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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced


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#2626
Lard

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Killjoy Cutter wrote...

Lard wrote...

Killjoy Cutter wrote...

Ah yes, another person who doesn't understand the basic concept of fungible resources. 


Resources that go bad in your fridge?


http://dictionary.re...browse/fungible


I was making a (terrible) joke.

#2627
NOD-INFORMER37

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DravenShep wrote...

For all the people complaining, I honestly hate the idea of adding a MP that can have an affect on my game. MP in it's own right "MIGHT" be interesting, but it should NOT have anything to do with Shep's Story. Leave MP on it's own disk and let it be it's own thing. I and millions others have enjoyed the Single Player only aspect of the game, why try and fix something that is NOT broke? If it does have it setup where I am forced into MP either because of acheivments, or story progression, then I will never finish the trilogy.

Just had to rant, whether you agree or not.


I agree with you, what would've been the best decision in my eyes is they make Mass Effect 3 the best single player experience they can, then move on to making a really great M.E multi game, like an mmo or whatever. (they were gonna expand the series past the third game anyways)

But no thanx to EA, Bioware was pushed for the really unneeded co-op and now we all must pay the price. x|

#2628
Janus Prospero

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Novate wrote...

I think what everyone is forgetting is that EVERYTHING that was spend to create this CO-OP, getting a second team and getting it ready for march of 2012 is exactly what they could have used to create a more compelling Single Player Experience.  You could have gotten more planets, more missions, every mission that was in Co-op could have been in the single player experience.

You could have gotten more interaction scenes with Tali, Garus , Wrex. ...etc

You could have gotten more maps for missions

You could have more weapons

You could have more armors

You could have a longer Tali adventure, or any adventure about your companions.

You could have gotten more of everything, those that was meant for DLC could have gotten included in the initial shippment , and those extras could have become DLC.

Anyone that says otherwise is just fooling themselves. In every game that we have played , something is always taken out to add another feature.

I am not against a Co-op , it sounds cool and everything but I didn't play Mass Effect 1 and 2 and waiting for 3 to play a CO-OP , I play those games so that I can continue Shepard's Story and more of his story. Mass Effect 1 and 2 both feel alittle short to me. Thats why I didn't want Co-op, I wanted a long , epic journey for Mass Effect 3.  I know that this Co-op will work, it will be a success, but what will not be a success is all the WHAT IF'S 


There is a phrase that I find relevant to this: "Too many cooks in the kitchen"
At some point, you can't make  a project go any faster by throwing bodies at it.

The primary reason ME3 was delayed until March was most likely to avoid releasing the game during Gamepocalypse 2011. This fall season is saturated with AAA titles. If Bioware wants to use that additional time to implement multiplayer, that's fine with me. Because at the same time their dedicated single player team is going to be polishing the finished game.

#2629
Melchiah109

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Ancient Metal wrote...

No. What Lard is saying, very coherently, is that when you purchase a game that costs $60 or whatever the Euro price is, there is an expectation that the full content if everything be accessible along with it without, in essence, being "nickled and dimed" to experience all the content. For Lard (and myself), all fontent associated with a game should be available for the money spent....the purchase price.

It's interesting to see more and more intolerance for such nickle and diming, as in reality it becomes $5 here, $10 here, etc. The current model exists where such steps are taken because there is a market and people pay, but as tolerance shifts against such measures, so will demand and companies in theory would have to cater to the new economic demand of consumers.


That makes absolutely no sense in regards to why you don't want MP in the game. Maybe you should try building something that isn't a straw man. If you don't want DLC, then you should be raging about DLC.

#2630
bigheadzach

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Ancient Metal wrote...

Multiplayer.

Optional to play it.

Mandatory to pay for it.


Face it: EA is going to charge you $60 for Mass Effect 3 whether it has Co-Op or not. Take it up with them.

#2631
Taciter

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Lard wrote...

I was making a (terrible) joke.


I thought it was quite witty!!

#2632
Darkeus

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We Tigers wrote...

Darkeus wrote...

We Tigers wrote...

Darkeus wrote...

AdmiralCheez wrote...

Darkeus wrote...

I love all this blind faith that the pro-MP people have.

Blind faith?

Because I'm more like, "Wow, this sounds pretty cool.  I wonder if Bioware can pull it off?"


What you should be asking is, "What was cut from the game or what problems and bugs will arise from them trying to shoehorn Multiplayer in the game?"

Asking the wrong questions my friend.  Yes, it is blind faith.




This angle confuses me a bit.  If ME3 were coming out in December, would you be saying "Already?  What was cut from the game, or what problems and bugs will arise from them not taking extra time on it?"   There are all sorts of content and expenditure decisions that get made everywhere along the way.  Would you apply this standard to any feature in the game you don't care for, whether it's gay romances, certain characters returning, types of weapons, etc.? 

