United_Strafes wrote...
staindgrey wrote...
Lord_Valandil wrote...
I'm going to say that RE5 had a good multiplayer.
But it killed the essence of a survival game, and I don't think any of you can deny that.
The multiplayer didn't necessarily kill it. Every other design choice did.
Linear campaign. Shooter-style level design. Nearly unlimited ammo/health/other resources. Enemies on motorcycles and holding guns and throwing missiles. Boulder punching.
RE4, which had no co-op at all, already killed the survival horror aspect of RE. It was just a shooter disguised with "horror" elements, like a dark color pallete and gruesome deaths. Much like Dead Space. From a gameplay perspective, it was just a quality third person shooter.
Ya because RE games never wandered into the realm of the ridiculous before 5...........
Lol Code Veronica started it. Before that, it was actually a pretty grounded series with a few Hollywood-esque slow motion rocket launchers.
I'm not talking from a story standpoint; I'm talking game design. The old RE's focused on puzzles, backtracking, limited supplies and harsh punishment for not using them wisely, all in addition to the typical scare tactics and horror aesthetics. RE4 and RE5 took out all the gameplay aspects of a survival horror game, but there's a difference between the two:
RE4 kept the horror aesthetics and put them on top of a third person shooter.
RE5 got rid of the aesthetics as well and embraced the TPS aspect, making it a much better TPS game and no longer some hybrid pretending to be what it's not.
Regardless, neither of these applies to ME3's multiplayer, because ME3 isn't the vast change from the older RE to RE4/5. It's comparing apples to oranges.




Ce sujet est fermé
Retour en haut







