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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced


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#1
Chris Priestly

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Hi Everyone

Today BioWare and the Mass Effect 3 team are very pleased to announce 4 player co-op multiplayer missions and the Mass Effect 3: Galaxy at War system for Mass Effect 3 on the PC, Xbox 360 and Playstation 3.


4 player co-op multiplayer

Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.

Mass Effect 3: Galaxy at War

As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply
every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.


F.A.Q.

Why include 4 player Co-op multiplayer in Mass Effect 3?
  • Being able to explore and fight alongside your friends in the Mass Effect universe has always been something we thought would be fun and compelling, and many players have asked for it for a long time as well. Mass Effect 3 is the best place for us to introduce multiplayer through co-op because of the premise of the game – all out galactic war.
Why only 4 player co-op? What not a versus mode?
  • We have always maintained that we would only add multiplayer into the Mass Effect series if it made sense and did not compromise the power of the single player campaign. Fighting together against a common threat was the multiplayer experience that made the most sense for Mass Effect 3. The way we have designed co-op as a wayto take control of key conflict zones in the galaxy is a natural extension of the premise of Mass Effect 3.
Why did you decide not to include it as a part of the main campaign?
  • Our priority and focus with Mass Effect 3 has and always will be to deliver a complete and satisfying single player experience.
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
  • No. A dedicated team from our recently formed BioWare Montreal studio has been focused on creating the multiplayer game features while the main game continued to be developed by the team in BioWare Edmonton. Both teams are integrated under the same leadership group that produced Mass Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to delivering one of the most amazing single-player campaigns gamers have ever experienced.
How did developing multiplayer impact the single player game?
  • BioWare is dedicated and focused on delivering an engaging, fun, and action-packed experience for Mass Effect 3, one that lives up the BioWare standard. To reach that level of quality, last year BioWare opened a studio in Montreal that is home to designers, programmers, engineers, and other developers. Both studios work together as partners, lead by the core Mass Effect team, unified in a single vision. Under the direction of Casey Hudson and other team veterans, both studios make contributions to both the single player and multiplayer modes in Mass Effect 3. Rest assured that no compromises were made to either of these modes in the development of Mass Effect 3.
Which characters can I play in co-op multiplayer? Can I play as Commander Shepard?
  • Commander Shepard’s part in the war will take place in the single-player campaign, as will that of other beloved characters in the franchise such as Garrus, Ashley, and Liara…these characters do not appear in the multiplayer missions. In multiplayer, players will create custom characters to fight on different and unique fronts in the war. This will include the ability to play as favorites like Turians, Krogans, Asari and more… each with their own unique set of abilities.
What if I don’t like multiplayer – will my experience be negatively impacted?
  • Mass Effect 3 is a complete, standalone game that will deliver a satisfying story experience, even if you choose not to try multiplayer. The Mass Effect 3: Galaxy at War system and all of the individual components are meant to complement that amazing game and can be enjoyed on their own or as part of the Galaxy at War experience.
What if I am not good at / do not like multiplayer? Will my readiness rating go down?
  • ME3 is a story about a war against overwhelming force where the most you can hope for us survival. The more you do to fight that war, the more you can change that story into a more optimistic one. You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there. It’s about choice, and allowing players to find their own ways to stay immersed in the Mass Effect universe.
Will you be adding any additional maps or modes through DLC?
  • We can’t comment on specifics right now, but can confirm that we are planning on having DLC for Mass Effect 3.
Do save games from ME1 or ME2 impact the co-op multiplayer missions?
  • No.
Do characters level up in co-op multiplayer? What is the progression system?
  • Character progression, weapon upgrading and leveling up is present in co-op. We’ll release more information on this topic in the months leading up to launch.
Is there more info about the other platforms of Mass Effect 3: Galaxy at War?
  • We are not going into details about the other components of the Galaxy at War at this time except to say we are designing each to make sense for that platform. Each component will be able to affect a player’s “Galactic Readiness” level in a different way. Again, participation in any or all ME3:GaW elements is entirely optional.

:devil:

#2
Bryan Johnson

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RamirezWolfen wrote...

Awesome!

EDIT: Wait, what?


"Success in multi-player will have a direct impact on the outcome of the
single player campaign, giving players an alternative method of
achieving ultimate victory against the greatest threat mankind – and the
entire galaxy – has ever faced."


Keyword alternative

#3
Bryan Johnson

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Just wait and see, just wait and see :)

#4
Bryan Johnson

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RamirezWolfen wrote...

Can someone knock me out until March 6th?


Now if would said that yesterday you would have missed this annoucement, perhaps you should wait ;)

#5
Bryan Johnson

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Fugiz wrote...

I am split. First its there is no impact on the single player campaign but then the Galaxy at War mode allows you to raise the "Galactic readiness level" which impacts the single player campaign? Why? I understand its an alternative to raising the level solely thru single player campaign only but wont that cheapen the story somewhat? Wont it reduce the urgency of the situation... (one man leading an unprepared galaxy against an almighty reaper fleet) when suddenly the galaxy turns out not to be unprepared after all.

