Why not kill all the darkspawns in the deep roads?
#1
Posté 09 octobre 2011 - 10:09
#2
Posté 09 octobre 2011 - 10:29
In the Deep Roads, dark spawn outnumber all other beings in a unspecified, but high ratio. The entire dwarven culture is spent BARELY holding on to what territory they have. Blights almost wipe out all human population every time they occur. Even if every able soldier from all races were to attempt to scourge the Deep Roads, it would be impossible to compete with the darkspawn numbers or the sheer amount of area.
The Deep Roads cover the entire length of the known world, but also can have caverns above and below each other, meaning you'd have to have an army coalition scour nearly double the size of the known world, killing an unrelenting, brutal army every step of the way.
Long story short... if it was that easy, someone would have done it.
#3
Posté 09 octobre 2011 - 10:52
#4
Posté 09 octobre 2011 - 11:06
archdemons only give leadership to darkspawn if all were to be killed darkspawn would just continue like they do between blights
#5
Posté 09 octobre 2011 - 11:13
#6
Posté 09 octobre 2011 - 11:15
Fasty1 wrote...
So after the next two blights and there are no more archdemons would the darkspawns cease to exist?
No matter what anyone will post in this thread, NO ONE can say with certainty what will happen after the last Archdemon is killed. Sure, they can surmise based on various lore, but no one will know for sure. Even David Gaider, Mr. Lore himself, can't say for certain. He may have something all planned out in his head or in elaborate notes, but those plans might have to change when a game (DA 4 or 5 or whatever) actually goes into production. It's the nature of the business.
I'll add my 2 copper though... I'm betting they will be able to live on through the efforts of the Architect. Those darkspawn he has "freed" don't feel the drive to find the Archdemon and free it, and the darkspawn themselves are the ones who seek out and taint the slumbering Old Gods, turning them into Archdemons. I suppose the next logical step in darkspawn evolution would be for the Architect to have a broodmother (a sane one this time...) to breed sentient darkspawn, rather than freeing already existing ones (assuming that those implode or something upon the death of the last Archdemon.)
Of course, if the last Archdemon is killed, perhaps all of the current darkspawn everywhere would stop and suddenly come to their senses without any intervention from the Architect at all.
Perhaps the Maker will come back. Who knows.
#7
Posté 10 octobre 2011 - 12:19
nightscrawl wrote...
Fasty1 wrote...
So after the next two blights and there are no more archdemons would the darkspawns cease to exist?
No matter what anyone will post in this thread, NO ONE can say with certainty what will happen after the last Archdemon is killed. Sure, they can surmise based on various lore, but no one will know for sure. Even David Gaider, Mr. Lore himself, can't say for certain. He may have something all planned out in his head or in elaborate notes, but those plans might have to change when a game (DA 4 or 5 or whatever) actually goes into production. It's the nature of the business.
I'll add my 2 copper though... I'm betting they will be able to live on through the efforts of the Architect. Those darkspawn he has "freed" don't feel the drive to find the Archdemon and free it, and the darkspawn themselves are the ones who seek out and taint the slumbering Old Gods, turning them into Archdemons. I suppose the next logical step in darkspawn evolution would be for the Architect to have a broodmother (a sane one this time...) to breed sentient darkspawn, rather than freeing already existing ones (assuming that those implode or something upon the death of the last Archdemon.)
Of course, if the last Archdemon is killed, perhaps all of the current darkspawn everywhere would stop and suddenly come to their senses without any intervention from the Architect at all.
Perhaps the Maker will come back. Who knows.
Just a thought, as the darkspawn are the ones who seek out and taint the old gods i'd expect morrigan's old god baby to be involved in some way (i know not everyone would have done the ritual but its not like BW shy away from ignoring player choice i.e 'hey i thought i killed leliana?'
#8
Posté 10 octobre 2011 - 12:29
...or get the Qunari to make a darkspawn killing gas and flood them.
Or find a way to cure the corruption. Then there's no ghouls and thus no more Broodmothers. But that's genetics and Thedas looks like they just mastered crop rotation.
#9
Posté 10 octobre 2011 - 12:45
Fast Jimmy wrote...
They may even actually become more dangerous. Without the need to dig for the Arch Demons in the Deep Roads, they may actually roam topside. And given their numbers, that may actually be the death of mankind. So instead of a countdown to relief, it may actually be a doomsday clock.
