When doing an exterior environment, I understand that you have to select the part of it you wish to export to an area. When you do so, you get a bunch of properties including such things as sunlight colour, intensity and direction. These even appear to show up on your level, when lightmaps are NOT toggled. When, however, I render lightmaps with even reasonably strong sunlight selected the level is totally dark.
What should I be doing to make the sun shine?
Sunlight - how does it work?
Débuté par
surrealitycheck
, nov. 22 2009 11:24
#1
Posté 22 novembre 2009 - 11:24
#2
Posté 22 novembre 2009 - 01:31
WITHOUT lightmap :

WITH lightmap :

This is what bugs me; the toolset knows that there is sunlight, but it won't render it! ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

WITH lightmap :

This is what bugs me; the toolset knows that there is sunlight, but it won't render it! ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
#3
Posté 22 novembre 2009 - 02:21
Sunlight is indeed broken. You need to place an ambient light to be able to see.
#4
Posté 22 novembre 2009 - 02:36
This toolset is rapidly pissing me off.
Is it correct that you CANNOT have overlapping walkable areas? EG You cannot have a spiral staircase, for example, as the pathfinding algorithm floods vertically downwards? This seems to explain why there was so little verticality in the campaign...
Is it correct that you CANNOT have overlapping walkable areas? EG You cannot have a spiral staircase, for example, as the pathfinding algorithm floods vertically downwards? This seems to explain why there was so little verticality in the campaign...
#5
Posté 22 novembre 2009 - 03:25
And you can't walk on top of a bridge and under it. It'll be one or the other.
#6
Posté 22 novembre 2009 - 04:23
That is just unbelievably crap, honestly :/
That utterly destroys huge numbers of environments!
That utterly destroys huge numbers of environments!





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