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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced


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#2751
The Interloper

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Lard wrote...

Bioware themselves confirmed that it directly affects the SP game.


And they confirmed that the story bonuses you get you can also get in SP working standalone. I've pointed this out like twice. Were you even paying attention?

#2752
Ace of Dawn

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Novate wrote...

I understand that you are saying that without MP the SP is already as good as it is, but how could it be, if it was ready shouldn't the game already be released. Then this MP would be an DLC that those that wanted it could buy it and those that didn't would avoid it. NO HARM DONE, But what their current strategy is to ****** off the Fan base and said that all these extra time spend on Mass Effect 3 has no effect at all on SP, its all because of the MP.
All these months of waiting for something that is entirely OPTIONAL, no extra SP campaigns was added.

Is that what you are trying to say, all the extra funds was spend on something entirely OPTIONAL, instead of puring it into something more Concrete like the Single Player Experiences.
Apparently I don't know much about business because it doesn't sound too good to me.


That's... wrong?

Who said SP was ready? Maybe for the past while they have been making passes? Graphical updates? Tweaking campaigns? "Minor" stuff.

Stuff is still being done with the SP, I am sure of that. But it's nothing to the scale of "new levels".

Let's put it another way. If you had planned out in the beginning the levels and such, and how they would flow in the story, would you really add any new levels to the story? If you have made the campaign and it stands perfectly fine as is, adding extra levels doesn't actually improve anything other than time played.

#2753
Darkeus

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fl0wers wrote...

Lard wrote...

fl0wers wrote...

Lard wrote...

fl0wers wrote...

It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.

If you don't like the idea of co-op in ME3, don't play it. It's optional.


Why do people continue to repeat this outright lie?

Outright lie? Explain.


Jesus.....

Bioware themselves confirmed that it directly affects the SP game.

Bioware themselves also confirmed that NOT playing it will not have any negative effect on the SP game. Hence it being completely optional.


BioWare says a lot of things, see Dragon Age 2....:?

#2754
Dr. Cheezburg

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Why are people even arguing over this? The people who are pro-MP are not gonna change there minds. Likewise, the anti-MP aren't either.

#2755
TheGreenAlloy

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Lard wrote...

fl0wers wrote...

Lard wrote...

fl0wers wrote...

It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.

If you don't like the idea of co-op in ME3, don't play it. It's optional.


Why do people continue to repeat this outright lie?

Outright lie? Explain.


Jesus.....

Bioware themselves confirmed that it directly affects the SP game.

Indeed. Want to know how, Lard?

#2756
Guest_SkyeHawk89_*

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I'm sure the game will be great either way. I like the features they sound great. I know I will be playing Asari, Turian couple others mainly Asari. I probably will play Singleplayer first. I just hope thats it offline because I have no online, only WiFi Access. The game will be good and fun, everyone should enjoy it.

#2757
Novate

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Lard wrote...

fl0wers wrote...

Lard wrote...

fl0wers wrote...

It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.

If you don't like the idea of co-op in ME3, don't play it. It's optional.


Why do people continue to repeat this outright lie?

Outright lie? Explain.


Jesus.....

Bioware themselves confirmed that it directly affects the SP game.


Not only did they confirm that it will directly affect the SP game, its a whole other path to the same end.
Now I just need to ask, for those that don't have Xbox live , are we just screwed and need to get on Xbox live inorder to enjoy what I would say an Offline Single Player game. I just think that its alienating me for not wanting to do Xbox Live. 
Why do I have to pay for Xbox live for something that I should have gotten in my Single Player game when its suppose to be my final Epic Ending to my Shepard's story.

#2758
Zanallen

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BeefoTheBold wrote...

By that logic why not throw in a "NCAA Football" mode that is completely optional as well?


I wouldn't mind that at all as long as it made sense within the context of the game. You know, how playing as various soldiers fighting the Reapers in battles that Shep doesn't have the time to take part in because he is off saving the universe makes sense within the context of the game.

#2759
royceclemens

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Aw, great.  Now that it has multiplayer, Mass Effect 3 will be linear and five hours long.  Just like Grand Theft Auto IV and Red Dead Redemption... Wait a minute...

In my experience, there's a difference between a single player game adding multiplayer and a single player story perfunctorily included in a game everyone plays just for the multiplayer.  From where I'm sitting, everything looks solid.

#2760
Dragoonlordz

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TheGreenAlloy wrote...

Lard wrote...

Jesus.....

