Novate wrote...
I think what everyone is forgetting is that EVERYTHING that was spend to create this CO-OP, getting a second team and getting it ready for march of 2012 is exactly what they could have used to create a more compelling Single Player Experience. You could have gotten more planets, more missions, every mission that was in Co-op could have been in the single player experience.
You could have gotten more interaction scenes with Tali, Garus , Wrex. ...etc
You could have gotten more maps for missions
You could have more weapons
You could have more armors
You could have a longer Tali adventure, or any adventure about your companions.
You could have gotten more of everything, those that was meant for DLC could have gotten included in the initial shippment , and those extras could have become DLC.
Anyone that says otherwise is just fooling themselves. In every game that we have played , something is always taken out to add another feature.
I am not against a Co-op , it sounds cool and everything but I didn't play Mass Effect 1 and 2 and waiting for 3 to play a CO-OP , I play those games so that I can continue Shepard's Story and more of his story. Mass Effect 1 and 2 both feel alittle short to me. Thats why I didn't want Co-op, I wanted a long , epic journey for Mass Effect 3. I know that this Co-op will work, it will be a success, but what will not be a success is all the WHAT IF'S
There is a phrase that I find relevant to this: "Too many cooks in the kitchen"
At some point, you can't make a project go any faster by throwing bodies at it.
The primary reason ME3 was delayed until March was most likely to avoid releasing the game during Gamepocalypse 2011. This fall season is saturated with AAA titles. If Bioware wants to use that additional time to implement multiplayer, that's fine with me. Because at the same time their dedicated single player team is going to be polishing the finished game.