I like this idea.
#10
Posté 10 octobre 2011 - 02:27
Flashing Steel wrote...
Just a thought, as the darkspawn are the ones who seek out and taint the old gods i'd expect morrigan's old god baby to be involved in some way (i know not everyone would have done the ritual but its not like BW shy away from ignoring player choice i.e 'hey i thought i killed leliana?')
Oh wow... I forgot about that. Yeah, all of the remaining darkspawn washing over the lands looking for this elusive baby. Thanks Morrigan.
So, here is an annoying issue with that. It would have been a really good plot device to use the purity of the baby, or small child in some way, but if you think that any subsequent story will take place after the events of DA2, the child will be 10 years old or older at that point. That's not to say that a 10 year old can't still be pure, but it's just not the same =/.
#11
Posté 10 octobre 2011 - 05:50
+1 for that post.
#12
Posté 10 octobre 2011 - 07:35
1. It is the Darkspawn breeding zone. For every battle won by the Darkspawn they bring the wounded enemies to the Broodmothers to create more Darkspawn.
2. The Deep Roads is a massive uncharted place that is dark and hard to fight in. You could bring a massive army into the Deep Roads and they might only kill half their numbers of Darkspawn before they get themselves killed or have to retreat, and thats assuming they don't get lost or killed by the other creatures that lurk in the Deep Roads.
Launching assaults in the Deep Roads is like a suicide mission...ask the Legion of the Dead how they got their name
3. The Darkspawn have the defensive advantage. They utilize the massive ancient fortresses of the Dwarves.
4. Surfacers (aside from the Grey Wardens) care little about the Darkspawn underground unless they are threatening the surface. Even if the people of Thedas weren't warring with each other it would still be a big feat trying to field massive amounts of armies to go into the Deep Roads.
5. No one knows how much Darkspawn there are in the Deep Roads.
6. People are scared of the Darkspawn and its also not known whether attacking the Darkspawn in their home would do any good. They breed quickly and also there is the whole matter of the old gods and the Archdemons.
There are probably tons more reasons...
#13
Posté 10 octobre 2011 - 08:31
And after last Archdemon will be dead, I think theyll want to kill everything around, even themselves, from pure madness.
#14
Posté 10 octobre 2011 - 09:05
#15
Posté 10 octobre 2011 - 09:13
Vlad_Dracul wrote...
Thousands of golems, demons, toxic gas and explosives. Not armies.
And after last Archdemon will be dead, I think theyll want to kill everything around, even themselves, from pure madness.
Demons?
That could actually work...only problem is figuring out how to get rid of them once all the Darkspawn are gone lol. And thats only assuming they don't just go backwards and attack the Dwarves and surface instead.
Golems would definitely work though, if we can get the Anvil back from Branka.
Modifié par SkittlesKat96, 10 octobre 2011 - 09:15 .
#16
Posté 10 octobre 2011 - 09:16
However, it would be a LONG and difficult campaign. And keeping the interest of people in it and the will to fight long enough would be the most difficult.
In other words, the kings and people would stop caring. Far from sight, far from mind. It would be like Vietnam or Iraq/Afghanistan. Eventaully the support would dwindle, the armeis would march back.
#17
Posté 10 octobre 2011 - 09:27
#18
Posté 10 octobre 2011 - 09:33
Lotion Soronnar wrote...
Far from sight, far from mind. It would be like Vietnam or Iraq/Afghanistan.
Bush should have said that Iraq had darkspawn, that'd muster some support for war.
On-topic: The armies of Thedas aren't united, and the darkspawn aren't an immediate threat. Out of sight, out of mind.
#19
Posté 10 octobre 2011 - 10:54
EnforcerGREG wrote...
Maby whatever Flemeths planing will have somthing to do with stopping the blights. we all agree that she's more powerful than any other mage alive to day....well maby the OGB more powerful but he's what ten years old at the end of dragon age 2?
That seems plausible, the writers did an excellent job at making Flemeth really cryptic, its so hard to tell what her motives are.
#20
Posté 10 octobre 2011 - 11:47
Lotion Soronnar wrote...
In other words, the kings and people would stop caring. Far from sight, far from mind. It would be like Vietnam or Iraq/Afghanistan. Eventaully the support would dwindle, the armeis would march back.
