an [All But An Abomination] in the party.

The overly negative portrayl of Mages I felt tended to work against the Templars as well as it ended up reinforcing the notion that the mages in Kirkwall were pushed to this as opposed to the Templars being pushed to those ends by the Mages.

It didn't help that to me, the basic premise of the Templar's campaign is that the Mages are too powerful to be trusted, so give we need to have more power than the Mages in order to keep them honest.  Ignoring the question of who watches the watchmen.

#233
TheCreeper

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jamesp81 wrote...

TheCreeper wrote...

The biggest issue I have with siding with the Templars is that Meredith is tranquiling harrowed mages, which is directly stated to be against chantry law. She is removing part of their soul and all of their emotions and to make matters worse she is a doing it illegally. Why the hell didn't the Divine have her sacked her something?!


Because the Chantry either doesn't care what happens to mages, or it's run by a bunch of slack-jawed cowards that are afraid of pissing off their attack dogs.

Take your pick.

Judging by the fact that Chantry couldn't keep control over templars after the ending, I am going to go with Slack-jawed cowards.

#234
TheJediSaint

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Reiella wrote...

 Personally, I feel the perception differences occurs largely because there are no Templars in the party.  So there's limited opportunity to really see the 'softer' side of their perspective.  While Fenris does espouse much of the values, his history makes his perspective on it 'unique' to him.  Whereas, we have a Blood Mage and an [All But An Abomination] in the party.

The overly negative portrayl of Mages I felt tended to work against the Templars as well as it ended up reinforcing the notion that the mages in Kirkwall were pushed to this as opposed to the Templars being pushed to those ends by the Mages.

It didn't help that to me, the basic premise of the Templar's campaign is that the Mages are too powerful to be trusted, so give we need to have more power than the Mages in order to keep them honest.  Ignoring the question of who watches the watchmen.


Well, take Aveline into account, she's normally sypathetic to the Chantry.  She's the quintisential "good cop" in Kirkwall, and her possition on the Circle is that it keeps the trouble making mages (other than Hawke, potentially) off the streets.  Remember that her guards are just normal people, with none of the specalized training that Templars have and would suffer severe casuatlis dealing with a mages like Quentin.

#235
TheJediSaint

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TheCreeper wrote...

jamesp81 wrote...

TheCreeper wrote...

The biggest issue I have with siding with the Templars is that Meredith is tranquiling harrowed mages, which is directly stated to be against chantry law. She is removing part of their soul and all of their emotions and to make matters worse she is a doing it illegally. Why the hell didn't the Divine have her sacked her something?!


Because the Chantry either doesn't care what happens to mages, or it's run by a bunch of slack-jawed cowards that are afraid of pissing off their attack dogs.

Take your pick.

Judging by the fact that Chantry couldn't keep control over templars after the ending, I am going to go with Slack-jawed cowards.


Or more likely, as with any really big organization, it takes a very long time for the Chantry to react to anything that isn't a world spanning crisis.  Heck, it probably takes them awhile to react to a real crisis too.  That could explain why there was  no Exaulted March against the Fifth Blight, for example.

#236
TheCreeper

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TheJediSaint wrote...

TheCreeper wrote...

jamesp81 wrote...

TheCreeper wrote...

The biggest issue I have with siding with the Templars is that Meredith is tranquiling harrowed mages, which is directly stated to be against chantry law. She is removing part of their soul and all of their emotions and to make matters worse she is a doing it illegally. Why the hell didn't the Divine have her sacked her something?!


Because the Chantry either doesn't care what happens to mages, or it's run by a bunch of slack-jawed cowards that are afraid of pissing off their attack dogs.

Take your pick.

Judging by the fact that Chantry couldn't keep control over templars after the ending, I am going to go with Slack-jawed cowards.


Or more likely, as with any really big organization, it takes a very long time for the Chantry to react to anything that isn't a world spanning crisis.  Heck, it probably takes them awhile to react to a real crisis too.  That could explain why there was  no Exaulted March against the Fifth Blight, for example.

Exalted Marches aren't used  against blights.

#237
AlexXIV

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Reiella wrote...

 Personally, I feel the perception differences occurs largely because there are no Templars in the party.  So there's limited opportunity to really see the 'softer' side of their perspective.  While Fenris does espouse much of the values, his history makes his perspective on it 'unique' to him.  Whereas, we have a Blood Mage and an [All But An Abomination] in the party.

The overly negative portrayl of Mages I felt tended to work against the Templars as well as it ended up reinforcing the notion that the mages in Kirkwall were pushed to this as opposed to the Templars being pushed to those ends by the Mages.

