Darkeus wrote...
Problem is, I doubt that happened.
You can't have MP in your game without diverting resources from other things. You can't have MP without devoting memory and disc space. You can't have MP in a game with out focusing on getting it right.
This all sounds like taking resources and time away from the Single Player to me.
Why not Darkeus? Bioware just signed with one of the biggest publishers in gaming. This is coop, not competitive multiplayer. You cannot compare this to CoD, Dead Space 2, or any of those games because it is not the same system and it is not the same challenges.
At best you can only compare it to CoD Spec Ops modes, Halo and Gear's system, and a few others.
You say that resources spent are limited exactly to the initial budget. That if you want to do something, you have to take from somewhere else.
That is completely and utterly wrong. Has the term "overbudget" never passed through your ears? Bioware could easily say "Hey EA, we want to do multiplayer, care to give us more money?" or EA could say "Hey Bioware, we want a multiplayer component in your game, here's more money. Oh, you need more time? Sure, delay the game."
Your system of diverting resources is not real life. These people don't work with a perfectly balanced budget. They go over, they come under, they delay games to do things right.
ME3 has been delayed. We find out that coop has been added. It really is not that hard to decide that maybe, just maybe, it was done to do mulitplayer.
The only two components necessary to do something in video games are time and money. They got extra time, they got extra money. Why is it so freaking hard to admit that this might work?
Also, I want to elaborate on a previous point. If the single player is finished, what exactly do you expect bioware to put those resources towards? Do you want them to incorporate half written script that was tossed at the beginning of development? Do you expect them to code in another meaningless sidequest? Do you expect them to rewrite all the design decisions at the beginning of development because suddenly they have more time and money?
Everyone I've seen vehemently oppose coop has either aluded to this justification or outright stated it. "We want them to spend those resources on singleplayer!" without actually providing any examples as to what they want the devs to do with those resources. How do you want them to be spent? What aspect of singleplayer do you think needs work that these resources could be spent on?
In short, what's wrong that needs fixing?
Because if nothing is wrong and nothing needs fixing, why not make coop?