Bioware themselves confirmed that it directly affects the SP game.

Indeed. Want to know how, Lard?


You don't know how Green so don't even try. Noone knows how yet until tomorrow.

Modifié par Dragoonlordz, 11 octobre 2011 - 11:02 .


#2761
Zakatak757

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royceclemens wrote...

Aw, great.  Now that it has multiplayer, Mass Effect 3 will be linear and five hours long.  Just like Grand Theft Auto IV and Red Dead Redemption... Wait a minute...

In my experience, there's a difference between a single player game adding multiplayer and a single player story perfunctorily included in a game everyone plays just for the multiplayer.  From where I'm sitting, everything looks solid.


I approve of this metaphor.

Modifié par Zakatak757, 11 octobre 2011 - 11:04 .


#2762
gamer_girl

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Lard wrote...

fl0wers wrote...

Lard wrote...

fl0wers wrote...

It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.

If you don't like the idea of co-op in ME3, don't play it. It's optional.


Why do people continue to repeat this outright lie?

Outright lie? Explain.


Jesus.....

Bioware themselves confirmed that it directly affects the SP game.

"Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method[/i] of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced."

As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply "It is important to note that t
he system is entirely optional and just another way players can have control over your game experienceit is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player alone
."

Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton
. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.

[/list] How did developing multiplayer impact the single player game?
Bioware is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]
What if I don’t like multiplayer – will my experience be negatively impacted?
MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer
[i]
. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]

Modifié par gamer_girl, 11 octobre 2011 - 11:08 .


#2763
Zanallen

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shep82 wrote...

I don't agree with that at all.


Doesn't matter. Obviously, only our own opinions matter and everyone else is just lying to themselves.

#2764
Elvis_Shepard

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Dr. Cheezburg wrote...

Why are people even arguing over this? The people who are pro-MP are not gonna change there minds. Likewise, the anti-MP aren't either.

Such is the way of any debate, ever.

Modifié par Elvis_Shepard, 11 octobre 2011 - 11:11 .


#2765
BeefoTheBold

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Zanallen wrote...

BeefoTheBold wrote...

Again, you're comparing apples to oranges.

You're comparing another play mode to a complete single player experience.


And my complete single player experience never included those romance options. So obviously, my complete single player experience was complete without those options. Just like you can get a complete ME1 experience without romancing anyone, doing various sidequests, doing BDtS or that other pointless DLC. Without the romance DLC, your Shep would always turn down romances because the mission comes first. With the DLC, it would open up choices.


Difference of opinion there. 

To me, a true RPG game (Not counting hack and slash games like Diablo or Demon Souls) without the romance options would be an incomplete RPG. Having romance options in our WRPGs is now industry standard and asking me to pay extra for them in the form of DLC would be completely unacceptablely asking me to pay extra for a complete game.

#2766
JD196

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Taciter wrote...

JD196 wrote...

Taciter wrote...

Il Divo wrote...
Which has resulted in a million back and forths, often with the same people. I also believe a statistic was released which indicates that we represent less than 1% of Bioware fans. All decisions lead to endorsement or alienation. That can include a game's setting, voice-acting, or simply shooter-gameplay. If the argument is to have merit, we need to demonstrate that multiplayer has/will alienate fans significantly more than any other feature, to date.


And when better to try it than during the final episode of a traditionally single player saga!


Exactly. If you were dying would you pass up the oppertunity to try something new?


If I was dying, and my beloved offspring were sitting by my side mourning my imminent departure but waiting in earnest for my final words of wisdom, I wouldn't choose that moment to turn schizophrenic.


Not that close to dying. Just think, it's the end of the series and if they try it out and it works brilliant. If not they won't do it again and their future games will be even better. Not much concillation at the current time but better s good game now for brilliant ones in the future.

#2767
NOD-INFORMER37

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shep82 wrote...

Lard wrote...

fl0wers wrote...

Lard wrote...

fl0wers wrote...

It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.

If you don't like the idea of co-op in ME3, don't play it. It's optional.


Why do people continue to repeat this outright lie?

Outright lie? Explain.


Jesus.....

Bioware themselves confirmed that it directly affects the SP game.

No they confirmed that it helps, HELPS with readdieness in an optional way. Hence the word optional there.


Thats true but that still could affect other parts of the game. Like say you have most or all of the "readiness bar" filled when your only half way through single player, then maybe certain missions or encounters that would have been used to get "readiness" by single player wouldnt be available. 

