I've looked in the cutscene forum and the audio forum but I can't find the answer to my problem.
In my add-in module, which has single player checked in the hierarchy properties, I've used existing SP sounds, such as a snippets from the Dalish Warden origin and Nature of the Beast, in a cutscene that takes place in an exterior area.
I've also used sounds from the core game resources in that cutscene. While I hear both in the toolset, I hear only the core game sounds in the game, not the SP sounds.
- i've located the relevant fsb's that the sounds come from, copied them to my module's override folder and added them to the resources of my cutscene, using the .fsb extension in the name.
- I also exported the cutscene with dependant resources.
- "Play Sound Events" is set to true
Anyone got any ideas?
Edit: I forgot to mention, the cutscene is triggered by an area trigger.
Modifié par LukaCrosszeria, 10 octobre 2011 - 07:49 .





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