If so, okay.  If not, I wouldn't sweat it so much.  Stuff getting cut from the game or not finished or whatever could happen at any number of junctures/decision points.


The real question is how this could negatively affect the game, either intentionally or unintentionally.  If it came out in Decmeber, I would be saying, "Right on time!"  I am aware things get cut, usually ending up as DLC or some crap like that that you pay for extra.

It was due in January before this was tacked on.

The multiplayer is a unneeded and unwanted addition to a game that does not need it.  The fact that they worked on Multiplayer and it has to be on a disk with the SP degrades the Single Player in itself.  Time, resources, money wasted to put in a feature that BioWare is not really know for implementing in a complex way (and this seems very complex) and will not really be used by most people (Judging from reactions)

As I have said, if it is cool.  Well, I will eat my words.  I might even play once or twice though I despise most multiplayer and co-op.  But like Han Solo, I have a BAD feeling about this.


I think "most people" might be a bit of a stretch. We're dealing with a pretty small community here on the forums.  I'm part of that community, and I'm completely jazzed about this.  Unneeded, perhaps; I think we'd all love ME3 if it were just a single-player experience (in fact, some, yourself included, would definitely prefer that).  Unwanted, though?  I want it!  

In any case, I think this is gonna be really fun.  And if it's not?  Oh, well.  I'll give it a shot, and then leave it be.  Nothing lost.  You can talk misspent resources all day, but at certain point there's only so much you can put into a given project.  The point I was trying to make--and thank you for helping me dig back into it and try to make it a little clearer--is that every great book, movie, game, and album has to be finished at some point.  My impression is that ME3 single-player certainly hit the point the designers wanted it to hit, regardless of co-op, which was developed by a separate unit in Montreal.    Now, that could be a different point for concern--how are these guys who aren't doing the main game going to build a true Mass Effect experience--but I'm generally confident in Bioware's decision-making and don't have a lot of worries.

As a final note, the sad thing is that certain folks will now blame anything that isn't
perfect in ME3 on the mere existence of the separate co-op
multiplayer.  I don't think that'll accurately reflect Bioware's efforts
on this.  Oh well.


You make a fair point but I just don't have the trust you do.

I do think it is valid to blame single Player problems on the co-op.  Any bugs or such or integration problems or FILE TRANSFER issues could have been solved if the multiplayer was not tacked on.

Extra Q&A, bug stomping.  Anything....  This takes away from the game just by existing.

#2633
Il Divo

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Lard wrote...

If I'm playing an RPG, I don't want to put up someone else dicking around in my game.


Then avoid it if you can. It still does nothing for your claim that RPGs should be only single player experiences, when the very basis for CRPGs originated in a game played exclusively in a multiplayer context. I'd argue that pen and paper remains the most true form of RPG in existence, more than any video game can hope to emulate in terms of overall scope.

#2634
Eudaemonium

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JigPig wrote...

Eudaemonium wrote...
It is entirely feasible that hypothetical $500,000 was only gifted to the ME team to create MP, and thus how that additional cash injection could have affected SP is irrelevant, since the finances did not exist.


Provide a source on that.
I can throw out pseudo-intellectual what-if's all day.


Isn't that what we're doing? Seeing as none of us have any facts to work with, and probably never will since Bioware will likely never release any figures. This entire thread is pseudo-intellectual posturing. I was speaking in hypotheticals, and so were you.

#2635
Wintermist

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Yay, this seems fun. I like!

#2636
BeefoTheBold

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Zanallen wrote...

BeefoTheBold wrote...

Faulty comparison. Excluding romance options would be poor writing. It isn't an EXTRA GAME MODE.


They are both completely optional things that I don't have to partake in if I don't want to. They both add practically nothing to the game beyond what pleasure someone takes from the experience.


Not true. Romance is a part of the human condition. If this is supposed to be a well-written story that has true human feelings and emotions and not just an action-shooter, then excluding one of the core parts of the human experience would be just bad writing.

The option NOT to partake in romances is one possible answer to how YOU as the PLAYER tell Shepard's story. You have made the decision that Shepard chose not to pursue those romantic paths you listed. But if Shepard never had the option at all? If the game ignored that part of humanity completely?

Well then that would just be poor writing. Addressing the romance issue in-writing, even if it is to allow people to choose not to have a romantic partner, is a mandatory part of writing a realistic storyline. It's something that needs to be in the story to have a complete game.

Adding in a completely different mode of play is NOT something that is necessary for a complete game. 

