In addition, I'll try to collect all possible solutions from different members during their gameplay and what the did to solve those bugs.
Please be gentle with me, as this is my first topic.
So far ../../../images/forum/emoticons/angel.png
Installer integrity check failure/bug:
- Users are reporting that the installer is giving out an integrity check failure. Bioware's currently taking an inlook to that problem, please refer to this thread for more insights.
Edit: Bioware's currently analyzing the problem, their are trying now to trace the users which are having problems to find out, if certain servers are adressed with problem of a corrupt file or something like this. Stay tuned!
Intro sequence bug:
- When the intro sequence is played where Cassandra is interogating Varric, there can be a slight delay/lag where the scene stops for a few seconds and a Loading... text is being displayed. Didn't encounter a complete freeze so far, just a small lag.
Chest highlight bug during the gate puzzle:
- During the gate puzzle, where on each side of the room is a chest located, if a companion quest (like Anders one) is active, the chest on the left is impossible to loot. The trick here is to close the gates again, so that you can't access the main door. After this, the chest should be lootable again (important for the companion quest item and the chest itself).
Edit: After getting to the second chest I had Tallis stand on the stone in
front of the right chest and Hawke one the stone in front of the left
chest, the loot became clickable and the gates reopened.
!THX to Aluslim for this response on highlighting the chest bug!
Switching character bug during gate puzzle:
- During the gate puzzle, if you switch very fast/often between Tallis and Hawke, you might be unable to select on of the mentioned characters anymore. Pausing the game or leaving the area won't help, you'll have to load a save which you've hopefully created right before.
Cahir weapon invisibility bug:
- During this scene, where Tallis throws a dagger towards Cahir and misses him, he is not carrying his axe as he should. Instead, it looks like he's just holding an invisible item. This bug also takes over during the whole fighting.
Edit: On my 3rd playthrough, everything was fine with the appearance of Cahir's weapon, so I'm guessing it just was a graphical bug/glitch of my pc configuration.
Fight with Cahir bug:
- There seems to be a randomly bug during the fight with Cahir and his mages. When Cahir is killed and not looted within a certain time window, the chance can appear, that his body becomes unlootable. This can be resolved if loading a save before the fight or if the player is going to loot his body right after his death.
Wyvern fight bug:
- The main attack of the wyvern is a bite which swipes to the left or the right. I was able to trigger him into a "circle mod", in which it tried to bite me but was instead following my warrior around as my other members where attacking him from range. Didn't last the whole fight long, but I was able to bring the wyvern down to a 1/3 of its health bar.
Edit: I took Aveline this time with me and couldn't trigger the bug/exploit. So far, it only happens when my main character is a warrior. Didn't test what happens when Hawke is a Mage/Rouge and you've got a warrior with you.
Edit: Bug didn't appear anymore, so I guess it was a random glitch during my playthrough.
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Edit: This has been solved. The website you need to go to to redeem The Deep Green unlockable item is http://social.biowar...da2/mota_bonus/
Thanks to Mr. Bartel.
Random crash bug:
- Some players encountered random crashs during fighting scenes (Hunting Grounds West, fight at the "creep" altar :3). May happens due to certain graphic drivers which are interfering with the game (nVidia pubished a while back a release of drivers which caused DAII to randomly crash during fight & cut scenes, officially solved with the release of ver 280.xx). There seems to be a possible solution if you disable DirectX 11 and switch back to ver 9.
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Edit: Just a small clarification from a dev post I received recently, this is to be intended. So Tallis has her own unique weapon set which cannot be switched during the whole DLC.
Tiles puzzle "bug":
- There seems to be a little confusion about the tile puzzle to remove the fire barrier. You've got two pictures, one facing the big hall and the other one (though both look the same, there's a difference at where the faces are positioned) where you had to get the colored symbols or solve the picture puzzle. When using the solution for the tiles, always be sure to use the picture which is located inside the smaller room (I hope you know what I mean).
Final fight bug:
- After defeating Duke Prosper and his pet Leopold, there can be a bug in which you can't finish the DLC. In fact, the final cutscene won't trigger. This needs further inlook of a dev.
Gate puzzle character glitch:
- When Hawke and Tallis are each on a side, where those two statues are located and the game is being paused, immediately after you clicked on one statue, pause again and do the other one, there's the possibility, that one of the characters is going to switch sides and it looks like one of the characters is kicking both statues. Bioware member Animositisomina is uploading a video to youtube, I'm going to link this as soon as its up.
Edit: Thanks again to Bioware member Animositisomina, the video is now uploaded and can be watched here
Edit: Thanks again to Bioware member Animositisomina, here's the video for the glitch with the magical teleporting of Hawke
Final cutscene bug:
- There seems to be a bug with the final
cutscene, in where the duke should die. In fact, afterwards the duke is
positioned on the battlefield either in one of the wooden parts on the
sides or on the main battlefield or anywhere, sometimes visible,
sometimes not. Bioware member TheKobold79 posted a few pictures, so that you can get a clearer picture of this bug.
imageshack.us/photo/my-images/6/screenshot2011101323164.jpg/
imageshack.us/photo/my-images/841/screenshot2011101323390.jpg/
imageshack.us/photo/my-images/716/screenshot2011101323462.jpg/
MotA crash bug with ATI Series 5800 cards:
- There seems to be an error with ATI series 5800 cards, where the game crashes back to desktop. Please refer to this thread http://social.biowar...0/index/8508492 and post your system specs so that eventually a bioware employee can take a further inlook into this problem.
Modifié par Pr0pheze1ung, 22 octobre 2011 - 11:18 .





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