Honest question. Is Mass Effect 3 losing it's vision?
#1
Posté 10 octobre 2011 - 05:49
Is ME3 straying from the path?
#2
Posté 10 octobre 2011 - 05:56
#3
Posté 10 octobre 2011 - 05:57
#4
Posté 10 octobre 2011 - 05:58
#5
Posté 10 octobre 2011 - 06:01
#6
Posté 10 octobre 2011 - 06:01
#7
Posté 10 octobre 2011 - 06:05
Modifié par Paulinius, 10 octobre 2011 - 06:07 .
#8
Posté 10 octobre 2011 - 06:07
#9
Posté 10 octobre 2011 - 06:10
#10
Posté 10 octobre 2011 - 06:11
Dazaster Dellus wrote...
I am not creating a thread to bash on the game. I for one hope the game turns out well, but with all the things Bioware is doing to the game it seems as though ME3 is becoming nothing more than a fanboy and shooter gamer draw. I mean they seem to be more about pleasing everyone instead of sticking with their already solid core game and just fixing the problems and adding better things. Instead they have made most of the Li's bi, added pointless Kinect support, and now as we all know they have added multiplayer as well(Which btw was something they said they weren't going to do multiple times for this game.). Didn't see that coming(sarcasm)! So, with all of the time and resources that they are putting into these new or redone features it is plain as day that they both could be better spent making the game better, longer and more fine tuned. So if ME3 comes out and it turns out to be a "Meh" game or worst case scenario, a bad game, Bioware has no excuse they can fall back on. The game was delayed so they have plenty of time. But now in retrospect I can see why it was delayed. Adding the multiplayer component. I mean I have heard from Casey's tweets that the main game is pretty much done. I think he said something like "putting the finishing touches on" or something like that. So, I have to admit I am now a little scared. My faith is wavering after seeing news of this multiplayer component, because I know that money and time could be better used giving us an even better, solid ending to the Shep Arch.
Is ME3 straying from the path?
I agree with you in regards to the vision being lost but it started with Mass Effect 2 as ME3 is just the cherry on the top.
Personally, I do not know who to point the finger to. The popular choice would be to point it at EA but who knows. All I am going to say is that Bioware 2011 is NOT the same Bioware circa 2002 when they were PURELY focused on satisfying their core RPG audience and ONLY their RPG audience. Hence why we got great RPGs like Baulders Gate, Neverwinter Nights, and even KOTOR.
Then the Call of Duty revolution happened and all of a sudden every developer from Europe to North America wanted to "Cash in" on this sudden explosion of casual gamers playing hardcore. Before COD4, saying that you were playing online last night for 4 hours was sort of.....nerdy/geeky and sort of said that you were lame and had no life. Then COD4 came out and all of a sudden it was "cool" and all of the "cool" people were raving about how great Modern Warfare is and so on and so forth.
Going back to Mass Effect, I believe ME caught the COD bug as well as the Gears of War and Uncharted bug. Mass Effect 1 was visioned as a RPG/Shooter hybrid in the same way Deus Ex was back in 2000. The balance was nealy 50/50 and FPS gamers had something to enjoy while being tricked into enjoying RPG elements and RPG gamers had something to enjoy while being tricked into enjoying Shooter elements. That all changed with ME2 when Bioware decided that the ME series needed to be more "assesible" and appeal to a "larger" audience. Whenever a developer says that they want their game to appeal to a larger audience, that normally means that they want to create a game for people who normally never play the given genre. DA2 wasn't marketed towards RPG gamers, but rather hack-n-slash God of War type gamers and ME3 just like ME2 will be marketed as a shooter with MINOR RPG elements.
In hindsight, I can see what they are trying to do but at what cost? This isn't just Bioware but this is a trend going on ALL across the industry. Skyrim is less deep as Morrowind with less spells. Battlefield 3 Conquest maps now have control points that are too close together to keep the battle "tight" and more.....accessible especially when yo compare BF3 Conqest Maps to BF2 conquest maps.
So has ME3 lost it's vision? Well that depends on who you ask. If you ask a longtime Bioware fan and hardcore RPGer and ME1 fan, the answer would probably be yes. However if you ask someone who decided to start playing ME with when ME2 came out, the answer would probably be no.
#11
Posté 10 octobre 2011 - 06:18
I absolutely am saddest about this franchise of all the ones I have played because of the direction it went. It has strayed from its potential. I love it and will play to the end and ME3 may be great, but I can't help feel this after ME2 and the non stop bombardment of combat and action demonstration from ME3. Not to mention they caved in on multiplayer for a single player franchise.