But none of us know for sure what its going to be like yet. =P 

#2768
Ace of Dawn

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Lard wrote...

fl0wers wrote...

Lard wrote...

fl0wers wrote...

It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.

If you don't like the idea of co-op in ME3, don't play it. It's optional.


Why do people continue to repeat this outright lie?

Outright lie? Explain.


Jesus.....

Bioware themselves confirmed that it directly affects the SP game.


Halo: Reach's multiplayer directly affects the SP game.

By playing more of the MP, you gain ranks and credits to buy more armor and thusly change the appearance of the main character. Even affects the gender of the character.

#2769
Darkeus

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gamer_girl wrote...

Lard wrote...

fl0wers wrote...

Lard wrote...

fl0wers wrote...

It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.

If you don't like the idea of co-op in ME3, don't play it. It's optional.


Why do people continue to repeat this outright lie?

Outright lie? Explain.


Jesus.....

Bioware themselves confirmed that it directly affects the SP game.

"Success in multi-player will have a direct impact
on the outcome of the single player campaign, giving players an
alternative method
of achieving ultimate victory against the greatest
threat mankind – and the entire galaxy – has ever faced."

As
a bonus to the campaign, BioWare is introducing the Mass Effect 3:
Galaxy at War system, a new way for players to manage and experience the
galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level,
measured by Commander Shepard’s ability to apply
"It is important to note that the system is
entirely optional
and just another way players can have control over
your game experience
it is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player
alone
."

Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton
. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.
[/list] How did developing multiplayer impact the single player game?
BioWare
is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]What if I don’t like multiplayer – will my experience be negatively impacted?

MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer
. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]


PR.

Anything else?

#2770
BeefoTheBold

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Zanallen wrote...

BeefoTheBold wrote...

By that logic why not throw in a "NCAA Football" mode that is completely optional as well?


I wouldn't mind that at all as long as it made sense within the context of the game. You know, how playing as various soldiers fighting the Reapers in battles that Shep doesn't have the time to take part in because he is off saving the universe makes sense within the context of the game.


To me, though, it doesn't make sense within the narrative of the game. This is Shepard's story. It was always intended to be Shepard's story. Going out on a tangent like that lacks focus.

#2771
Ancient Metal

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gamer_girl wrote...

Lard wrote...

fl0wers wrote...

Lard wrote...

fl0wers wrote...

It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.

If you don't like the idea of co-op in ME3, don't play it. It's optional.


Why do people continue to repeat this outright lie?

Outright lie? Explain.


Jesus.....

Bioware themselves confirmed that it directly affects the SP game.

"Success in multi-player will have a direct impact
on the outcome of the single player campaign, giving players an
alternative method
of achieving ultimate victory against the greatest
threat mankind – and the entire galaxy – has ever faced."

As
a bonus to the campaign, BioWare is introducing the Mass Effect 3:
Galaxy at War system, a new way for players to manage and experience the
galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level,
measured by Commander Shepard’s ability to apply
"It is important to note that the system is
entirely optional
and just another way players can have control over
your game experience
it is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player
alone
."

Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton
. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.
[/list] How did developing multiplayer impact the single player game?
BioWare
is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]What if I don’t like multiplayer – will my experience be negatively impacted?

MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer
. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]


http://www.neoseeker...-single-player/

#2772
PaulSX

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ratzerman wrote...

So still no word on whether 4 players is the maximum or required number of players?


I think this is the major concern right now, if the GaW mission can be completed by SP, then there is nothing bad with it and I fully support it, if it's solely a multiplayer mode, then it's pointless.

#2773
TheGreenAlloy

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Dragoonlordz wrote...

TheGreenAlloy wrote...

Lard wrote...

Jesus.....

Bioware themselves confirmed that it directly affects the SP game.

Indeed. Want to know how, Lard?


You don't know how Green so don't even try. Noone knows how yet until tomorrow.

You're missing the point. It directly affects SP if you want it to.

#2774
JeffZero

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Darkeus wrote...
PR.

Anything else?


Your ability to detect PR is somewhat above-average.

That said, everything is going to be spiced with PR. Everything. Only time will tell precisely what this holds -- and tomorrow should promise an ample glimpse.

For now, I am cautiously optimistic. You are not. I understand that.

#2775
JeffZero

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Ancient Metal wrote...
http://www.neoseeker...-single-player/


For my response to this link, see my answer to it in the twitter thread.

And yes, my answer is a direct quote from the article.

The article states nothing to the contrary so why are you linking it everywhere?