Ancient Metal wrote...
Spartanburger wrote...
stysiaq wrote...
Also:
If BioWare spent $50 000 000 more on the SP, it would improve it.
However, some argue, that the SP would be about twice as improved with additional $100M.
Seriously, am I the only one who has any kind of remote clue as to how the productivity of staff works?
Once again, I will say it:
TEAM PRODUCTIVITY IS NOT A CAUSATION OF THE AMOUNT OF CASH THE TEAM HAS
If the teams productivity is already at a max, or near max level, throwing more money at it will not increase the productivity of the team. It doesn't matter if I was being paid $10 and hour or $1,000. If I am already working as hard as I can, no amount of money will change how hard I can work.
In creasing staff could work, but that's really something that has to be done before production has started AND takes a while for the new team members levels of productivity to reach their highs.
You want to increase the quality of the SP? Have more people working on it for longer amounts of time. As long as the staff is happy and productive, then they will do good job and no amount of money stupidly thrown at them will do any good. Yes, having more time would cost more, but throwing the money spent on MP at the SP team will not do any real good to improve the SP.
If they did not do multiplayer in the first place, the money spent on MP would still not have gone to the SP team as it is likely that a portion came from EA for the MP component and the SP team already has their budget layed out for them.
The ONLY way that SP could be improved is if, before major production began, BioWare expanded their crew (which they did) and their workspace (which they probably did) and their funding (being one of, if not the, best EA developer have earned them far more funding from them. Having maultiple blockbuster games also helps) and getting other teams to help (DICE is helping out with audio).
Part of your entire premise is false at its core. In your argument you assert money isn't a factor, claiming that if you work hard, you work hard. In essence. However, you then give the assertion that having devs work longer would create a beneficial result.
The problem with this claim is that more hours = higher labor costs. That is money. Unless someone is salary. But will a dev be happy and inspired working on a game 80 hours a week instead of 40 and getting paid the same? Fatigue sets in and its human nature to lag a tad with no incentive. Not discredited devs....btw: I'm certain almost all devs everywhere are dedicated and have inspiration.
I understand that you are saying that without MP the SP is already as good as it is, but how could it be, if it was ready shouldn't the game already be released. Then this MP would be an DLC that those that wanted it could buy it and those that didn't would avoid it. NO HARM DONE, But what their current strategy is to ****** off the Fan base and said that all these extra time spend on Mass Effect 3 has no effect at all on SP, its all because of the MP.
All these months of waiting for something that is entirely OPTIONAL, no extra SP campaigns was added.
Is that what you are trying to say, all the extra funds was spend on something entirely OPTIONAL, instead of puring it into something more Concrete like the Single Player Experiences.
Apparently I don't know much about business because it doesn't sound too good to me.