I'd be more inclined to compare it to invading Russia in winter. The armies would dwindle and then they'd march back.
#21
Posté 10 octobre 2011 - 01:49
The numbers are not the problem...morale and interest are.
#22
Posté 10 octobre 2011 - 02:13
Lotion Soronnar wrote...
Many posters seem to underestimate TheDas and over-estimate the darkspawn.
The numbers are not the problem...morale and interest are.
There is also one other thing people keep forgetting...the taint itself. Killing the darkspawn as an action itself does not remove the taint. The taint takes over lands, animals, objects (eluvians as an example) and so there would be no realistic way of ending the darkspawn until someone somewhere figures out how to cure the taint itself. While the games do show this (DAO is better than DA2 at showing the taint) the best source of the taint's description is in The Calling. It's the taint that created the darkspawn, and it is the taint that is the true culprit for the blights in DA. The darkspawn, archdemons, and Blights are just the manifestions of the consequences of the taint.
#23
Posté 10 octobre 2011 - 02:19
RagingCyclone wrote...
Lotion Soronnar wrote...
Many posters seem to underestimate TheDas and over-estimate the darkspawn.
The numbers are not the problem...morale and interest are.
There is also one other thing people keep forgetting...the taint itself. Killing the darkspawn as an action itself does not remove the taint. The taint takes over lands, animals, objects (eluvians as an example) and so there would be no realistic way of ending the darkspawn until someone somewhere figures out how to cure the taint itself. While the games do show this (DAO is better than DA2 at showing the taint) the best source of the taint's description is in The Calling. It's the taint that created the darkspawn, and it is the taint that is the true culprit for the blights in DA. The darkspawn, archdemons, and Blights are just the manifestions of the consequences of the taint.
remember that Merrill cleansed the shard of the Eluvian using blood magic and Avernus was able to extend his life by manipulating the taint in his blood through blood magic.
Since Merrill went 7 years without being tainted, that's proof that she did in fact cleanse the shard seeing as how elves were corrupted by the remaining parts of the Eluvian 2 years after it was destroyed.
#24
Posté 10 octobre 2011 - 02:29
The Ethereal Writer Redux wrote...
RagingCyclone wrote...
Lotion Soronnar wrote...
Many posters seem to underestimate TheDas and over-estimate the darkspawn.
The numbers are not the problem...morale and interest are.
There is also one other thing people keep forgetting...the taint itself. Killing the darkspawn as an action itself does not remove the taint. The taint takes over lands, animals, objects (eluvians as an example) and so there would be no realistic way of ending the darkspawn until someone somewhere figures out how to cure the taint itself. While the games do show this (DAO is better than DA2 at showing the taint) the best source of the taint's description is in The Calling. It's the taint that created the darkspawn, and it is the taint that is the true culprit for the blights in DA. The darkspawn, archdemons, and Blights are just the manifestions of the consequences of the taint.
remember that Merrill cleansed the shard of the Eluvian using blood magic and Avernus was able to extend his life by manipulating the taint in his blood through blood magic.
Since Merrill went 7 years without being tainted, that's proof that she did in fact cleanse the shard seeing as how elves were corrupted by the remaining parts of the Eluvian 2 years after it was destroyed.
And yet in Awakening if you let the Messenger live he spreads the taint while helping people. Avernus also never cured the taint. He only prolonged his own life, but sacrificed countless others to do so with his research. As for the eluvian and Merrill...that for some reason doesn't seem consistent with the rest of the lore especially when factoring in Legacy.
#25
Posté 10 octobre 2011 - 02:44
Seal off every exit, and collapse the Deep Roads via any means. Kill the stragglers. After the Seventh Blight of course.
Good luck convincing the dwarves. Their ancient heritage is in the deep roads and that's far more important than any petty surface concerns.
And yet in Awakening if you let the Messenger live he spreads the taint while helping people. Avernus also never cured the taint. He only prolonged his own life, but sacrificed countless others to do so with his research. As for the eluvian and Merrill...that for some reason doesn't seem consistent with the rest of the lore especially when factoring in Legacy.
The Messenger is a darkspawn. The mirror wasn't. And Avernus should have only had 30 years before he ended up like Larius, but he was sane...more or less. He never claimed to have cured it either, but he did manage to prolong his life and diminish its affects. I don't see how that is inconsistent with Merrill cleansing a small shard of the eluvian.





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