A Jax of all trades.
#1
Posté 10 octobre 2011 - 05:27
My first and only character (yes, he's the guy I've been developing since I first played this game many many years ago) is a Wizard/Paladin/Druid. -But Master Jax, why would you choose such a combo when there are more badass multi-class options out there?- you will surely wonder. Well, because it gives me the broadest plot possibilities in modules. Most deal with exclusive quests or abilities, and since the skills of the rogue may be used by any class, I chose the other classes that open more conversation or sidequest options.
Anyway, since I can go only so far in levels in order to squeeze as much as I can from such a mixture, I never have gotten around to checking the higher level spells or abilities of two of my current classes, so I played around with LETO in order to give my character some of that sweet stuff. However, I cannot use divine spells, or bardic songs, or barbarian rages and so on.
So, I'm wondering if there is a way for a character to actually be able to use other classes spells as if they were their own, not contained in items, which is fairly easy to accomplish, but somehow embedded onto the characters themselves,maybe as a skin, or through scripts, or whatever...
And no, I won't create a new character just to try out such things easily. My Fëanor Maeglin and I have a special relationship that goes well beyond the physical. <3
#2
Posté 10 octobre 2011 - 07:32
If class-specific stuff isn't available for Creature Skins, you can download Ben Harrison's expanded item properties, and add it to whatever module you plan on playing. That should unlock stuff for you.
#3
Posté 10 octobre 2011 - 10:50
no thats not enough, class related feats are "locked" for the classes as they only show in that class radial menu, since he dont have that class he wont see them in there. In order to do that one must modify one class he have to be able to show every class feat in its radial menu as well, this is done in cls_feat_*.2daEradrain wrote...
I imagine it's probably quite possible to create a creature skin with class-specific feats and then equip it. Not sure about that, but it's easy enough to check in the toolset and see what sort of properties are available.
If class-specific stuff isn't available for Creature Skins, you can download Ben Harrison's expanded item properties, and add it to whatever module you plan on playing. That should unlock stuff for you.
#4
Posté 10 octobre 2011 - 11:39
#5
Posté 11 octobre 2011 - 05:42
#6
Posté 11 octobre 2011 - 05:54
#7
Posté 12 octobre 2011 - 04:50
#8
Posté 12 octobre 2011 - 04:54
no its not actually more than 255 spells in each spellbook crashes gameMaster Jax wrote...
And this would make all the spelltypes available in my spellbook? I never thought it was that simple!
#9
Posté 13 octobre 2011 - 05:01
#10
Posté 14 octobre 2011 - 04:06
ShaDoOoW wrote...
no its not actually more than 255 spells in each spellbook crashes gameMaster Jax wrote...
And this would make all the spelltypes available in my spellbook? I never thought it was that simple!
Did anyone actually tested that? In theory with PRC Pack a Wizard can have over 400 spells in his spellbook. I'm not 100% sure but I think I had a character like that (I was testing PRC spells
Hmmm... Clerics have 261 (without corrupt/santified) spells in a spellbook
Modifié par Alex Warren, 14 octobre 2011 - 04:06 .
#11
Posté 14 octobre 2011 - 04:23
You should know it
#12
Posté 15 octobre 2011 - 05:56
#13
Posté 15 octobre 2011 - 11:01
I never said its not possible. It is but you have to make it smarter:Master Jax wrote...
So... you think it might actually work? Just by altering the spells.2da? Just making sure I'm getting it right before I do any tweaks...
You need to have arcane and divine character like wiz/cleric or wiz/druid. Then you need to edit spells.2da and allow druid/cleric/wizard to cast cleric/druid-only spells, paladin-only spells and ranger-only spells. This way you shouldnt hit 255 limit at all.
You can also edit cls_psgn_*.2da and allow to have all spell levels at level 1 of that class.
Then you need to edit cls_feat_*.2da of your main class and put there every class-related feats like barbarian rages, bard song, curse song, divine might, divine shield, turn undead, harper feats, PDK feats, WM feats, rogue feats and all others you need and give them since lvl 1.
I think the best way is to make a Wizard/Druid/anything as that will allow you to have animal companion without need to modify 2da and animap empathy skill.
Maybe it would be easier to play game as dungeon master... That will give you all these possibilities with instant kill, gold cheating, XP cheating.
#14
Posté 16 octobre 2011 - 06:47
#15
Posté 16 octobre 2011 - 07:33
Then you run nwn.exe and choose DM Client, then you go into multiplayer, other multiplayer and find your server and join into it. Then youll see.
#16
Posté 17 octobre 2011 - 06:44
What I originally wanted was to be able to manage the spells exclusive to other classes, like bard songs and divine enchantments. However, I expected to do it by choosing from the spellbook and following attribute specs like intelligence and wisdom. I've noticed the spellbook holds only three slots at the top, one for each class, so I'm guessing you can't actually make a fourth class be selectable; maybe it is hard-coded as such, but I hope it can be clarified.
The DM mode is too overpowered to play single player games (it was obviously designed explicitly for multiplayer management), but I have to ask, could some of this options, just SOME of them, be added to a character via LETO? I wouldn't want the invisibility feature, or the character speed, etc. However, I would very much like to have access to the cleric and bard spells.
Thanks again!
#17
Posté 17 octobre 2011 - 03:15
I suggested DM client as that is the easiest way to at least get closer to what you want to establish. If thats not enough, then you have to make many engine changes and many character edits. But have to warn you, if you want to have each class related feat and spell, then you become overpowered anyway.
Also note that bard song and curse song for example are bound on bard class level which will be none in your case even if you manage to add these feats to your character. I really wont bother to describe full process how to make bard song available by wizard as I dont believe you will try to do it anyway (very complicated). You already know how to change spells to appear in different class spelllist, if thats not enought then you have to find someone else.
#18
Posté 18 octobre 2011 - 04:48
#19
Posté 23 octobre 2011 - 05:45
ShaDoOoW wrote...
no its not actually more than 255 spells in each spellbook crashes gameMaster Jax wrote...
And this would make all the spelltypes available in my spellbook? I never thought it was that simple!
I thought this was fixed in v1.69 of NWN. I've been looking for it in the patch notes with no luck. More poking around led to a bug report on invalid wizard chars on my own forums indicating that BW fixed it in v.169 beta 5, and then omitted mention of the fix from the final patch notes.
We have well over 255 spells and more than 1 wizard generalist knowing all of our spells, so I think this limit has been fixed for some time. I haven't ever looked at hacked up single player projects with multiple spellbooks though.
The DM Client is a good solution.
-Dave
Reference, though it's nothing official: http://www.dreunocte...t=0





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