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Sunlight - how does it work?


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#1
surrealitycheck

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When doing an exterior environment, I understand that you have to select the part of it you wish to export to an area. When you do so, you get a bunch of properties including such things as sunlight colour, intensity and direction. These even appear to show up on your level, when lightmaps are NOT toggled. When, however, I render lightmaps with even reasonably strong sunlight selected the level is totally dark.

What should I be doing to make the sun shine?

#2
surrealitycheck

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WITHOUT lightmap :

Posted Image

WITH lightmap :

Posted Image

This is what bugs me; the toolset knows that there is sunlight, but it won't render it! ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

#3
Languard

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Sunlight is indeed broken. You need to place an ambient light to be able to see.

#4
surrealitycheck

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This toolset is rapidly pissing me off.



Is it correct that you CANNOT have overlapping walkable areas? EG You cannot have a spiral staircase, for example, as the pathfinding algorithm floods vertically downwards? This seems to explain why there was so little verticality in the campaign...

#5
st4rdog

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And you can't walk on top of a bridge and under it. It'll be one or the other.

#6
surrealitycheck

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That is just unbelievably crap, honestly :/



That utterly destroys huge numbers of environments!