Attribute points which are going into constitution are attribute points not going towards
damage.
Increasing damage is paramount to getting through fights easier; if you kill things faster, they don't have as much time to deal damage to you. Additionally, due to cooldowns on your abilities etc you want them to have the greatest effect- whether it be by your CCCs dealing more damage or crowd-controlled enemies only needing to be crowd-controlled once (before they get dead).
There's a limit to this, so combat does become tougher at the glassier end of things and a certain durability can be necessary before you're accustomed to the combat (i.e. prioritising your targets/maintaining crowd control/manually dodging attacks); but generally speaking, a defensive setup is not as effective as an offensive one as enemies will take longer to die. You probably can outlast them, but it turns every fight into a battle of attrition.
And if you're not using mods, 40-50 attribute points is a very very defensive build.
The reason why warriors find it better to sit at low constitutions is because they (generally) have better damage mitigation (damage resistance etc) allowing the same amount of health to provide a greater amount of durability. This means that more emphasis can be placed on increasing damage output.
Reaver gain the ability 'blood frenzy' which gives additional damage proportional to their remaining health. This makes it beneficial to remain at low health (proportionally) as long as you can.. as long as you don't die. If you pump your constitution too high your health will never go down low enough to gain any bonuses from it. This of course depends on your ability to survive once you're down there, as having a higher health base means that at proportionally low levels you will have more health.
Blood mages/everything else don't have the same benefit of increased damage from low health. This means that it's better to try and remain as close to 100% hp all the time, so that any sudden spike damages etc don't finish you off.
However, they still benefit from focusing their attribute points towards damage rather than survivability meaning that having a lower constitution will still be more effective.
The main problem with bloodmages is that they do a fair amount of self-harm. This means that a degree of constitution will be necessary to provide durability - as killing yourself via casting (which i've done several times) isn't that amusing after a while.
lol, ninja'd while typing up a mini-essay. the things I do to avoid doing what I should be doing.. haha
Modifié par mr_afk, 02 novembre 2011 - 01:51 .