stysiaq wrote...
Also:
If BioWare spent $50 000 000 more on the SP, it would improve it.
However, some argue, that the SP would be about twice as improved with additional $100M.
Seriously, am I the only one who has any kind of remote clue as to how the productivity of staff works?
Once again, I will say it:
TEAM PRODUCTIVITY IS NOT A CAUSATION OF THE AMOUNT OF CASH THE TEAM HASIf the teams productivity is already at a max, or near max level, throwing more money at it will not increase the productivity of the team. It doesn't matter if I was being paid $10 and hour or $1,000. If I am already working as hard as I can, no amount of money will change how hard I can work.
In creasing staff could work, but that's really something that has to be done before production has started AND takes a while for the new team members levels of productivity to reach their highs.
You want to increase the quality of the SP? Have more people working on it for longer amounts of time. As long as the staff is happy and productive, then they will do good job and no amount of money stupidly thrown at them will do any good. Yes, having more time would cost more, but throwing the money spent on MP at the SP team will not do any real good to improve the SP.
If they did not do multiplayer in the first place, the money spent on MP would still not have gone to the SP team as it is likely that a portion came from EA for the MP component and the SP team already has their budget layed out for them.
The ONLY way that SP could be improved is if, before major production began, BioWare expanded their crew (which they did) and their workspace (which they probably did) and their funding (being one of, if not the, best EA developer have earned them far more funding from them. Having maultiple blockbuster games also helps) and getting other teams to help (DICE is helping out with audio).