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da2 warrior build cant find berserker spec


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#1
Woodstock-TC

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 hey,

after a break of nearly 5 months wiht da2 i thought i´ll restart with the only class i never played (had multiple playthroughts with the others) and continue with directly with the dlc´s. I read some of the warrior build guides for a general idea what combination can work out etc.

now my question (and may be due to the fact its already near 1:00 in the morning here in germany)..
but WHERE is the Berserker spec ?

can you guys see it from start ? because i cant see anything beside the pretty standard abilities:

wep+shield, two-handed, vanguard, defender, warmonger, battlemaster. 
thats it.

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cheers
wood

#2
mredders91

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http://social.biowar...5/index/6616406

it cover everthing you need for a warrior build


also you not going to be able to see the specs till your om year 1 in kirkwall aleast i think it like that for all class

Modifié par mredders91, 09 octobre 2011 - 11:14 .


#3
Woodstock-TC

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roger, thanks than its clear !

Modifié par Woodstock-TC, 09 octobre 2011 - 11:26 .


#4
Rocky1300

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I focus on my 2 specializations the most w/ only 1 regular tree, usually a weapon tree as I did in DAO.

As for warrior I went:
Weapon&sheild, berserker, templar. Invested in mostly Str, Will, w/ a little bit of Con. This is a hi damage tank. Templar stops most enemy attacks so the need for more health is low. Always choose templar 1st.

2handed, reaver, templar. Invested in mainly Str, Con w/ some magic thrown in. This works great for killing mages asap. Once again templar 1st b/c its kinda broken.

Templar Hawk is da #1 stunna, get it? I seems like hi lvl templar cancels enemy skills & not just mages.

#5
Reno_Tarshil

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The mod I have lets me have all 3 specs but if you dont have access to it Templar Berserker are my pics. Alsoyou should get your Weapon tree, Vanguard (green) and Battlemaster (baby blue) trees, if you have extra points get the top row of the Red tree with Pommel Strike and the Shockwave move.

Invest In Str and Willpower only after having enough Con for gear. 40-50 range is a good cap for Con.

#6
mr_afk

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wow..40-50 is a lot of constitution. I usually play with just the +attribute bonuses, so ~14-15 con?

i think warrior hawke's are the easiest to play without any pumping constitution (besides shadow rogues) due to the +health and damage resistance they often get from armour. Shields also help quite a lot.

When you also consider that it's beneficial damage-wise to remain at lower levels of health, pumping constitution seems pretty unnecessary.


I would say full strength --> dex for a reaver/templar,
mixed strength/willpower for a berserker/anything.

#7
Relix28

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I imagine it has to be tedious as hell to play with 40-50 Con character. Sure, it's impossible to die, but it probably takes an eternity to kill anything above normal rank.
~20 con should be more then plenty for Warrior Hawke, unless your Hawke's main purpose is being a damage sponge, while companions are doing all the damage. But where's the fun in that?

#8
Reno_Tarshil

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I guess I should mention I play with a mod that gives me 6 attribute points instead of 3. Certainly made point spending easy.

#9
Cloaking_Thane

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Why is it beneficial to remain as low constitution as possible? what about for a blood mage?

#10
Forst1999

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Cloaking_Thane wrote...

Why is it beneficial to remain as low constitution as possible? what about for a blood mage?


Well, it frees points to spend on your damage attribute. And as a reaver, you get a damage bonus that gets higherthe lower your health precentage is. If you have lesser health overall, you reach a higher bonus quicker.
that said, i usually take around 30 constitution for warriors. Just safer that way, someone should be able to survive a Saarbeas or Arcane Horror's attacks if they catch you off guard.. 30 also is absolutly enough for Blood Mages, as with the right skill bonuses and equipment you can lower your spell cost so that it becomes nearly neglectable

#11
Cloaking_Thane

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I see, thanks.

#12
mr_afk

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Attribute points which are going into constitution are attribute points not going towards damage.

Increasing damage is paramount to getting through fights easier; if you kill things faster, they don't have as much time to deal damage to you. Additionally, due to cooldowns on your abilities etc you want them to have the greatest effect- whether it be by your CCCs dealing more damage or crowd-controlled enemies only needing to be crowd-controlled once (before they get dead).

There's a limit to this, so combat does become tougher at the glassier end of things and a certain durability can be necessary before you're accustomed to the combat (i.e. prioritising your targets/maintaining crowd control/manually dodging attacks); but generally speaking, a defensive setup is not as effective as an offensive one as enemies will take longer to die. You probably can outlast them, but it turns every fight into a battle of attrition.
And if you're not using mods, 40-50 attribute points is a very very defensive build.


The reason why warriors find it better to sit at low constitutions is because they (generally) have better damage mitigation (damage resistance etc) allowing the same amount of health to provide a greater amount of durability. This means that more emphasis can be placed on increasing damage output.

Reaver gain the ability 'blood frenzy' which gives additional damage proportional to their remaining health. This makes it beneficial to remain at low health (proportionally) as long as you can.. as long as you don't die. If you pump your constitution too high your health will never go down low enough to gain any bonuses from it. This of course depends on your ability to survive once you're down there, as having a higher health base means that at proportionally low levels you will have more health.


Blood mages/everything else don't have the same benefit of increased damage from low health. This means that it's better to try and remain as close to 100% hp all the time, so that any sudden spike damages etc don't finish you off.

However, they still benefit from focusing their attribute points towards damage rather than survivability meaning that having a lower constitution will still be more effective.
The main problem with bloodmages is that they do a fair amount of self-harm. This means that a degree of constitution will be necessary to provide durability - as killing yourself via casting (which i've done several times) isn't that amusing after a while.


lol, ninja'd while typing up a mini-essay. the things I do to avoid doing what I should be doing.. haha

Modifié par mr_afk, 02 novembre 2011 - 01:51 .


#13
Cloaking_Thane

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No thats still great info and makes perfect sense, thanks.

I wasnt sure if there was a specific gameplay variable other than "well you can damage more dummy!" or if it was more in depth due to the leveling system (which I guess it is in a sense)

Modifié par Cloaking_Thane, 02 novembre 2011 - 02:18 .