#12
Posté 10 octobre 2011 - 06:18
Mass Effect 2 changed a lot from the original because all of these elements gave it a bit of an identity crisis. The game felt like it couldn't decide whether it was a shooter with roleplaying elements, or an action-RPG with shooter combat. Attempts to fix flaws or try something new had mixed results, but most critics and gamers agree that, despite its faults, it was "better" than the original.
I really think ME3 is the game in the series that will finally embrace its catch-all nature. Want shooter? Awesome, because the combat's more refined and we put motherf*cking multiplayer in it. Want RPG? Even better, because we brought some of the customization back, made skill leveling more in-depth than it's ever been, and we extra-special promise that the ROLEPLAYING part will still be incredibly cinematic, yet deeply personal.
Because, f*ck it, genres are for sissies.
#13
Posté 10 octobre 2011 - 06:20
AdmiralCheez wrote...
Because, f*ck it, genres are for sissies.
You know, Admiral, you have a way with words.
**salute**
#14
Posté 10 octobre 2011 - 06:21
Modifié par Thompson family, 10 octobre 2011 - 06:34 .
#15
Posté 10 octobre 2011 - 06:24
#16
Posté 10 octobre 2011 - 06:52
#17
Posté 10 octobre 2011 - 06:54
Apart from a cool way to share the experience with your friends?Nizzemancer wrote...
it adds nothing
Dude, now I can PLAY with all my buddies instead of just talking about it.
#18
Posté 10 octobre 2011 - 06:56
#19
Posté 10 octobre 2011 - 06:56
AdmiralCheez wrote...
Apart from a cool way to share the experience with your friends?Nizzemancer wrote...
it adds nothing
Dude, now I can PLAY with all my buddies instead of just talking about it.
All of your friends, one at a time!
Your lack of smoking pipe and/or moustache disturbs me.
#20
Posté 10 octobre 2011 - 07:04
AdmiralCheez wrote...
Mass Effect was always about having something for everyone. The original attempted to bridge the gap between RPG and shooter. It took ye olde rogue/warrior/mage + goofy party members dynamic, expanded upon it, put it in space, and gave it guns, which means it also bridged the gap between fantasy gamers and sci-fi gamers. Who the hero is, what (s)he stands for, and what (s)he does is completely up to the player, but the game still manages to pack in all the personality and iconic weight of a per-defined hero into this user-generated avatar. It had a strong story and excellent voice acting to attract lovers of film, rich lore and exploration for open-world enthusiasts, and enough freedom with dialogue and romance to please roleplayers. However, the mechanics were a little shaky and underdeveloped. A lot of the elements seemed clunky and outdated, but many would argue that they added to its charm.
Mass Effect 2 changed a lot from the original because all of these elements gave it a bit of an identity crisis. The game felt like it couldn't decide whether it was a shooter with roleplaying elements, or an action-RPG with shooter combat. Attempts to fix flaws or try something new had mixed results, but most critics and gamers agree that, despite its faults, it was "better" than the original.
I really think ME3 is the game in the series that will finally embrace its catch-all nature. Want shooter? Awesome, because the combat's more refined and we put motherf*cking multiplayer in it. Want RPG? Even better, because we brought some of the customization back, made skill leveling more in-depth than it's ever been, and we extra-special promise that the ROLEPLAYING part will still be incredibly cinematic, yet deeply personal.
Because, f*ck it, genres are for sissies.
This is the way I've looked at it all along. The first Mass Effect tried to be an RPG/shooter hybrid.But it included too much unnessecary RPG, and its shooter side was pretty terrible. Mass Effect 2 tried to fix that by improving its shooter side and reigning in its RPG elements, but it went too far with the RPG cutbacks and not far enough with its shooter improvments. From what I've seen of Mass Effect 3 so far, I really think that this it the perfect hybrid that Bioware has really been wanting from the beginning.
#21
Posté 10 octobre 2011 - 07:07
#22
Posté 10 octobre 2011 - 07:09
#23
Posté 10 octobre 2011 - 07:09
AdmiralCheez wrote...
Apart from a cool way to share the experience with your friends?Nizzemancer wrote...
it adds nothing
Dude, now I can PLAY with all my buddies instead of just talking about it.
Vendor: Hello Shepard [3 seconds later] I'll be with you in a minute Shepard, Shepard is browsing my goods right now.
#24
Posté 10 octobre 2011 - 07:10
I can forgive it if Thane is dead though.
#25
Posté 10 octobre 2011 - 07:13




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