I posted this elsewhere, but I'm disappointed that multiplayer has been bundled into ME3. Here's why:
Basic combat mechanics are only the simplest aspect of how this will play out. It' should not be too difficult to deal with the issues of party members having worse damage and weapon/skill selection. Though It's also importatnt to know how the players will work together and how those skill selections will function for individual people. How many people can play? Two? Three? Who picks who comes along for the mission? Is it the host player? Or is the other person/people? What if a squadmate is mandatory for a particular mission? What happens if players two/three do not like the skill selection that the host player has made for the particular squad mates that are coming along for the mission? Can the players jump in and out whenever they want?
How will ammo management work? What if one person can pick up all the ammo if they run over it? What happens if someone goes down? Can they be brought back up like in Gears of War? What happens if Shepard goes down? Can the squadmates revive him/her? These are just some of the issues that need to be dealt with if introducing co-op play to a game.
Making a game MP is not as simple as changing a few variables and you're done. Not even close. As someone who has done modding/coding for both single player and multiplayer games, let me tell you that the amount of work required to make something multiplayer friendly rather than just single player is substantial.
Even more importantly, Mass Effect has always been about the story. It's about the player making decisions, engaging in dialogue and making decisions as well as combat. The introduction of co-op MP will mean either:
a) Secondary players get bored while Shepard does all the talking and makes all the decisions.

Dialogue and choices are reduced to alleviate the above boredom problem.
Personally, I don't like either of these options. I sure as heck don't want to play second fiddle to someone else's Shepard, and I even more passionately don't want the amount of dialogue and choice from the first two games to
be reduced to cater for MP co-op play.
The process of turning a game into multiplayer is not a simple task, even if it's co-op. There seems to be a commonly held belief that "MP means sales", but it's an unnecessary addition that is simply likely to dilute the Mass Effect experience.
I've just finished Gears of War 3 co-op with a friend - and we've been through the entire series together. I enjoyed it a great deal, but it's a very different experience from Mass Effect. I'd prefer them to stay different. I like both because they offer different things. I don't want them to be the same. I'll likely get accused of complaining before we know any details or "being a whinging BSN idiot", but I'm responding in anger here. Whether co-op or PvP, I believe that multiplayer is a completely unnecessary addition to Mass Effect 3.
Modifié par AmstradHero, 10 octobre 2011 - 07:53 .