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Honest question. Is Mass Effect 3 losing it's vision?


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#1
Dazaster Dellus

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I am not creating a thread to bash on the game. I for one hope the game turns out well, but with all the things Bioware is doing to the game it seems as though ME3 is becoming nothing more than a fanboy and shooter gamer draw. I mean they seem to be more about pleasing everyone instead of sticking with their already solid core game and just fixing the problems and adding better things. Instead they have made most of the Li's bi, added  pointless Kinect support, and now as we all know they have added multiplayer as well(Which btw was something they said they weren't going to do multiple times for this game.). Didn't see that coming(sarcasm)! So, with all of the time and resources that they are putting into these new or redone features it is plain as day that they both could be better spent making the game better, longer and more fine tuned. So if ME3 comes out and it turns out to be a "Meh" game or worst case scenario, a bad game, Bioware has no excuse they can fall back on. The game was delayed so they have plenty of time. But now in retrospect I can see why it was delayed. Adding the multiplayer component. I mean I have heard from Casey's tweets that the main game is pretty much done. I think he said something like "putting the finishing touches on" or something like that. So, I have to admit I am now a little scared. My faith is wavering after seeing news of this multiplayer component, because I know that money and time could be better used giving us an even better, solid ending to the Shep Arch.

Is ME3 straying from the path?

#2
mcsupersport

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Pre-DA2, I would have stated absolutely NO, but now....we will just have to wait and see. I just hope they aren't as stupid as they are coming to sound. I hate when a designer says, NO MULITPLAYER in this SINGLE PLAYER franchise, and now HEY!!! MULTIPLAYER!!!! Sad, I just hope they don't screw up my single player campaign that is finishing the series, so I can play the game with my Shepards and get a good finish in.

#3
Captain_Obvious

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Bioware cannot lose a vision of something when they are the authors of what that vision is. Until I am writing games for Bioware, my vision of their games is irrelevant. ME3 is on exactly the path that Bioware has envisioned. Bioware owes me no concessions as a fan or a consumer. If they chose to do that, that's great but it's not required. I can either agree that I like their vision of ME, or I can decide that I do not and move on to other games. It really is that simple. Rage and hyperbole will not change that.

#4
RamirezWolfen

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Here we go...

#5
Blooddrunk1004

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Until i complete ME3's story i will reserve my judgement, yes i don't care if has multiplayer or not... shocking.

#6
Garrus_Rules

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The first two are two of my favourite games ever, I trust Bioware. I don't think multiplayer or Kinect will in any way harm ME3.

#7
Paulinius

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Although different teams worked on DA and ME, I do believe there is some pressure being place upon the ME team to make games more "accessible." Which generally results in features that the fanbase that made the game popular in the first place enjoyed being removed or altered.

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Modifié par Paulinius, 10 octobre 2011 - 06:07 .


#8
DCarter

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I don't know about losing it's vision but i haven't heard or seen a lot of focus on what makes mass effect special for me (and a lot of others) which is the universe and story. Obviously it's difficult for them to release information about these aspects without spoiling the plot but all the other additions aren't going to matter if the story blows.

#9
wolfbane479

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since they have already said that the kinect is optional and i am sure that the only time that multiplayer will be required it if you want an achievement for doing it that it will have no overall effect on the core of the game if you don't want to do it don't the single player core of the game will be there fyou you at anytime

#10
MajesticJazz

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Dazaster Dellus wrote...

I am not creating a thread to bash on the game. I for one hope the game turns out well, but with all the things Bioware is doing to the game it seems as though ME3 is becoming nothing more than a fanboy and shooter gamer draw. I mean they seem to be more about pleasing everyone instead of sticking with their already solid core game and just fixing the problems and adding better things. Instead they have made most of the Li's bi, added  pointless Kinect support, and now as we all know they have added multiplayer as well(Which btw was something they said they weren't going to do multiple times for this game.). Didn't see that coming(sarcasm)! So, with all of the time and resources that they are putting into these new or redone features it is plain as day that they both could be better spent making the game better, longer and more fine tuned. So if ME3 comes out and it turns out to be a "Meh" game or worst case scenario, a bad game, Bioware has no excuse they can fall back on. The game was delayed so they have plenty of time. But now in retrospect I can see why it was delayed. Adding the multiplayer component. I mean I have heard from Casey's tweets that the main game is pretty much done. I think he said something like "putting the finishing touches on" or something like that. So, I have to admit I am now a little scared. My faith is wavering after seeing news of this multiplayer component, because I know that money and time could be better used giving us an even better, solid ending to the Shep Arch.

