Jedi Master of Orion wrote...
That's kind of my point. I found siding with the mages to be the much more obvious choice, and it shouldn't have been. If the intent was the create a difficult or morally gray choice at the end of the game I'd say the templars were botched even worse than the mages were. You run into a lot of crazy mages and a lot of crazy templars. But at the final decision point, those crazy mages are dead and a crazy templar is asking for your help. Instead, people sided with what they are lead to believe is a sane mage.
You're right. I think that's the problem with the final choice - it has nothing to do with the dichotomy between mages and templars, but with Meredith decreeing the death of the Circle of Kirkwall for the actions of one, single apostate who happens to be standing right in front of her. Help Meredith kill the mages for Anders' actions, or help protect the Circle of Kirkwall? The final choice has nothing to do with what the protagonist thinks about the Chantry controlled Circles, or mage rights.
I think it would have been better to go the 'New Vegas' route, and allow the protagonist to side with either the mages or the templars throughout the narrative, rather than having the plot railroad force Hawke into aiding either side (like when Hawke is forced to aid Petrice and Meredith, even if he refuses) or having companions with them that make no sense for a particular type of protagonist (i.e. apostates with pro-templar Hawke). I think having complex, flawed, multi-faceted characters on both sides of the argument would have been better than 'insane mages' like Decimus and Endgame Orsino and 'sadistic templars' like Alrik and Kerras.





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