If I do manage to make three friends btwn now and launch :D i will play multiplayer, after all I would have bought the game, which I feel is going to be worth every penny of those 90 preorder Euros.


Ill be your friend... depending on what platform

#6
Bryan Johnson

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Hathur wrote...

Sounds like some really good design ideas they're putting in. I approve.

Though I'll likely never get to see a second of the co-op since nobody I know in RL actually plays Mass Effect. :pinched:

Still, sounds neat.


Perhaps this will encourage people to join you. Then they can discover how epic the story is.

#7
Bryan Johnson

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I am enjoying reading some of the responses on here, thank you

#8
Bryan Johnson

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Zakatak757 wrote...

According to the dev's on Twitter, the game is 30+ hours long, so I shall assume 25.

25 is pretty good. A complete playthrough of ME1 takes 25 hours or so. ME2 being closer to 30 hours.

Question for the devs (ask this on Twitter): has both Montreal AND Edmonton worked together for previous Mass Effect titles, or just Edmonton? Because if it the former, that means SP isn't being compromised at all.


My mistake....

Modifié par Bryan Johnson, 11 octobre 2011 - 01:58 .


#9
Bryan Johnson

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Zakatak757 wrote...

Bryan Johnson wrote...

Zakatak757 wrote...

According to the dev's on Twitter, the game is 30+ hours long, so I shall assume 25.

25 is pretty good. A complete playthrough of ME1 takes 25 hours or so. ME2 being closer to 30 hours.

Question for the devs (ask this on Twitter): has both Montreal AND Edmonton worked together for previous Mass Effect titles, or just Edmonton? Because if it the former, that means SP isn't being compromised at all.


BioWare Montreal was created after the release of Mass Effect 2


So, basically...

The same amount of time/work/effort is being put into ME3 SP as the previous iterations, because the same amount of people is working on this one?

This is good news. My skepticism is mostly gone.


I was slightly wrong apparently BWM was opened during ME2, however it has grown in size substaintially and more staff has been added at BWE (myself included) some people moved from BWE to BWM as well. However like any project some people from ME2 have left but also some have gotten better and created better practices.

Modifié par Bryan Johnson, 11 octobre 2011 - 02:01 .


#10
Bryan Johnson

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UrsulaCousland wrote...

 Couple of questions if anyone's looking :)

First: for XBox, would both my spouse and I have to register respective copies of the game to play, or is our one copy enough? (or will it be downloaded/purchased separately from the main game?)

Second, will Galaxy at War be part of the Collecter's Edition?


Galaxy at War is part of all editions

#11
Bryan Johnson

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1136342t54 wrote...

Darkeus wrote...

We will see how happy it keeps you when it ruins the Single player.


An assumption based off of well...nothing. 


Im just going to put this here and walk away

http://xbox360.ign.c.../1174904p1.html

#12
Bryan Johnson

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1136342t54 wrote...

Bryan Johnson wrote...

1136342t54 wrote...

Darkeus wrote...

We will see how happy it keeps you when it ruins the Single player.


An assumption based off of well...nothing. 


Im just going to put this here and walk away

http://xbox360.ign.c.../1174904p1.html


What are you trying to say?

Is it that Bioware can still make someone cry while adding in mp to there SP?

If not then is the addition of MP after the SP was basically finished is what is making you cry?

The former, that the story can still cause an emotional response such that the SP was not "ruined". 

#13
Bryan Johnson

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didymos1120 wrote...

Bryan Johnson wrote...

UrsulaCousland wrote...

 Couple of questions if anyone's looking :)

First: for XBox, would both my spouse and I have to register respective copies of the game to play, or is our one copy enough? (or will it be downloaded/purchased separately from the main game?)

Second, will Galaxy at War be part of the Collecter's Edition?


Galaxy at War is part of all editions


You need to get yourself one of them "Bioware" tags so people aren't confused.


Not really here in an official capacity I just like interacting with fans

#14
Stanley Woo

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Dragonloordz and dreman9999, let's agree to disagree or take it elsewhere, please.

#15
Stanley Woo

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Let's please cut out the name calling and insults. We can disagree with each other without being childish about it.

#16
Stanley Woo

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I know people feel really strongly about this topic, but let's cut it out with the name-calling and insults, please. Our posted Site rules--the very rules that you agreed to abide by when you signed up to participate in our community--are still very much in effect here.

#17
Stanley Woo

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People, let's keep the quote pyramids down tot a manageable level, please. More than 4 deep and you're starting to get ridiculous. Quote only what you're directly responding to, and if you're having a conversation in quotes, it's time to take your discussion to private or to IM.

Keep the quotes down, please. It makes your posts difficult to read.