Is ME3 straying from the path?


I agree with you in regards to the vision being lost but it started with Mass Effect 2 as ME3 is just the cherry on the top.

Personally, I do not know who to point the finger to. The popular choice would be to point it at EA but who knows. All I am going to say is that Bioware 2011 is NOT the same Bioware circa 2002 when they were PURELY focused on satisfying their core RPG audience and ONLY their RPG audience. Hence why we got great RPGs like Baulders Gate, Neverwinter Nights, and even KOTOR.

Then the Call of Duty revolution happened and all of a sudden every developer from Europe to North America wanted to "Cash in" on this sudden explosion of casual gamers playing hardcore. Before COD4, saying that you were playing online last night for 4 hours was sort of.....nerdy/geeky and sort of said that you were lame and had no life. Then COD4 came out and all of a sudden it was "cool" and all of the "cool" people were raving about how great Modern Warfare is and so on and so forth. 

Going back to Mass Effect, I believe ME caught the COD bug as well as the Gears of War and Uncharted bug. Mass Effect 1 was visioned as a RPG/Shooter hybrid in the same way Deus Ex was back in 2000. The balance was nealy 50/50 and FPS gamers had something to enjoy while being tricked into enjoying RPG elements and RPG gamers had something to enjoy while being tricked into enjoying Shooter elements. That all changed with ME2 when Bioware decided that the ME series needed to be more "assesible" and appeal to a "larger" audience. Whenever a developer says that they want their game to appeal to a larger audience, that normally means that they want to create a game for people who normally never play the given genre. DA2 wasn't marketed towards RPG gamers, but rather hack-n-slash God of War type gamers and ME3 just like ME2 will be marketed as a shooter with MINOR RPG elements.

In hindsight, I can see what they are trying to do but at what cost? This isn't just Bioware but this is a trend going on ALL across the industry. Skyrim is less deep as Morrowind with less spells. Battlefield 3 Conquest maps now have control points that are too close together to keep the battle "tight" and more.....accessible especially when yo compare BF3 Conqest Maps to BF2 conquest maps.

So has ME3 lost it's vision? Well that depends on who you ask. If you ask a longtime Bioware fan and hardcore RPGer and ME1 fan, the answer would probably be yes. However if you ask someone who decided to start playing ME with when ME2 came out, the answer would probably be no.

#11
CannonO

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They shared the vision of Mass Effect with us, and that vision is largely lost. The OP is somewhat correct in that the franchise has far more interest in appealing to shooter fans than it does in improving what Mass Effect 1 introduced. It is not the same science fiction story centered game with great atmospheres to explore. It is not a combat action game with a slightly lessened amount of story.

I absolutely am saddest about this franchise of all the ones I have played because of the direction it went. It has strayed from its potential. I love it and will play to the end and ME3 may be great, but I can't help feel this after ME2 and the non stop bombardment of combat and action demonstration from ME3. Not to mention they caved in on multiplayer for a single player franchise.

#12
AdmiralCheez

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Mass Effect was always about having something for everyone. The original attempted to bridge the gap between RPG and shooter. It took ye olde rogue/warrior/mage + goofy party members dynamic, expanded upon it, put it in space, and gave it guns, which means it also bridged the gap between fantasy gamers and sci-fi gamers. Who the hero is, what (s)he stands for, and what (s)he does is completely up to the player, but the game still manages to pack in all the personality and iconic weight of a per-defined hero into this user-generated avatar. It had a strong story and excellent voice acting to attract lovers of film, rich lore and exploration for open-world enthusiasts, and enough freedom with dialogue and romance to please roleplayers. However, the mechanics were a little shaky and underdeveloped. A lot of the elements seemed clunky and outdated, but many would argue that they added to its charm.

Mass Effect 2 changed a lot from the original because all of these elements gave it a bit of an identity crisis. The game felt like it couldn't decide whether it was a shooter with roleplaying elements, or an action-RPG with shooter combat. Attempts to fix flaws or try something new had mixed results, but most critics and gamers agree that, despite its faults, it was "better" than the original.

I really think ME3 is the game in the series that will finally embrace its catch-all nature. Want shooter? Awesome, because the combat's more refined and we put motherf*cking multiplayer in it. Want RPG? Even better, because we brought some of the customization back, made skill leveling more in-depth than it's ever been, and we extra-special promise that the ROLEPLAYING part will still be incredibly cinematic, yet deeply personal.