#2637
slienthunter5

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Yes I'm so so happy!!!!!!!!!!:devil:<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3:D:D:D:D:D:innocent::innocent::innocent::innocent::innocent::innocent:<3<3<3<3<3<3<3<3:O:lol::lol::lol::lol::lol::lol::lol::happy::happy::happy::happy:<3<3<3<3:wub::wub::wub::wub::wub::wub::wizard:

#2638
Darth Vengeant

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Il Divo wrote...

Darth Vengeant wrote...

It is quite logical. Alot of people buy only because they dont know any better. They are ignorant, they only follow the trend to fit in and be "cool". They simply just dont know any better and like things because everyone else does. They don't know there are MUCH better things out there.


And you are easily lumped into that category. You are making assertions regarding popularity based on your enjoyment of Mass Effect. "It's okay for ME to be popular, because it has quality". What you're really saying is that "It's okay for ME to be popular, because I enjoy it and perceive it to have quality", which is no different than any Justin Bieber fan. Everyone thinks what they enjoy is quality. Mass Effect is not a magical exception.


You sir are putting words in my mouth, I never said anything about ME being popular. I never said I was OK with it being popular either.

I bought ME the day it came out becuase I knew it was a Bioware game and I enjoyed the other Bioware games I own and played before it. It wasn't because of any trend or popularity. That is the only reason I bought it. So, no, I am not in your category.

I find things out on my own. I find my own music, not what MTV and the radio tells me is cool. I pick what games I play based on my likes and dislikes, not what Gamepro or Gamestop tells me is cool. Not for the trend. Good luck finding many people out there that do that. Most people care about trends and fitting in, I do not and never have.

Modifié par Darth Vengeant, 11 octobre 2011 - 10:26 .


#2639
JD196

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It's like a soap opera isn't it.
The point is you can argue about pros vs cons till your blue in the face. Both sides here are acting like spoiled kids. It may add to the game or it may take away from it.
Live with it, I will.

#2640
neenee77

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Novate wrote...

Eudaemonium wrote...

AdmiralCheez wrote...

Darkeus wrote...

I love all this blind faith that the pro-MP people have.

Blind faith?

Because I'm more like, "Wow, this sounds pretty cool.  I wonder if Bioware can pull it off?"


That's basically my reaction. I think the concept is really interesting, but I will wait until the execution to truly make any judgement.


But as someone who never plays MP games, I'll be honest: it certainly beats planet scanning.


But why test it on the final chapter of Shepard's Story, Why even mess with it, we had such a wonderful run, why even challenge something that is already epic in itself and adding something entirely OPTIONAL...
I want to play the game, I don't want something that is OPTIONAL, give me more content.

Unfortunately I don't have Xbox live so its not even an option for me. But i just don't understand why they didn't just add more game play into the single player campaigns but decided to do this OPTIONAL ****..


So they can get us to buy the new games that will be coming out about the mass effect universe Posted Image

#2641
DarthSliver

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Il Divo wrote...

Darth Vengeant wrote...

It is quite logical. Alot of people buy only because they dont know any better. They are ignorant, they only follow the trend to fit in and be "cool". They simply just dont know any better and like things because everyone else does. They don't know there are MUCH better things out there.


And you are easily lumped into that category. You are making assertions regarding popularity based on your enjoyment of Mass Effect. "It's okay for ME to be popular, because it has quality". What you're really saying is that "It's okay for ME to be popular, because I enjoy it and perceive it to have quality", which is no different than any Justin Bieber fan. Everyone thinks what they enjoy is quality. Mass Effect is not a magical exception.


He also forgets that some people buy things that are popular to check them out because they are popular

#2642
DaringMoosejaw

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BeefoTheBold wrote...

Zanallen wrote...

BeefoTheBold wrote...

Faulty comparison. Excluding romance options would be poor writing. It isn't an EXTRA GAME MODE.


They are both completely optional things that I don't have to partake in if I don't want to. They both add practically nothing to the game beyond what pleasure someone takes from the experience.


Not true. Romance is a part of the human condition. If this is supposed to be a well-written story that has true human feelings and emotions and not just an action-shooter, then excluding one of the core parts of the human experience would be just bad writing.

The option NOT to partake in romances is one possible answer to how YOU as the PLAYER tell Shepard's story. You have made the decision that Shepard chose not to pursue those romantic paths you listed. But if Shepard never had the option at all? If the game ignored that part of humanity completely?

Well then that would just be poor writing. Addressing the romance issue in-writing, even if it is to allow people to choose not to have a romantic partner, is a mandatory part of writing a realistic storyline. It's something that needs to be in the story to have a complete game.

Adding in a completely different mode of play is NOT something that is necessary for a complete game. 


