DuckSoup wrote...
First of all, you have completely misinterpreted the EA publicists quote. From reading that, the person is suggesting that we can no longer just have single player games where it's all guns ablazing and no real plot or storyline. Presumably because more and more gamers are enjoying the more immersive worlds of games such as Mass Effect and Dragon Age: Origins.
Uh, no. That quote was something along the line of "Every game must have some type of online element. Vanilla single-player games is no longer desirable." I remember reading that article vividly.
Secondly, all those games you mentioned still have single-player as their main element. Maybe the campaigns weren't as good because the games themselves were running out of Steam. As far as we know, Mass Effect still has a lot of life left. Stop making assumptions based on other games and other production companies.
Uh, no. Resident Evil's majority of the franchise was
SINGLE PLAYER. Last time I checked, only 3 of them had co-op (i.e. Two crappy Wii games and RE5). Single-player is a chore because of how bad the partner A.I. is, and last time I checked, I had to rely on using my friend as a crutch just to play the harder difficulties. F.E.A.R. 3, developers changed hands, and last but not least, they had to rely on using co-op as a gimmick just to hype the game, and last time I checked, no one played online
TWO MONTHS AFTER RELEASE.
I've also played enough Tom Clancy games to know that their life span is ridiculously short. Splinter Cell: Pandora Tomorrow and Chaos Theory for the X-Box? Bought them at $9.99 in 2006, and guess what, barely anyone playing. Ghost Recon Advanced Warfighter 2? Bought them at $19.99
ON APRIL 2010. Guess what, No one online. Rainbow Six Vegas 2,
SAME DAY, SAME PRICE. Only less than
A DOZEN PLAYERS.