I get through the Bioware intro screens. Then when I get to the Mass Effect "press any key" title screen the earth will start to shift by like normal, but it freezes right after the smaller planet leaves the screen. Then I get a "Mass Effect has stopped working" message. After a couple seconds windows tries to identify the problem and then says due to a problem this program has stopped working. It gives no more details.
This problem has been consistent. In about 30 reloads today, it always crashes at the same point and the same way. I found the log and here it is:
[0.003] Log: Log file open, 10/10/11 00:22:25
[0.003] Init: BioWare Final Build Version: 1.2.20608.0
[0.003] Init: Command line:
[0.003] Init: Base directory: C:\\Games\\Mass Effect\\Binaries\\
[0.054] Init: CPU Page size=4096, Processors=8
[0.054] Init: High frequency timer resolution =2.734365 MHz
[0.054] Init: Memory total: Phys=1048575K Pagef=2097151K Virt=2097024K
[10.656] Log: Shader compiling for material Nodebuddy_GOOD took 9.44s
[12.507] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[12.507] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[12.507] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[12.507] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[12.507] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[12.509] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[22.723] Init: Audio Driver: Digital Audio (HDMI) (Creative SB X-Fi) ({0.0.0.00000000}.{7aacad9e-c5b2-4d27-8c60-208a20ce58af})
[22.780] Init: Audio Device: Generic Software
[22.917] Init: 64 Free Sources, 2 Reserved
[23.748] Log: >>>>>>>>>>>>>> Initial startup: 23.75s <<<<<<<<<<<<<<<
[27.189] Log: Failed to load 'BIOG_Male_Player_C': Error opening file '..\\BioGame\\CookedPC\\Packages\\GameObjects\\Characters\\BIOG_Male_Player_C.upk' (C:\\Games\\Mass Effect\\Binaries\\).
[27.194] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1902, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels)
[27.194] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1918, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels)
Modifié par Kahldor, 10 octobre 2011 - 04:24 .