It didn't help that to me, the basic premise of the Templar's campaign is that the Mages are too powerful to be trusted, so give we need to have more power than the Mages in order to keep them honest.  Ignoring the question of who watches the watchmen.

I also felt that the writers were trying to push people into one direction, and I as many other people react funny to that. As in being even more stubborn. I mean the templars and chantry may have good points. But if I get them represented as in DA2 with obviously onesided story telling I tend to ignore it altogether. It's like when you are in a discussion and you notice your counterpart notices he doesn't have good points to support his claims and then desperately tries to conjure up horror scenarios which are rather suited to scare people, than supporting logic or common sense. Basically they could have said 'Don't vote for the mages, they are all communists!'.

Oh well the writing team already knows they overdid there, so there is not much more to say. **** happens.

#238
EmperorSahlertz

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They are used against any percieved threat to the Chantry, and the faith of Thedas.

#239
AlexXIV

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EmperorSahlertz wrote...

They are used against any percieved threat to the Chantry, and the faith of Thedas.

That's what you get if you serve a weak god. A strong one wouldn't need people to die for him ... or her.

#240
TheJediSaint

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EmperorSahlertz wrote...

They are used against any percieved threat to the Chantry, and the faith of Thedas.


Well the Fourth Blight caused the Chantry to call of it's Exaulted Marches against the Tevinter Imperium.  So I think the Chantry does consider Blights to be a threat to the faith.  It's not exactly clear how much deference the Chantry pays to the Grey Wardens during such events.

#241
TheJediSaint

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AlexXIV wrote...

EmperorSahlertz wrote...

They are used against any percieved threat to the Chantry, and the faith of Thedas.


That's what you get if you serve a weak god. A strong one wouldn't need people to die for him ... or her.


Or one who got fed up with his people.  Which is essientally the Chantry's possition.

#242
AlexXIV

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TheJediSaint wrote...

AlexXIV wrote...

EmperorSahlertz wrote...

They are used against any percieved threat to the Chantry, and the faith of Thedas.


That's what you get if you serve a weak god. A strong one wouldn't need people to die for him ... or her.


Or one who got fed up with his people.  Which is essientally the Chantry's possition.

Isn't it god's weakness if he gets fed up with his people?

I think the Chantry is wrong here anyway. Whatever the reasons for the Maker's absence or inactivity, it is probably not him pouting in some far away corner.

Modifié par AlexXIV, 13 octobre 2011 - 05:39 .


#243
TheJediSaint

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Well, inactive gods are kind of the point in Dragon Age. This isn't Forgotten Realms where the gods power divine spellcasting or even talk to you face to face. So calling the Maker weak is kind of meaningless.

None of the gods in Dragon Age have an apparent affect on the world, save for perhaps the Old Gods/Archdemons. And at least two groups don't worship in any god at all, the Qunari and the Dwarves.

Whether the Maker actually did work through Andraste, locked up the Old Gods, or punished the Magisters by turning them into darkspawn is really up how much of the lore you want to believe. It does not help that the lore is often, and I suspect deliberately, contradictory.

#244
HAM Hawke

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Well in my warrior Hawke play thru, I was a pro templar bad boy that loved my sister but hated blood mages, well except for my LI Merrill. My Hawke also hated The Viscount, Meredith, the Arishok, the Grand Cleric and a few dozen others...The big reason for me to side with the templars was to take control of Kirkwall and become a bad azz Viscount!
*Kneel before Viscount Hawke*

#245
Killjoy Cutter

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Dean_the_Young wrote...

Dave of Canada wrote...

I'd love for once to see an apostate go abomination and raze a quarter of a city because he/she was tempted by a deal of having her sick child/husband/friend being cured.

Or, more to the point, any sort of reason besides 'help I'm being oppressed.'

There's a common misconception that the reason people would make deals with demons is freedom. This is the same symptom-versus-disease confusion which leads people to believe that the suicidal want to die... which is by and large grossly wrong, because the majority of suicidal people don't want to die, they want their suffering suffering to end and can't see any other way to do so.

The reason mages will turn to demons is stress, not a lack of freedom. While the lack of freedom can be a source of stress for people (the nature and severity depending on the Circle), it is far from the only source of stress there is... and ending the Circle system doesn't remove stress in general from the mages, only abolishing a specific source.

A fantasy many people in the past have had is the idea that if there were no Circle, there would be no mage problem. The idea goes that because the Circle is the current reason for Mage desperation, removing the circle will remove the source for mage desperation. No desperation no abomination, and everyone lives happily ever after.