So any game without romance is a game with poor writing? If Bioware were to make a game with no romances, no matter what they do, that game would have poor writing?

#2643
NOD-INFORMER37

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Its a time of great innovation

And threequals

Its also a time where Mass Effect is getting multiplayer

I never asked for this....

#2644
Lard

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Il Divo wrote...

Then avoid it if you can. It still does nothing for your claim that RPGs should be only single player experiences, when the very basis for CRPGs originated in a game played exclusively in a multiplayer context. I'd argue that pen and paper remains the most true form of RPG in existence, more than any video game can hope to emulate in terms of overall scope.


That's completely untrue. Games like Wizardry, Phantasie, the SSI Goldbox games (like Pool of Radiance), Wasteland, Ultima, King's Quest and Battletech were all CRPGs that were single player games.

Modifié par Lard, 11 octobre 2011 - 10:27 .


#2645
Gatt9

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Cainne Chapel wrote...

JigPig wrote...

*SNIP*


Jig... a forum poster is not gonna have anymore insight than a Dev.

If a dev says it doesn't effect the SP at all... well other than to be contrary to be so... we can really prove it now can we?

None of us have access to their financials nor the innerworkings of the development cycle.

So everything any of us post here is just conjecture.

That said, knowing how budget planning works in my line of work, just adding in MP, doesn't necessarily mean funds were diverted away.  Most of the time in situations like adding costs/ etc.  More Funds in a corporate environment tend to be offered to ease the process and not negatively effect any other portions that were already in progress.

For instance, at a Car dealership per se.  Suddenly you have a new brand to sell, well you've been doing so well with your one brand, you get half again as many cars as the new brand.  A lot of times the owner of said brand, will offer money to expand your dealership so to provide you with more room to showcase the new brand without negatively effecting the spacing requirements of your current brand.

Money that wouldn't be there mind you, if you stuck with the current brand solely.

Not the perfect analogy but it works



EA didn't give a low selling game* extra money to implement features,  they had a finite budget to build the game with the direct order to implement Multiplayer in order to facilitate Online Pass,  so they can use it as Used Game DRM.  That's all this is,  because the game is in no way improved by shoehorning multiplayer into a narrative driven design that is completely disrupted by it's inclusion.

The fact that EA pushed DA2 out the door half baked pretty much illustrates how things work there now.

*I know someone's going to try and claim ME2 sold a ton of units,  google NPD for the first three months of the game's release before making the claim.  It's very clear it didn't sell anywhere near what people think it did. 

#2646
Ancient Metal

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Melchiah109 wrote...

Ancient Metal wrote...

No. What Lard is saying, very coherently, is that when you purchase a game that costs $60 or whatever the Euro price is, there is an expectation that the full content if everything be accessible along with it without, in essence, being "nickled and dimed" to experience all the content. For Lard (and myself), all fontent associated with a game should be available for the money spent....the purchase price.

It's interesting to see more and more intolerance for such nickle and diming, as in reality it becomes $5 here, $10 here, etc. The current model exists where such steps are taken because there is a market and people pay, but as tolerance shifts against such measures, so will demand and companies in theory would have to cater to the new economic demand of consumers.


That makes absolutely no sense in regards to why you don't want MP in the game. Maybe you should try building something that isn't a straw man. If you don't want DLC, then you should be raging about DLC.


This wasn't about MP, it was about another point that was made. My mistake and i apologize if i strayed off topic.

This is a major reason, however, why I do not want MP, among other reasons.

http://www.neoseeker...-single-player/

#2647
pmac_tk421

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can't we all just get along?

#2648
Zakatak757

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I wonder if Stan even the start of my post. It would be nice if he at least acknowledged it.

#2649
shenlonzero

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so multiplayer is being forced into the third game. thanks for that. could have just been done as a completely seperate title. now in order to 100% my trilogy experience, myself and others have to go multiplay. the more appealling part of ME was that it was MY universe. now that's kinda not how it is anymore. about the best thing i can say at this point is atleast it has potential to be better than fable 2's multiplayer. and that's not saying much.

Modifié par shenlonzero, 11 octobre 2011 - 10:31 .


#2650
Taciter

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Il Divo wrote...

Lard wrote...

If I'm playing an RPG, I don't want to put up someone else dicking around in my game.


Then avoid it if you can. It still does nothing for your claim that RPGs should be only single player experiences, when the very basis for CRPGs originated in a game played exclusively in a multiplayer context. I'd argue that pen and paper remains the most true form of RPG in existence, more than any video game can hope to emulate in terms of overall scope.


As I understand it, the context was entirely independent.. the hardware on which they first emerged may have been networked but that's about the most tangible connection I can establish?