Because, f*ck it, genres are for sissies.

#13
Captain_Obvious

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AdmiralCheez wrote...

Because, f*ck it, genres are for sissies.


You know, Admiral, you have a way with words. 

**salute**

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#14
Thompson family

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I'm going to start a thread called "Is anything but pandering to people who bought ME1 when it came out a betrayal/"

Modifié par Thompson family, 10 octobre 2011 - 06:34 .


#15
In Exile

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I am so not a fan of multiplayer, but this announcement has produced so much hilarity it's almost worth it.

#16
Nizzemancer

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I have no problem with blending genres, problem is that they usually result in simplified game-mechanics and a more arkadey feel. And then there's multiplayer, the Mass Effect series is a single player experience, adding coop is just retarded, it adds nothing and shifts focus away from development on the single player aspects.

#17
AdmiralCheez

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Nizzemancer wrote...

it adds nothing

Apart from a cool way to share the experience with your friends?

Dude, now I can PLAY with all my buddies instead of just talking about it.

#18
don-mika

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Mass Effect loose his line
:crying:  and seems it never be the same again :(

#19
Izhalezan

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AdmiralCheez wrote...

Nizzemancer wrote...

it adds nothing

Apart from a cool way to share the experience with your friends?

Dude, now I can PLAY with all my buddies instead of just talking about it.


All of your friends, one at a time!
Your lack of smoking pipe and/or moustache disturbs me.

#20
Inutaisho7996

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AdmiralCheez wrote...

Mass Effect was always about having something for everyone. The original attempted to bridge the gap between RPG and shooter. It took ye olde rogue/warrior/mage + goofy party members dynamic, expanded upon it, put it in space, and gave it guns, which means it also bridged the gap between fantasy gamers and sci-fi gamers. Who the hero is, what (s)he stands for, and what (s)he does is completely up to the player, but the game still manages to pack in all the personality and iconic weight of a per-defined hero into this user-generated avatar. It had a strong story and excellent voice acting to attract lovers of film, rich lore and exploration for open-world enthusiasts, and enough freedom with dialogue and romance to please roleplayers. However, the mechanics were a little shaky and underdeveloped. A lot of the elements seemed clunky and outdated, but many would argue that they added to its charm.

Mass Effect 2 changed a lot from the original because all of these elements gave it a bit of an identity crisis. The game felt like it couldn't decide whether it was a shooter with roleplaying elements, or an action-RPG with shooter combat. Attempts to fix flaws or try something new had mixed results, but most critics and gamers agree that, despite its faults, it was "better" than the original.

I really think ME3 is the game in the series that will finally embrace its catch-all nature. Want shooter? Awesome, because the combat's more refined and we put motherf*cking multiplayer in it. Want RPG? Even better, because we brought some of the customization back, made skill leveling more in-depth than it's ever been, and we extra-special promise that the ROLEPLAYING part will still be incredibly cinematic, yet deeply personal.

Because, f*ck it, genres are for sissies.


This is the way I've looked at it all along. The first Mass Effect tried to be an RPG/shooter hybrid.But it included too much unnessecary RPG, and its shooter side was pretty terrible. Mass Effect 2 tried to fix that by improving its shooter side and reigning in its RPG elements, but it went too far with the RPG cutbacks and not far enough with its shooter improvments. From what I've seen of Mass Effect 3 so far, I really think that this it the perfect hybrid that Bioware has really been wanting from the beginning.

#21
Kaiser Shepard

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Mass Effect already lost its original vision with the second game, this is a step back in the right direction.

#22
Medhia Nox

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Well - if ME is diabetic - vision loss is something to be concerned about, yes.

#23
Nizzemancer

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AdmiralCheez wrote...

Nizzemancer wrote...

it adds nothing

Apart from a cool way to share the experience with your friends?

Dude, now I can PLAY with all my buddies instead of just talking about it.


Vendor: Hello Shepard [3 seconds later] I'll be with you in a minute Shepard, Shepard is browsing my goods right now.

#24
sorentoft

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While I enjoy playing with my friends in some games, Mass Effect will probably not be one of them. It is too single-player oriented and has been since it ME1. So yeah, losing some vision on the multiplayer.

I can forgive it if Thane is dead though.

#25
Zugin

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To be honest ME dynamics are terrible for a MP shooting game, not sure how they can hope to change it..