What people don't consider, however, is what comes after the abolishing of the Circle... and about all the other sources of stress that the Circle does keep the mages from. Ending the circle isn't going to change the public sentiment against mages. Those mages you are re-entering into society are going to face all the common stresses of the common people as well: poverty, legal subservience and the accepted abuses that are a part of that, famine, crime. The emotional rollar coasters we accept as natural, but which are prime tender for abominations: love, loss, passion.

The real group to look at for the likely actions of a Free Mage state that isn't Tevinter isn't the Circle mages themselves, it's the commoners we ignore as they sit in the squalor, inequity, and poverty that won't change simply by freeing the magi.

Don't ask how many mages will strike deals with demons if the Circle is absolved. Instead, ask how many of the non-magi would strike deals with demons if they could.


At least in my playthroughs, both my Wardens and my Hawkes have done what they could to help those "faceless" masses, or at least have taken every opportunity the games offer to do so.  So no, my PCs have not ignored the commoners. 

Modifié par Killjoy Cutter, 13 octobre 2011 - 06:16 .


#246
Killjoy Cutter

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jamesp81 wrote...

Dean_the_Young wrote...

jamesp81 wrote...

Even so, it will be a liberal democratic society after I chop enough heads.


Rather illustrative of why you don't understand liberal democracy...

or the importance of context.


Try reading history maybe?  Most of the free countries of this world became so after their people had finally inflicted enough violence and death on their oppressors to win their freedom, and they remained free because they maintained the ability to do it again if needed.

The American Revolution is, perhaps, the textbook example of this.  You might try studying it sometime.


The American Revolution was, as such things go, rather civil and contained. 

"Chopping off enough heads" is more the style of the French Revolution, which was pretty much a failure. 

#247
Killjoy Cutter

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Given their rather dismal track record, I'm not sure how the Circles and Templars as an institution can be viewed as an actual solution to the problems at hand. It's a bit like people who defend ultra-aggresive, ultra-strict, ultra-punitive drug laws by going on and on about the damage that drugs can do, while certain illegal drugs are easily and relatively cheaply available to anyone who wants them despite the billions of dollars spent and hundreds of thousands of people put in prison trying to stop it.

"We need to fight the damage drugs can do!"

"Your solution isn't working at all and causing its own damage."

"But... we need to fight the damage drugs can do!"

"..."

Certainly, and without a doubt, people with magic need training. Certainly, and without a doubt, there needs to be a force of specialists trained to deal with rogue mages and abuses of magic. But given the results, the Circle / Templar / Hate and Fear system has to be seen as entirely suboptimal.


(Also, it's kinda funny how one of the major excuses for the treatment of mages is the reported statement from Andraste, "Magic is to serve man, not rule over him." Note that it's MAGIC, not mages -- and yet somehow the statement that MAGIC is to serve man somehow gets twisted into "mages must be forced into servitude".)

#248
EmperorSahlertz

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What dismal track record? They kept order for almost a millinium without any major incidence. Of course if you want a single incidence (Kirkwall) be the poster issue for all Templars everywhere, then the rest of us should be free to judge all mages for their bad apples.

#249
TheJediSaint

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Killjoy Cutter wrote...

jamesp81 wrote...

Dean_the_Young wrote...

jamesp81 wrote...

Even so, it will be a liberal democratic society after I chop enough heads.


Rather illustrative of why you don't understand liberal democracy...

or the importance of context.


Try reading history maybe?  Most of the free countries of this world became so after their people had finally inflicted enough violence and death on their oppressors to win their freedom, and they remained free because they maintained the ability to do it again if needed.  If you assume Anders' destuction of the Chantry to be  a kind of Bastille moment.

The American Revolution is, perhaps, the textbook example of this.  You might try studying it sometime.


The American Revolution was, as such things go, rather civil and contained. 

"Chopping off enough heads" is more the style of the French Revolution, which was pretty much a failure. 



A failure that lead to a twenty year period approitatly called "The French Revolutinary Wars", followed closely by  the over ten year long Napoleonic Wars.  Kind of illustrative what happens when revolutions go out of control.  And probably sets the stakes if something similar happens in Thedas.

Modifié par TheJediSaint, 13 octobre 2011 - 06:30 .


#250
casedawgz

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If Anders had a few undisclosed allies within the circle it would have worked; as it stands, he was entirely culpable and the moral quandary is pretty simple. Give me doubt about the circle; make sure I know that some mages are good, but that a few of them might be bad.